Hey I was looking at another company also doing ths, can you guys bring an actual Second Life avatar to do that on a chair? Or can your software accomplish that? Thank you, great job by the way.
I really can't wait for you guys to push this to the envelope and make interactive characters on here, mapping out the human body to "know" when you poke it, or offer it something. As a student in Game art and design I really can't wait to get my hands on this kind of game possibility! Thank you!
Actually, neither the first nor the second method is based on markers ! First it's with edges, then it's with textures. No geometrical B&W shapes needed as in marker-based stuff.
Very slick software. It has to work to do... I've noticed some "incongruities" that I'm sure will be worked out in time. Eventually I'm sure it will be very smooth!
Hey I was looking at another company also doing ths, can you guys bring an actual Second Life avatar to do that on a chair? Or can your software accomplish that? Thank you, great job by the way.
mgi2k 2 years ago
Is there any beta that we can test it out ?
ChristienCG 2 years ago
I really can't wait for you guys to push this to the envelope and make interactive characters on here, mapping out the human body to "know" when you poke it, or offer it something. As a student in Game art and design I really can't wait to get my hands on this kind of game possibility! Thank you!
grumpherys 2 years ago
still marker-based, just subtle... :-\
IJUSTWANNASEETHISVID 3 years ago
Actually, neither the first nor the second method is based on markers ! First it's with edges, then it's with textures. No geometrical B&W shapes needed as in marker-based stuff.
EmmanuelMFr 3 years ago
that is so cool. I cant wait till you release this to the public.
sonic4532 3 years ago
You truly amaze me. I have been following your work for a long time. No chance to buy stocks in your company? :)
JakkinWiss 4 years ago
This is the future.. well.. part of it anyway! Keep it up!
- Robert
SwedishDirector 4 years ago
Very slick software. It has to work to do... I've noticed some "incongruities" that I'm sure will be worked out in time. Eventually I'm sure it will be very smooth!
ArrowHate 4 years ago
Yes, as usual the last percents of errors to fight against before perfection are the hardest ones.
EmmanuelMFr 4 years ago
omg you guys are amazing. keep up the good work
cyberdog1111 4 years ago
Do you think your ever going to release this to the public?
Spencer2026 4 years ago
The sooner, the better, I guess :)
EmmanuelMFr 4 years ago
thats some cool shit right there!
NintendoTom 4 years ago