Why is it that every single Japanese arcade game ported to the Amiga, C64, etc. has to have some shitty looking artwork done by some Brit that looks nothing like the original artwork or what is actually in the game? Look at the artwork for Strider or even the intro to Forgotten Worlds for the Amiga with both characters having mohawks when player 1 has an Arnold Schwarzenegger style hairdo in the arcade?
The amiga version certainly does have half the levels missing. Not only that, but the music that plays when you are at the store is gone too!!! Why did they remove the store music!?
you play like a pice of shit, without infinity code, you'll be dead 'til the first minute. I loved that game on his ST convertion. It's more beautiful on Amiga but whatever, the pleasure is the same.
I just don't understand why the home conversions of Foggy Worlds could not manage two extra buttons for rotation. Because they sunk what could have been a fairly decent arcade port.
The original is from '88 and doesn't look anything this bad. I mean, color wise. The redraw isn't that bad at all in this port though. Gives it a unique look. But It does look VERY 8bit-ish. Like an NES or SMS with more sprites and a second BG layer. Anyway, copyright on the title screen doesn't always tell you the current year. The port could've came out in '89. Also, the MD port came out in '88 IIRC. I'd expect the Amiga port to look better than that (the MD ones looks REALLY bad).
When you use parallax mode on amiga first generatin, you are limited to 8 colours by lpane, that's why. That said, this version is graphically not bad at all. Actually I find it even better than the arcade game which had some rather ugly colours combinations used in some of the its levels.
@thejuice2003 It was a bad translation effort from Capcom, carried over straight from the arcade version. The Mega Drive version corrected that, being more akin to what the original Japanese script really says.
Seems to me that the Amiga had sloppy, garbage versions of Japanese games... that's too bad, because if it had some great ports or conversions of Capcom, Konami, Sega, and Taito games, wow, this system would trounce the X68000.
I am being real. I personally would rather play the X68000, yes... but looking at the whole of the X68000 library vs. the Amiga, the Amiga seems to be more diverse and ambitious, whereas the X68000 comes off as a port machine, albeit a quite good one.
Of course it wasn't enough, having proper programmers is enough and horsepower for this game was not relying upon the 68000 CPU, it also relies upon the number of Hardware Sprites, Bit Planes..etc.. The Amiga was capable but the programmers were not.
@videogameobsession True..I started gaming with an Atari 2600 then Tandy Coco and C64 so yeah those arcade conversions back in the day were amazing...dont look quite the same now lol
I actually have the Super CD version emulated on my phone as well and yes the music rocks
@shaolin95 Is there anything your phone CAN'T do? :P
That's cool though. Long time gamers = respect.
I have many of the emulators on my PSP and Xbox, I still play the original hardware when possible.
The Turbo Duo/CD add-on for the TG16 are just about the only consoles I just couldn't justify spending $499 to play a couple average games with Redbook audio. Maybe if we had some of the amazing games they didn't translate over I would have purchased it. Who knows..
@videogameobsession hahah I love my Galaxy S at 1.6Ghz it pretty much handles all my gaming needs on the go..pretty insane what phones can do these days. I only wish the Amiga emulation was better...Cinemaware games run way too fast :-)
I still have 2 C64s, Sega CD , Dreamcast and even a Nomad..nothing beats the feeling of the original hardware..plus some like Saturn are a nightmare to emulate :-)
Missing out half the levels, music that sounds like it's on a cellphone, moronic control scheme, sub-par graphics and gameplay that deviates from the arcade version frequently. I expected much more out of the Amiga.
One thing i was surprised about with this though is that it doesn't suffer from having a great big ugly border taking up half the damn screen where they usually put the score & lifebar..
Why Amiga developers at the time thought that looked good i do not know..
I know it's not possible to duplicate the original controls on a home system, but I found this game to be completely unplayable due to the idiotic controls.
The whole idea behind the rotating gun was that you could move in one direction and shoot in another. Since that's not possible with the home version anyway, they should just made your character shoot in whatever direction he's moving. At least then it would have been playable.
It's not really easy to replicate the arcade controls with just an octa-directional joystick and one button. The Genesis playability, using the 3 button controller, is just marginally better.
The only thing they should have done is to keep the player in place when rotating and not move him to the left or right additionally. That's not a single-firebutton problem.
This is ULTIMA.... Yeah you are right but Ive been playing this game since I was 5 years old :D Rock solid game but the arcade version was way harder!
Why is it that every single Japanese arcade game ported to the Amiga, C64, etc. has to have some shitty looking artwork done by some Brit that looks nothing like the original artwork or what is actually in the game? Look at the artwork for Strider or even the intro to Forgotten Worlds for the Amiga with both characters having mohawks when player 1 has an Arnold Schwarzenegger style hairdo in the arcade?
