Added: 4 years ago
From: finalart2005
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  • nice !

  • that is a particle effect from this game called freerealms

  • Thanks for the reply but when i commented on this vid it was when i was just starting to get interested in particles. so i don't really have much experience with them. i guess i could probably figure most of it out but i don't really want it that much. thanks anyway. by the way is particle flow a stand alone program? i thought i was just a plug-in for 3ds max.

  • Particle Flow is a plugin included in 3D Studio Max since version 6 if I remember correctly.

  • yeah i figured that out now. i went to heaps of sites looking for particle flow then i found it in max already.

  • Let me guess. there is no way to do this without particle flow or other plug-ins?

  • Well, there are loads of options, but since it's a 3d effect you either need a software package that can do 3d effects or program it yourself. Since it's just a couple of gravitational fields attracting particles while a camera rotates around programming this with a bit of programming skills is not too difficult. The easier option is using a software package like 3d studio max, maya, softimage xsi, cinema 4D, Houdini or Blender (the latter is free). I probably left out a few. O and you don't nee

  • d particle flow inside 3d studio max, plain superspray, gravity spacewarps and particle spawn inside the superspray settings will do fine, though I guess you'd have a problem with the spawning trail-particles still being affected by the gravity. I did a test for you and found out there is an elaborate way to do it: use a particle system to create the parent particles, then use a mesher to convert them into meshes and then use another particle system like pArray to spawn particles from the mesh,

  • then use a 100% drag spacewarp to slow these trail-particles to zero. This way whatever you do with the original particles will leave a trail of particles from the second particle system. A little elaborate, maybe someone has a different solution, but that's what I came up with first when trying this without pflow. Have fun!

  • It looks like trapcode form in after effects, very nice.

  • It's done in 3d studio max using particle flow, there was no post-processing at all in this animation.

  • very nice, looks great!

  • what software did you use? is there a tutorial of how to do this? the results are really beautiful. Great job.

  • 漂亮啊~!

  • 谢谢您!

  • can i use this

    thanks

  • Sure, may I ask what you're gonna use it for?

  • El movimiento en hélice logra una proyección expandida del objeto donde el movimiento interno de su energía logra darle la vitalidad que finalmente nos entrega un efecto visual compacto

  • The movement in helix obtains an expanded projection of the object where the internal movement of its energy manages to give the vitality him that finally gives a compact visual effect to us .

  • nicely done, roughly how many particles are in the trail and what actually are the particles in this scene.

    good work by the way

  • Nice! I like it

  • Heey thanks alot for the informative reply, most people don't bother. Anod how rude of me to forget to say... absolutley awesome video 400 stars. :)

  • Hehe, thanks :p

  • Quite interesting dude, how did you make it?

  • It's made in 3d studio max 8 using pflow. It's actually quite simple: a couple of particles are all affected by a couple of gravitational fields, and the particles all leave a trail. Then I rotated the cam around it to show it's really a 3d effect.

  • how do you make the particles leave a trail? are you using the particle spawn operator.

  • Yes, and also a delete operator that connects to the spawn operator to be able to apply a material that changes by particle age, so that I can make the trail slowly disappear after some time.

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