Added: 2 years ago
From: VirtualTT
Views: 2,058
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  • wow. its true ? :D

  • Ricochets give almost unlimited possibilities to kill a player. For example: camping behind a corridor. If you rush him you will most likely end up dead. But with a rico shot from a barrett..... Corridor cleared.

  • keep up the good work

  • Right now there is nothing that can be presented as a new video.

    But the project is still evolving. Currently game engine is being developed. I'll post a new video when there will be some new visual stuff to show.

  • How far have you gotten now VirtualTT?

  • Flips are quite cool, but the rolling camera is quite annoying as its following the 'gostek'.

  • Ricochets in soldat is big mistake.

  • In-game map editor is implemented for testing purposes only. No doubt, there gonna be made normal fully-functional map editor.

    I think the maximum ricochet angle is set to 15 degrees.

  • Ahah. Flips of pwn :D (but of course they need to be changed to work exactly like in Soldat. In Soldat player only does one 360* flip)

    I like how you can create polygons right in the game. An in-game map editor where you can edit and play at the same time would be interesting and very convenient for testing your new maps.

    Do ricochets have an angle limit or something that prevents bullets from ricochetting off a perpendicular surface?

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