@RudiMedia Looks great! What was your approach to solving the large-distance floating error? I'm looking into this issue right now, but the solution I hear most often is to leave the player at the origin and move the world. I can't completely wrap my head around how that would impact multi-player at this point.
@RudiMedia Looks great! What was your approach to solving the large-distance floating error? I'm looking into this issue right now, but the solution I hear most often is to leave the player at the origin and move the world. I can't completely wrap my head around how that would impact multi-player at this point.
6BlackWings 3 months ago
Wow! This is great! I think you should have a blue trail coming out of the back. Maybe with a particle system... Thumbs up!
ConfinedDarkness 4 months ago
@ConfinedDarkness Thanks! I already made a particle system but it very easily slows down the phone...
RudiMedia 4 months ago
looks sweet. exhaust is abit much though but lots of potential
owensoft 6 months ago