RyuHayabusa06 2 months ago
i love every version of Forgotten Worlds, best game ever made
CloudStrifeZX 2 months ago
The amiga version certainly does have half the levels missing. Not only that, but the music that plays when you are at the store is gone too!!! Why did they remove the store music!?
lutzdify 4 months ago
i got this on capcom classics its not that much better
DrPhibes10 5 months ago
I played this on Sega Channel. :)
perdedoronline 7 months ago
Totally forgot about this game, thanks for the nostalgia trip :).
Robholmesmusic 1 year ago
@MattTheSpratt TurboGraphix16
GrumpiSmurf 1 year ago
This game is Contra on PCP
rrrickypugh 1 year ago
you play like a pice of shit, without infinity code, you'll be dead 'til the first minute. I loved that game on his ST convertion. It's more beautiful on Amiga but whatever, the pleasure is the same.
smsuikup 1 year ago
@smsuikup excuse me...... mo codes were used!
ULTIMARAGNAR0K 1 year ago
I just don't understand why the home conversions of Foggy Worlds could not manage two extra buttons for rotation. Because they sunk what could have been a fairly decent arcade port.
SamusDrake 1 year ago
as a general rule, the amiga is best of not bothering with paralax scrolling if you want lots of detailed objects
walter0bz 1 year ago
4:45 even the shopkeeper looks hideous as opposed to the cute one in the arcade. She looks like a damn frog :(
matman125 1 year ago
You cannot stop me with paramecium alone
dangom 1 year ago
The colors, visually, look like an SMS game.
malducci 2 years ago
its year 1988 -.-
acacababaca 2 years ago
The original is from '88 and doesn't look anything this bad. I mean, color wise. The redraw isn't that bad at all in this port though. Gives it a unique look. But It does look VERY 8bit-ish. Like an NES or SMS with more sprites and a second BG layer. Anyway, copyright on the title screen doesn't always tell you the current year. The port could've came out in '89. Also, the MD port came out in '88 IIRC. I'd expect the Amiga port to look better than that (the MD ones looks REALLY bad).
malducci 2 years ago
When you use parallax mode on amiga first generatin, you are limited to 8 colours by lpane, that's why. That said, this version is graphically not bad at all. Actually I find it even better than the arcade game which had some rather ugly colours combinations used in some of the its levels.
yoyo1poe 2 years ago
Wow, everything appears to be redraw. And with very low color too.
malducci 2 years ago
I got this as a birthday present. The only thing I remember was the laugh at the start and "Did you find the guy" "I'll finish you today for sure",
Mainly because it made not a lick of sense. could someone clear this up for me what that was about. thanks.
thejuice2003 2 years ago 2
@thejuice2003 It was a bad translation effort from Capcom, carried over straight from the arcade version. The Mega Drive version corrected that, being more akin to what the original Japanese script really says.
WeskerSega 9 months ago
Seems to me that the Amiga had sloppy, garbage versions of Japanese games... that's too bad, because if it had some great ports or conversions of Capcom, Konami, Sega, and Taito games, wow, this system would trounce the X68000.
tehkevxor1983 2 years ago
Trounce the X68000? Get real.
malducci 2 years ago
I am being real. I personally would rather play the X68000, yes... but looking at the whole of the X68000 library vs. the Amiga, the Amiga seems to be more diverse and ambitious, whereas the X68000 comes off as a port machine, albeit a quite good one.
tehkevxor1983 2 years ago
Not bad,but not the greatest version either(that goes to the Megadrive version).
Whis is strange since they shared the same cpu as the arcade version (Motorola 68000).But having the same cpu just wasn't enough.
johnwx777 2 years ago
Of course it wasn't enough, having proper programmers is enough and horsepower for this game was not relying upon the 68000 CPU, it also relies upon the number of Hardware Sprites, Bit Planes..etc.. The Amiga was capable but the programmers were not.
blade004 2 years ago
I love the Genesis version, but this looks and sounds like garbage. I know the Amiga is capable of so much more!
videogameobsession 2 years ago 7
@videogameobsession The Genesis version was pretty good but the TG16 was closer to the arcade...still I prefer Mame on my Android phone lol
shaolin95 5 months ago
@shaolin95 I agree the arcade version is the best, but in 1989 this was amazing. :)
I also recommend trying the PC Engine Super CD version (even if via emulation).
