Added: 4 years ago
From: thinkpozzitive
Views: 21,315
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  • Looks sick!

  • please dont say high definition if its not

  • is it really easy to render all these on this fume? because i looked at alot of videos and they all look beautiful :)

  • What is the spacing of this fumefx ?

  • hd?

    no

  • @KingSkulkZ While I don't agree with people throwing the HD term around, I don't agree with other people being cunts about it... :D

  • interesting...is your simple source helper moving in 3d space, or did you add a wind force to fumefx's global settings to simulate movement?

  • looks a lot like wind

  • I've made one linke this (but the fire wasn't so good) and I applied it to a tire, so the result was a burning tire... looked pretty ;)

  • love the dark smoke:D

  • Awesome. Looks really cool!

  • Oh, thanks for the answer ^^

  • How much does it take to render ?

  • render is not the point, thats easy, the really cost is calculate

  • Awesome !!

    I Work with 3ds max After Burn [Pretty hard XD] FumeFX also but i'm not good as you are !!

    Good Game

  • Comment removed

  • It only seems that this two plug-ins is doing the same things. Afterburn is for making explosions, fume fx - for fire, physically correct fire. You can't make the clouds using fume, but afterburn can do it, for example, so it is wrong to compare them. IMHO

  • IT looks great!

  • sphere, object source, fumefx grid, wind - that's all, and of course a lot of fumefx parameters tweaking

  • how do you render it out into a movie?

  • where can I find the tutorial ?

  • sorry, this was a personal test I've done. I haven't followed any tutorial, so I can't really help you on that.

  • how did you made the smoke to go so fast ?

  • as far as I remember there's a wind force applied to the source emmiter...the greater the value, the faster the smoke will move, and in the fumefx settings there's a great turbulence value over the x,y,z axix

  • so you were not using just a sphere, object source and fumefx grid, i guess that you have used a sphere, particle system, wind, particle source and fumefx grid,

    am i right ?

  • looks amazing dude

  • mazin

  • If you're refering to the max grid, tahat's 10.0 , now if u'r refering to the sim grid that's 82x190x83 and spacing 1.038. That's about it.

  • It was preaty small...however that's relative to max scale and object dimensions. I've seen simulations with very small grids but, because of huge scale, it looked like something done on a very big grid in realtion to a small abject.

  • Yes, that was done using 3D Studio Max software, and also the FumeFX plugin. As far as the tutorial goes, i had some sort of guideline...search youtube for it...thats how i did it. :) However i didn't really follow it by heart and thats what came out...

  • that looks cool did you do that in 3d max?

    AND with wich tutorial?

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