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From: Autodesk
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  • 360р here we met again

  • How can I disable graphite tooltips when I hover over them? That's annoying.

  • Another interesting tool!

  • @Lamboragon

    True but C4D is much easier to work with.

  • @king123421 it's the standard

  • @king123421

    Sure you can. Max is one of the best tools for modeling. Many game developing companies use it to create character, vehicles, props etc.

  • Have you noticed, EVER NOTICED that every time you say the word 'another' you always say it loud!

  • @KR4Z0

    double click on the graphite modeling tool to open it back up

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  • why i dont have Graphite Modeling Tools D:

  • good video seee my channel!!UP!

  • hey can i make hl1 skins and put them in hl1 pls tell me i want to 

  • But the question is that: does it blend? :p

  • @ashkibala1 LOOOOOOOOOOL WHAT A SPAM FAIL!!!! He thought this was Nintendo 3DS but its 3DS MAX....

    Bots are so intelligent nowadays......... (sarcasm)

  • @CiliaDarren i know it's 3ds max. that was just a joke!

  • @ashkibala1 oh surprised you're not a bot, probably you are though but quite intelligent, my gratz BOT!!! CONFIRM YOURSELF AS HUMAN!

  • How did you get the frankenstein head onto the screen? I've dowloaded the 3ds Max 2010 and I can't get any photos or pictures or anything to pop up.

  • many tks, this was really informative.

  • Wow, just like in blender :P

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  • I am not using max from years, but I would say the last version 9 (not 2009) compared to XSI was in the stone edge. If you want to cut edges and rotate the view, then cut again the tool is inactive because you rotated the view. Max was an outdated app. and probably stil is.

  • ur like Snipe XDD

  • awesome new toolset

  • @xxXRISTARASxx gt re xristo to les auto?

  • 26 people learned this the hard way.

  • @xxXRISTARASxx Samurailord is right. It isn't hard. If you understood GMAX, you'll also understand 3Ds Max.

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  • Where did the modify selection, loops, tris- subdivision tab go in the Graphite Modelling in max 11? Or did the computer (public) purposely removed them? I like the layout of the ribbon in 2010-?

  • Good stuff Auto-desk, Max is a powerful piece of software, I have been using it since 1999, still cant get my head around modeling.

  • I have been a 3ds max professor over 12 years since its version 1. there is nothing easier to learn than 3ds max and especially for modeling, nothing beats it. If there is something any other software has in modeling, 3ds max has it too; just ask, it's there, just gotta find the tool buried not obvious.

  • great addition - I need to re-adjust my mind to take full advantage of these handy new workflow tweaks! thanks

  • @xxXRISTARASxx Not really? I find it quite easy to understand. You just need a lot of time to learn it all.. but hard? Don't know. Not in my opinion.

  • Oh those tools are cool, but you never told us how to make the face...

  • Selecting every other edge loop and deleting them like he does in 1:48 is a really messy way to do poly reduction, look at all the non planar faces he left behind...

  • is this like zbrush?

  • That was beautiful!

  • its about freakin time they added this stuff to max.. 

  • @xxXRISTARASxx even the developers themselves dont know how to use it fully! or am i wrong here!? :)

  • So by learning this program is the key to become a character designer :)

  • is it possible to paste single adjustable vertex points on an lets say basic cube?

  • that look great

  • Damn, I'm a Maya user. I LOVE Maya, but I'm gonna install 3DSmax as soon as I can !!!

  • autodesk,zombie. i see

  • wow these features are powerful. 

  • @ nurbsenvi : hold ctrl + remove to delete/remove verts along with edges.

  • wats 3ds max? is it a future 3dsware like dsiware or something?

  • Which mouse is best for 3DS Max? I was thinking of MX Performance by logitech?

  • i have 3ds max 2010 and im totallly new at this. how do you move the camera around? in maya you press shift with a combination of your mouse and thats it. i bought a book and it says that you move the camera with shift+ MM+ and i have no idea what exactly is MM+. THANK YOU.

  • @saprissa9 MM = Middle Mouse button. You may also see LMB (Left Mouse button) or RMB (Right Mouse button). These are used to pan, zoom and rotate the viewport.

  • @AutodeskJake lol i can give it for free :D

  • How did he delete edges without leaving vertices???

  • i got this program.. i wish i could learn how to use it :(

  • every year, a new tool or version of a program will come out and artists are constantly having to relearn the software and constantly pressured to learn them to help cut time off their workflow... should people not try and master a piece of software bc a new version will be out in a few months? or should they try and master a specific version and excel at it? i still use Max 2009 and love it. wondering if I should upgrade to 2011.. but dont want to have to spend the time learning new crap. lol

  • where is my selecting toool helpers like the blue,green,red,and yellow z,y,x , helper

  • @cdy757

    Select the object and press Z to center the camera on the object. If it still zooms in too much then the object's too small.

