Added: 6 months ago
From: RudiMedia
Views: 821
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  • @RudiMedia Looks great! What was your approach to solving the large-distance floating error? I'm looking into this issue right now, but the solution I hear most often is to leave the player at the origin and move the world. I can't completely wrap my head around how that would impact multi-player at this point.

  • Wow! This is great! I think you should have a blue trail coming out of the back. Maybe with a particle system... Thumbs up!

  • @ConfinedDarkness Thanks! I already made a particle system but it very easily slows down the phone...

  • looks sweet. exhaust is abit much though but lots of potential

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