It only seems that this two plug-ins is doing the same things. Afterburn is for making explosions, fume fx - for fire, physically correct fire. You can't make the clouds using fume, but afterburn can do it, for example, so it is wrong to compare them. IMHO
as far as I remember there's a wind force applied to the source emmiter...the greater the value, the faster the smoke will move, and in the fumefx settings there's a great turbulence value over the x,y,z axix
so you were not using just a sphere, object source and fumefx grid, i guess that you have used a sphere, particle system, wind, particle source and fumefx grid,
It was preaty small...however that's relative to max scale and object dimensions. I've seen simulations with very small grids but, because of huge scale, it looked like something done on a very big grid in realtion to a small abject.
Yes, that was done using 3D Studio Max software, and also the FumeFX plugin. As far as the tutorial goes, i had some sort of guideline...search youtube for it...thats how i did it. :) However i didn't really follow it by heart and thats what came out...
Looks sick!
TazOlsonIRL 2 months ago
please dont say high definition if its not
gangsternathanhui 5 months ago
is it really easy to render all these on this fume? because i looked at alot of videos and they all look beautiful :)
thire10 1 year ago
What is the spacing of this fumefx ?
LegendaryBeyar 1 year ago
hd?
no
KingSkulkZ 1 year ago
@KingSkulkZ While I don't agree with people throwing the HD term around, I don't agree with other people being cunts about it... :D
thrillhouse900 1 year ago
interesting...is your simple source helper moving in 3d space, or did you add a wind force to fumefx's global settings to simulate movement?
dakotagb 2 years ago
looks a lot like wind
Zolbat 2 years ago
I've made one linke this (but the fire wasn't so good) and I applied it to a tire, so the result was a burning tire... looked pretty ;)
Kompressor2007 2 years ago
love the dark smoke:D
GeneralAnimator 2 years ago
Awesome. Looks really cool!
anim8ordude 2 years ago
Oh, thanks for the answer ^^
wassim24 2 years ago
How much does it take to render ?
wassim24 2 years ago
render is not the point, thats easy, the really cost is calculate
Enriquehack 2 years ago
Awesome !!
I Work with 3ds max After Burn [Pretty hard XD] FumeFX also but i'm not good as you are !!
Good Game
wassim24 2 years ago
Comment removed
hamoortal 2 years ago
It only seems that this two plug-ins is doing the same things. Afterburn is for making explosions, fume fx - for fire, physically correct fire. You can't make the clouds using fume, but afterburn can do it, for example, so it is wrong to compare them. IMHO
EnterprisezJ 2 years ago
IT looks great!
MrEnis1706 2 years ago
sphere, object source, fumefx grid, wind - that's all, and of course a lot of fumefx parameters tweaking
thinkpozzitive 2 years ago
how do you render it out into a movie?
ikkeennigij121 2 years ago
where can I find the tutorial ?
omuleanu 2 years ago
sorry, this was a personal test I've done. I haven't followed any tutorial, so I can't really help you on that.
thinkpozzitive 2 years ago
how did you made the smoke to go so fast ?
omuleanu 2 years ago
as far as I remember there's a wind force applied to the source emmiter...the greater the value, the faster the smoke will move, and in the fumefx settings there's a great turbulence value over the x,y,z axix
thinkpozzitive 2 years ago
so you were not using just a sphere, object source and fumefx grid, i guess that you have used a sphere, particle system, wind, particle source and fumefx grid,
am i right ?
omuleanu 2 years ago
looks amazing dude
mofofo555 3 years ago
mazin
steven123ahern 3 years ago
If you're refering to the max grid, tahat's 10.0 , now if u'r refering to the sim grid that's 82x190x83 and spacing 1.038. That's about it.
thinkpozzitive 3 years ago
It was preaty small...however that's relative to max scale and object dimensions. I've seen simulations with very small grids but, because of huge scale, it looked like something done on a very big grid in realtion to a small abject.
thinkpozzitive 3 years ago
Yes, that was done using 3D Studio Max software, and also the FumeFX plugin. As far as the tutorial goes, i had some sort of guideline...search youtube for it...thats how i did it. :) However i didn't really follow it by heart and thats what came out...
thinkpozzitive 3 years ago
that looks cool did you do that in 3d max?
AND with wich tutorial?
em593 3 years ago