  • i'm using 3dsmax 9, it's cool.

  • @AutodeskJake dude, it's worth all of the $750

  • Wow, I got so much to learn in 3d max. Thank you for the lesson.

  • Damn. Has anybody a solution for a guy who has a processor without SSE2 but wants to use max 2010?

  • i use blender because it's free... and i don't have any money

  • lol i wanna see how messed up that unwrap got after all that editing...

  • lol

  • Cool!

    Nice work1

  • what are you talking , i've never say that ;)

  • @02daft You deleted your comment... Bad interwebz user

  • FINALLY! I am in love with these Graphite Tools. IN LOVE! Ive been wanting these features since Max 5! My modeling has sped up 400% thanks to Max and Zbrush!

  • @corinthianscori

    And I've been using this tool since version 5 or so.

  • hey my ability to move stuff in z space has stopped working anyway to reset the controls or allow it to work now?

  • This looks so cool how do you get it

  • whos the fuck want to kill me register settings

  • @llhui whos the fuck want to kill me register settings,once hang on 3ds max trial they stuck off

    with hundreds of autodesk files,so i have to reinstall windows to get back a clean register

    settins,on a day to day maintanence basis.

  • i dont agree for lightwave , its interface is minimal text driven , no icons.

  • you don't have to complain nothing about guys. these new features in max make modeling 10 times faster than it was before. the only thing you have to do is just to get used to it :)

  • i really love this software but its intensely difficult unless u watch guys like this

  • уговорили ставлю 2010

  • i took a professional course and still i havent seen it all... this is a great but very complex program. it demands a lot of ones time

  • looks like a great program but any reason why it costs as much as a used car?

  • Learning This Stuff In School

  • @DARKSLIPKNOT5

    Me too soon ;) can't wait!

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  • Autodesk isn't very big really. There are many, many corporations with 10x or 100x employees easily.

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  • Lightwave is in the same boat as blender, Both are powerful pieces of software but there UI is horrid.

    It would be like buying a Ferrari and getting a NES controller instead of a steering wheel.

  • @02daft you're an embaressment to all LW users. I've worked in production with LW, 3dsmax, Maya, Softimage and they're ALL good. You sound like a stubborn religious fanatic rather than a decent & experienced user.

  • @02daft Holy crap dude! You're complaining about a tool. Max is a Pencil, Maya is a pen, SoftImage is a Paintbrush, who cares which one you use? Spend less time whining about people not using your favorite piece of software, and more time doing something with it. If you can make something great with Modo you will be taken way more seriously than if you just go around trolling on YouTube. Channel that energy! I'm excited to see what you can do!

  • lol, thanks for the comment. cheers.

  • @YKantBobReed Ur totally right

    don't forget Blender though, it's also really good

  • @YKantBobReed you told him buck if he is so kin on stuff he would settle for a chalk and blackboard and stay busy for live

  • Please! Shut up! You are talking nonsense...

  • autodesk == microsoft

  • @02daft I know, right? They both make mistakes with their software, but in the end wind up producing an industry standard that nearly everyone uses. It's really too bad. By putting in way less effort they could be unsuccessful and unusable by most normal people, just like Linux!

    Compare to MS all you want, but it's just not going to end well for you when someone with analytical skills shows up.

  • So many amazing features! It would take awhile just to get used to all of these. D:

  • Which is also owned wholly by Autodesk. Lol - they make quality products, and max is no exception. That's why it's an industry standard, right beside Maya and Zbrush.

  • can you upload a picture and put faces on it like milkshape 3d

  • i love 3d max........... rather than any other 3d softs

  • Just like polyboost eh? ;) looks great

  • God that is so effin sexy. i want 3ds max 2010 NOW!

  • 3DS Max really is from Autodesk because its interface resembles AutoCAD 2010 lol

  • I have instead of "Graphite Modeling Tools"is written: "the ribbon panel does not have any tabs or pannels currently loaded "

    Why so? what is it?:(

  • How to find this tool: "graphic modelling tool"? i cant anderstand english.....

  • 3Ds Max 2010 ROX!!!

    it has alot of new easy features/improvements that version 9 did not have and saves up a lot of time when modeling in 3d, interface also looks better. I got into 3d modeling after seeing those cyberpunk avatars in secondlife LOL so i got 3ds max9 and it was great but after upgrading to the 2010 version it was amazing! this is one great program you guys will love! specifically for 3D modeling i mean :D theres lots of other programs out there for modeling but ima stick to this

  • @xXYoKoMoMoXx i have 3ds max 2010 but sadly i dont have any material librarys for some reason :(

  • Dude i just started out using 3ds Max 2010, 18 weeks and wow does this rock my world completely.

    thank who ever created these freakin awesome programs!

    o and Monroe Tech (aka the institute i attend)

    l8s

  • it like zbrush in 3ds max , awesome

  • connect flow is the sexiest thing this year.

