Added: 3 years ago
From: cubex55
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  • Why is it that every single Japanese arcade game ported to the Amiga, C64, etc. has to have some shitty looking artwork done by some Brit that looks nothing like the original artwork or what is actually in the game? Look at the artwork for Strider or even the intro to Forgotten Worlds for the Amiga with both characters having mohawks when player 1 has an Arnold Schwarzenegger style hairdo in the arcade?

  • i love every version of Forgotten Worlds, best game ever made

  • The amiga version certainly does have half the levels missing. Not only that, but the music that plays when you are at the store is gone too!!! Why did they remove the store music!?

  • i got this on capcom classics its not that much better

  • I played this on Sega Channel. :)

  • Totally forgot about this game, thanks for the nostalgia trip :).

  • @MattTheSpratt TurboGraphix16 

  • This game is Contra on PCP

  • you play like a pice of shit, without infinity code, you'll be dead 'til the first minute. I loved that game on his ST convertion. It's more beautiful on Amiga but whatever, the pleasure is the same.

  • @smsuikup excuse me...... mo codes were used!

  • I just don't understand why the home conversions of Foggy Worlds could not manage two extra buttons for rotation. Because they sunk what could have been a fairly decent arcade port.

  • as a general rule, the amiga is best of not bothering with paralax scrolling if you want lots of detailed objects

  • 4:45 even the shopkeeper looks hideous as opposed to the cute one in the arcade. She looks like a damn frog :(

  • You cannot stop me with paramecium alone

  • The colors, visually, look like an SMS game.

  • its year 1988 -.-

  • The original is from '88 and doesn't look anything this bad. I mean, color wise. The redraw isn't that bad at all in this port though. Gives it a unique look. But It does look VERY 8bit-ish. Like an NES or SMS with more sprites and a second BG layer. Anyway, copyright on the title screen doesn't always tell you the current year. The port could've came out in '89. Also, the MD port came out in '88 IIRC. I'd expect the Amiga port to look better than that (the MD ones looks REALLY bad).

  • When you use parallax mode on amiga first generatin, you are limited to 8 colours by lpane, that's why. That said, this version is graphically not bad at all. Actually I find it even better than the arcade game which had some rather ugly colours combinations used in some of the its levels.

  • Wow, everything appears to be redraw. And with very low color too.

  • I got this as a birthday present. The only thing I remember was the laugh at the start and "Did you find the guy" "I'll finish you today for sure",

    Mainly because it made not a lick of sense. could someone clear this up for me what that was about. thanks.

  • @thejuice2003 It was a bad translation effort from Capcom, carried over straight from the arcade version. The Mega Drive version corrected that, being more akin to what the original Japanese script really says.

  • Seems to me that the Amiga had sloppy, garbage versions of Japanese games... that's too bad, because if it had some great ports or conversions of Capcom, Konami, Sega, and Taito games, wow, this system would trounce the X68000.

  • Trounce the X68000? Get real.

  • I am being real. I personally would rather play the X68000, yes... but looking at the whole of the X68000 library vs. the Amiga, the Amiga seems to be more diverse and ambitious, whereas the X68000 comes off as a port machine, albeit a quite good one.

  • Not bad,but not the greatest version either(that goes to the Megadrive version).

    Whis is strange since they shared the same cpu as the arcade version (Motorola 68000).But having the same cpu just wasn't enough.

  • Of course it wasn't enough, having proper programmers is enough and horsepower for this game was not relying upon the 68000 CPU, it also relies upon the number of Hardware Sprites, Bit Planes..etc.. The Amiga was capable but the programmers were not.

  • I love the Genesis version, but this looks and sounds like garbage. I know the Amiga is capable of so much more!

  • @videogameobsession The Genesis version was pretty good but the TG16 was closer to the arcade...still I prefer Mame on my Android phone lol

  • @shaolin95 I agree the arcade version is the best, but in 1989 this was amazing. :)

    I also recommend trying the PC Engine Super CD version (even if via emulation).

    The arranged soundtrack has some awesome versions of the music.

  • @videogameobsession True..I started gaming with an Atari 2600 then Tandy Coco and C64 so yeah those arcade conversions back in the day were amazing...dont look quite the same now lol

    I actually have the Super CD version emulated on my phone as well and yes the music rocks

  • @shaolin95 Is there anything your phone CAN'T do? :P

    That's cool though. Long time gamers = respect.

    I have many of the emulators on my PSP and Xbox, I still play the original hardware when possible.

    The Turbo Duo/CD add-on for the TG16 are just about the only consoles I just couldn't justify spending $499 to play a couple average games with Redbook audio. Maybe if we had some of the amazing games they didn't translate over I would have purchased it. Who knows..

  • @videogameobsession hahah I love my Galaxy S at 1.6Ghz it pretty much handles all my gaming needs on the go..pretty insane what phones can do these days. I only wish the Amiga emulation was better...Cinemaware games run way too fast :-)

    I still have 2 C64s, Sega CD , Dreamcast and even a Nomad..nothing beats the feeling of the original hardware..plus some like Saturn are a nightmare to emulate :-)

  • never played it on amiga. but the music is baaad!

  • I still remember the cheat code to this game: A-R-C-HELP

  • this some Final Fantasy music, damn.

  • Cock'n'balls at 10:40

  • i love the opening.

    "mu. hu. hu. hu. hu."

    Good voice clips otherwise, thought.

  • *though.

    YOU CANNOT STOP ME WITH TYPOS ALONE.

  • ahahahahhahaha!!

  • Ach Gott is des windig!

  • Oh my god, this is a terrible conversion. D:>

    Missing out half the levels, music that sounds like it's on a cellphone, moronic control scheme, sub-par graphics and gameplay that deviates from the arcade version frequently. I expected much more out of the Amiga.

    I'll take the TG16 port over this tripe any day.

  • Well i'd take the arcade version actually..

    One thing i was surprised about with this though is that it doesn't suffer from having a great big ugly border taking up half the damn screen where they usually put the score & lifebar..

    Why Amiga developers at the time thought that looked good i do not know..

  • I lolled at "You cannot stop me with paramecium alone!"

    Paramecium? lol

  • I know it's not possible to duplicate the original controls on a home system, but I found this game to be completely unplayable due to the idiotic controls.

    The whole idea behind the rotating gun was that you could move in one direction and shoot in another. Since that's not possible with the home version anyway, they should just made your character shoot in whatever direction he's moving. At least then it would have been playable.

  • hmm no sound effects huh? Good music though.

  • I can't help cracking up looking at the shop girl's face she's so ugly! I don't remember her looking so ugly in the arcade and Tg16 versions.

  • I don't think she's ugly. In the shop scenes, she looks like a younger version of my friend's niece.

  • i used to play this over and over in the arcade. i LOVE the music in the shop. a little repetitive but...

  • What a badass dude!! Sun glasses and mohawk!!

  • He sounds like Mr.T lol!

  • Despite the missing level(s) this could have been a great conversion... if they hadn't fucked it up with the controls.

  • It's not really easy to replicate the arcade controls with just an octa-directional joystick and one button. The Genesis playability, using the 3 button controller, is just marginally better.

  • The only thing they should have done is to keep the player in place when rotating and not move him to the left or right additionally. That's not a single-firebutton problem.

  • Jonny Cage and Mr.T team up lolol!

  • the ultimate BADASS!!!

  • Nice work! I loved this game, even though it kicked my ass regularly.

  • This is ULTIMA.... Yeah you are right but Ive been playing this game since I was 5 years old :D Rock solid game but the arcade version was way harder!

  • This game was soooooo fucking hard if you ask me.

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