Thanks for the reply but when i commented on this vid it was when i was just starting to get interested in particles. so i don't really have much experience with them. i guess i could probably figure most of it out but i don't really want it that much. thanks anyway. by the way is particle flow a stand alone program? i thought i was just a plug-in for 3ds max.
Well, there are loads of options, but since it's a 3d effect you either need a software package that can do 3d effects or program it yourself. Since it's just a couple of gravitational fields attracting particles while a camera rotates around programming this with a bit of programming skills is not too difficult. The easier option is using a software package like 3d studio max, maya, softimage xsi, cinema 4D, Houdini or Blender (the latter is free). I probably left out a few. O and you don't nee
d particle flow inside 3d studio max, plain superspray, gravity spacewarps and particle spawn inside the superspray settings will do fine, though I guess you'd have a problem with the spawning trail-particles still being affected by the gravity. I did a test for you and found out there is an elaborate way to do it: use a particle system to create the parent particles, then use a mesher to convert them into meshes and then use another particle system like pArray to spawn particles from the mesh,
then use a 100% drag spacewarp to slow these trail-particles to zero. This way whatever you do with the original particles will leave a trail of particles from the second particle system. A little elaborate, maybe someone has a different solution, but that's what I came up with first when trying this without pflow. Have fun!
El movimiento en hélice logra una proyección expandida del objeto donde el movimiento interno de su energía logra darle la vitalidad que finalmente nos entrega un efecto visual compacto
The movement in helix obtains an expanded projection of the object where the internal movement of its energy manages to give the vitality him that finally gives a compact visual effect to us .
It's made in 3d studio max 8 using pflow. It's actually quite simple: a couple of particles are all affected by a couple of gravitational fields, and the particles all leave a trail. Then I rotated the cam around it to show it's really a 3d effect.
Yes, and also a delete operator that connects to the spawn operator to be able to apply a material that changes by particle age, so that I can make the trail slowly disappear after some time.
nice !
ducktopia301 1 year ago
that is a particle effect from this game called freerealms
blubrickstudios 1 year ago
Thanks for the reply but when i commented on this vid it was when i was just starting to get interested in particles. so i don't really have much experience with them. i guess i could probably figure most of it out but i don't really want it that much. thanks anyway. by the way is particle flow a stand alone program? i thought i was just a plug-in for 3ds max.
peter3612 2 years ago
Particle Flow is a plugin included in 3D Studio Max since version 6 if I remember correctly.
finalart2005 2 years ago
yeah i figured that out now. i went to heaps of sites looking for particle flow then i found it in max already.
peter3612 2 years ago
Let me guess. there is no way to do this without particle flow or other plug-ins?
peter3612 2 years ago
Well, there are loads of options, but since it's a 3d effect you either need a software package that can do 3d effects or program it yourself. Since it's just a couple of gravitational fields attracting particles while a camera rotates around programming this with a bit of programming skills is not too difficult. The easier option is using a software package like 3d studio max, maya, softimage xsi, cinema 4D, Houdini or Blender (the latter is free). I probably left out a few. O and you don't nee
finalart2005 2 years ago
d particle flow inside 3d studio max, plain superspray, gravity spacewarps and particle spawn inside the superspray settings will do fine, though I guess you'd have a problem with the spawning trail-particles still being affected by the gravity. I did a test for you and found out there is an elaborate way to do it: use a particle system to create the parent particles, then use a mesher to convert them into meshes and then use another particle system like pArray to spawn particles from the mesh,
finalart2005 2 years ago
then use a 100% drag spacewarp to slow these trail-particles to zero. This way whatever you do with the original particles will leave a trail of particles from the second particle system. A little elaborate, maybe someone has a different solution, but that's what I came up with first when trying this without pflow. Have fun!
finalart2005 2 years ago
It looks like trapcode form in after effects, very nice.
ummbasso 2 years ago
It's done in 3d studio max using particle flow, there was no post-processing at all in this animation.
finalart2005 3 years ago
very nice, looks great!
whiteboinoob 3 years ago
what software did you use? is there a tutorial of how to do this? the results are really beautiful. Great job.
ig521987 3 years ago
漂亮啊~!
zlxbbu 3 years ago
谢谢您!
finalart2005 3 years ago
can i use this
thanks
MandAfilms 3 years ago
Sure, may I ask what you're gonna use it for?
finalart2005 3 years ago
El movimiento en hélice logra una proyección expandida del objeto donde el movimiento interno de su energía logra darle la vitalidad que finalmente nos entrega un efecto visual compacto
almadeescorpiona 3 years ago
The movement in helix obtains an expanded projection of the object where the internal movement of its energy manages to give the vitality him that finally gives a compact visual effect to us .
almadeescorpiona 3 years ago
nicely done, roughly how many particles are in the trail and what actually are the particles in this scene.
good work by the way
kenetor 3 years ago
Nice! I like it
hammerbchen 3 years ago
Heey thanks alot for the informative reply, most people don't bother. Anod how rude of me to forget to say... absolutley awesome video 400 stars. :)
DavideoDesign 4 years ago
Hehe, thanks :p
finalart2005 4 years ago
Quite interesting dude, how did you make it?
glacierise 4 years ago
It's made in 3d studio max 8 using pflow. It's actually quite simple: a couple of particles are all affected by a couple of gravitational fields, and the particles all leave a trail. Then I rotated the cam around it to show it's really a 3d effect.
finalart2005 4 years ago
how do you make the particles leave a trail? are you using the particle spawn operator.
DeadAceFilms 4 years ago
Yes, and also a delete operator that connects to the spawn operator to be able to apply a material that changes by particle age, so that I can make the trail slowly disappear after some time.
finalart2005 4 years ago