  • @thraphelga

    its actually skinny jeans LOL

  • Whoa! Autodesk really added some new features to 3ds max 2010! Features that were already available in other modeling programs for years.

  • Whoa! So why don't you code a better software, criticism boy?

  • Just got autodesk 3ds max, can't make something.

  • @Gmudi lol i can only make boxes and stuff lol

  • can ı make a game out of this

  • plz plz plz tell which is better autodesk products or real illusion products example of both 3ds max and iclone plz i need an answer fast plz plz plz

  • You stink.

  • @Noatato research and find out what your favorite CG studio uses. Then go with that one.

  • I'm new using program. How do you cascade two open drawings?

  • nice

  • are this software who create a monster rancher 3...????

  • So Would I ( Being New To Animation and 3D ) Use This Program Or Are There Other Programs For New People In This Type Of Thing. I Herd Of Blender.. I think This... And Maya. Which one would i start with if im new to all this?

    -thanks

  • blends not as powerfull but still GREAT its what i started with and its free

  • unless youre some kind of rocket scientist, stay away from blender. the reason they call it blender is because if you are new to 3D modeling and you try to make sense out of blenders interface you might as well stick your brain in a blender. youre going to hate it until you get a better program like 3ds.

  • blender2.5 has a completely redesigned interface that is really great and intuitive plus they have custom hotkeys now.

  • I use blender, im also starting to use 3ds max, and i like both of them, i like blender better only for the fact that ive used it alot longer and i am used to it

  • resident evil 5 doesnt even have physics...

  • Wow all the things i thought of in my mind

    "If I could just do this it would make my life easier"

    Now its available! sweet!

  • In Resident evil séries and the other games from Capcom, they used Softimage XSI 7.1

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  • Did you know Autodesk bought softimage, so the own most of the best 3D software out there.

    Autodesk owns Softimage, 3DsMax, Maya3D, MudBox... and more about 80 or 90 programs...

  • Cinema4D xD

  • you forgot one of the best... Motion Builder (used for creating Quantum Of Solace) and AutoCAD

  • Softimage is tooo dificult......... i prefer 3ds max

  • I wonder COD5, Halo series, MOH, Resident Evil 4 and 5, were the creator use this software.?

  • actually in a vidoc of halo 3 theres a guy working on 3dsmax while making a map. I also watched an uncharted 2 video. same, 3dsmax

  • Not at all...

    COD 5 = MAYA 2008

    Resident Evil 4 and 5 = SOFTIMAGE

    CRYSIS 2 RENDERED MOVIES = 3DS MAX

    CRYSIS 2 THE GAME = SOFTIMAGE

    MOH = 3DS MAX

    DIRT 2 = 3DS MAX

    HALO SERIES = I DONT KNOW MAYBE 3DS MAX

    (3DS MAX IS THE BEST)

  • @yorgaraz Halo was 3Ds max, so was farcry and crysis im pretty sure

  • no for fc2 and crysis they uses softimage look at cryengine 3 / partners

  • @TheMoafo what halo? Halo 1, 2, 3, ODST, Wars or the upcoming Reach?

  • @TheMoafo and world of warcraft.

  • @TheMoafo Crysis was made using XSI.

  • @yorgaraz

    stupid no mean list...sorry, but in a software house no body use just one software for do something ;)

  • yeah for example if you want to create a game you need visual studio C# XNA and softimage then you need 3ds max because it has more andvanced rendering options and another one is motion builder if you want to animate your object...

  • WoW: 3ds max

    Starcraft 2: 3ds max

    Diablo 3: 3ds max

    all fable games: 3ds max

    Halo 1-3: Maya (I BELIEVE)

    Halo ODST: Maya

    Halo Wars: 3ds max

    Just to add more to the list :P

  • @steamisM50

    how do you figure out wich 3d software was used for specific games?

    and thnx for the list, i always wondered what games were made using 3ds max

  • On autodesks site, they have a list of some companies that use it. Other than that, its just by watching developers commentary. When watching developers commentary for halo, I saw a grunt in Maya, so thats how I took the gander that it is maya they are using. With Fable, I saw them animating in Max, so I knew they were using max.

  • @yorgaraz

    HALO = 3D MAX

    Gears of War= 3DMAX

    3DMAX is the best.