The arranged soundtrack has some awesome versions of the music.
videogameobsession 5 months ago
@videogameobsession True..I started gaming with an Atari 2600 then Tandy Coco and C64 so yeah those arcade conversions back in the day were amazing...dont look quite the same now lol
I actually have the Super CD version emulated on my phone as well and yes the music rocks
shaolin95 5 months ago
@shaolin95 Is there anything your phone CAN'T do? :P
That's cool though. Long time gamers = respect.
I have many of the emulators on my PSP and Xbox, I still play the original hardware when possible.
The Turbo Duo/CD add-on for the TG16 are just about the only consoles I just couldn't justify spending $499 to play a couple average games with Redbook audio. Maybe if we had some of the amazing games they didn't translate over I would have purchased it. Who knows..
videogameobsession 5 months ago
@videogameobsession hahah I love my Galaxy S at 1.6Ghz it pretty much handles all my gaming needs on the go..pretty insane what phones can do these days. I only wish the Amiga emulation was better...Cinemaware games run way too fast :-)
I still have 2 C64s, Sega CD , Dreamcast and even a Nomad..nothing beats the feeling of the original hardware..plus some like Saturn are a nightmare to emulate :-)
shaolin95 5 months ago
never played it on amiga. but the music is baaad!
marzli 2 years ago
I still remember the cheat code to this game: A-R-C-HELP
samikaze 2 years ago
this some Final Fantasy music, damn.
DrDot 2 years ago
Cock'n'balls at 10:40
stupedpindos 2 years ago
i love the opening.
"mu. hu. hu. hu. hu."
Good voice clips otherwise, thought.
poopskinTheLiar 2 years ago
*though.
YOU CANNOT STOP ME WITH TYPOS ALONE.
poopskinTheLiar 2 years ago 4
ahahahahhahaha!!
samikaze 2 years ago
Ach Gott is des windig!
Latsch82 2 years ago
Oh my god, this is a terrible conversion. D:>
Missing out half the levels, music that sounds like it's on a cellphone, moronic control scheme, sub-par graphics and gameplay that deviates from the arcade version frequently. I expected much more out of the Amiga.
I'll take the TG16 port over this tripe any day.
MattTheSpratt 2 years ago 9
Well i'd take the arcade version actually..
One thing i was surprised about with this though is that it doesn't suffer from having a great big ugly border taking up half the damn screen where they usually put the score & lifebar..
Why Amiga developers at the time thought that looked good i do not know..
DoubleIntruder 2 years ago
I lolled at "You cannot stop me with paramecium alone!"
Paramecium? lol
noblebeech 3 years ago
I know it's not possible to duplicate the original controls on a home system, but I found this game to be completely unplayable due to the idiotic controls.
The whole idea behind the rotating gun was that you could move in one direction and shoot in another. Since that's not possible with the home version anyway, they should just made your character shoot in whatever direction he's moving. At least then it would have been playable.
lurkerrekrul 3 years ago 3
hmm no sound effects huh? Good music though.
Alianger 3 years ago
I can't help cracking up looking at the shop girl's face she's so ugly! I don't remember her looking so ugly in the arcade and Tg16 versions.
bigolebadassbob 3 years ago 2
I don't think she's ugly. In the shop scenes, she looks like a younger version of my friend's niece.
lurkerrekrul 2 years ago
This comment has received too many negative votes show
why dont u play the acade version on mame
ghostface411 3 years ago
i used to play this over and over in the arcade. i LOVE the music in the shop. a little repetitive but...
scir91 3 years ago
What a badass dude!! Sun glasses and mohawk!!
JackiePaquito 3 years ago
He sounds like Mr.T lol!
ULTIMARAGNAR0K 3 years ago
Despite the missing level(s) this could have been a great conversion... if they hadn't fucked it up with the controls.
OpticalFascism 3 years ago
It's not really easy to replicate the arcade controls with just an octa-directional joystick and one button. The Genesis playability, using the 3 button controller, is just marginally better.
zedr77 3 years ago
The only thing they should have done is to keep the player in place when rotating and not move him to the left or right additionally. That's not a single-firebutton problem.
OpticalFascism 3 years ago 2
Jonny Cage and Mr.T team up lolol!
ULTIMARAGNAR0K 3 years ago
the ultimate BADASS!!!
JackiePaquito 3 years ago
Nice work! I loved this game, even though it kicked my ass regularly.
bishoptl 3 years ago 3
This is ULTIMA.... Yeah you are right but Ive been playing this game since I was 5 years old :D Rock solid game but the arcade version was way harder!
ULTIMARAGNAR0K 3 years ago
This game was soooooo fucking hard if you ask me.
bigl240 3 years ago 3