  • thanks,, great new stuff -

    and only way to really reduce polygons in max ....

    brilliant info - thanks again

    - wish

  • how do you lower the polygon count on a object? if i dont want it to be as smooth, and wanted it a little more squary. is there a way?

  • "Truly an artist-driven tool", LOLLLLLLLLLL Best thing about this is the intro music. Again, these "new" features were stolen from modo, and then autodesk couldn't even incorporate them into Max in an intuitive way(like how they are implemented in modo). Die, Max, die!!! :D Heck, any Autodork software is slow, outdated, and buggy like nothing else. I like Mudbox, but crap, it is unstable. Just wish Zbrush OR Max had customizable navigation controls(like modo!).

    Don't waste $3500 on this crap.

  • Modo Fanboy right here, also if you get it educationally (£225)

  • Hey, the new modelling tools isn't invented by Autodesk. It comes from the Polyboost plugin for 3Ds Max 2009 some genious people made. Was so good that they just bought it and renamed it to Graphite Modelling Tools.

    Just like how they got the Maya muscles for maya, originally a plugin.

    You shouldn't be so judgmental cause many many studios use 3Ds Max. A good example is all the Blizzard CGI videos for WoW and Warcraft, all made in 3Ds Max.

    I'm gonna learn Maya now so I know BOTH programs.

  • did they use 3ds max for assasins creed 2?

  • Ok guys hear this---- MAYA and 3ds MAX

    Diffenrence is> Maya its more for pre-reding 3d or cinematic 3d eg.(movie or game intro)

    -and 3ds max is more for real time reding

    eg.(gameplay 3d)

    if I'm wrong could someone please tell me what a hell is the difference between maya and 3ds max. i can't take it anymore

  • No, 3ds max is not for real time rendering at all. Its probably used for pre-rendering more then maya is. 3ds max is pretty much maya, but maya has a simpler user user interface and might be considered more user friendly.

    Also 3ds max is more commonly used by gaming companies to create thier 3d models.

  • thank you I realy appreciate your clarification.

    but is there a specific reason or a special feature on 3ds max that makes it often used by video game companies?

  • probably because of Max capabilities - it covers everything you need from modeling, texturing to animation so it's just one soft for all the designers. Another thing is max's compatibility with other tools - eg. mudbox or zbrush. Export import and in most cases it runs just fine. Most of my experience with modeling for games was creating max models to run with DirectX environment

  • Well, i think that in my opinion 3ds max is easier to learn, because last year i've been using 3ds max for like 5 years and then tried to learn maya but it was really all confusing for me (the interface and the tools and commands) so i just continued to do 3ds max since the programs don't differ too much...

  • Maya is easier but all the world as you said uses 3ds max all those years.

    i started with maya and i saw that it was easier and 3ds max is more andvaced..

  • Maya is the leading animation program, and 3Ds Max is considered stronger for modeling and architectural stuff. But all in all no program is limiting the artists. I use 3Ds Max, and I am gonna learn Maya soon. My impression is that Maya is stronger in it's core and can handle much more, and a better program animating with then 3Ds Max. But that is just what I've heard.

  • well they are the same (the only thing thats changes is the script editor at 3ds max (it is better) and it seems to be more advanced but in maya seems to be easyer for modeling and effects i've tried both of them

    for me maya is for modeling and rendering realisting photos and 3ds max is for scripting, and we should try to lower detal at objects for having a good perfmance if we edited them at a project in visual studio/XNA/C# Lang

  • Maya is an amazing animation/Rigging program, with pretty good modeling tools to boot.

    3ds max is an amazing modeling program, with pretty good rigging tools to boot.

    So one package focus' on one thing, while the other on the other thing (if that made any sense)

    Maya is the standard now really, mainly cause it decreases the trouble for one of the most difficult things an artist has to do... rigging. But by all means, both packages are great, and are still WIDELY used...

  • That is awesome! I havent used 3dsmax since what was it version 9?.... i used to use polytoolsboost or whatever it was called (aftermarket) that did this... finally 3dsmax has it stock lol...

  • how can i remove a line , in order to have a low poly mesh like you do ?

    cos´ when i remove a line like you , i remove the face , but i dont want to do this, i just want to remove a line to have less poly mesh.

    I hope you can help me

    tnks

  • i think you should use backspace

  • Try pressing BACKSPACE instead of DELETE.

  • select the edges you want to remove , loop them n then press CRTL + Backspace... this will remove the edges as well as related vertices ....... to have low poly prefer removing alternate edges..... and edges which are between flat mesh...

  • they used it for ASSASSINS CREED "

  • wow tht is nice ways to select areas

  • I'd rather want them to fix the ProBoolean tool. It messes up geometry.