Added: 1 year ago
From: rexfurry
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  • I'm new to this, and I was just wondering if you would try to help me with a problem I'm having. When I'm trying to go to the next room I get a message saying:

    ______________________________­_____________

    FATAL ERROR in

    action number 2

    of Step Event

    for object obj_ship:

    Moving to next room after the last room.

    Could you help me out with this please?

  • @trivettz Is that the whole error?

  • this strategy works better then the update for if you want to switch in the middle of the room, as if

    entering a house.

  • make a tutorial about when we press a key the obj will shoot like a bullet come out from its weapon.......

  • Hey everyone, for those of you who posted questions and other comments that didn't get posted, for some reason I had to approve some of them (it's odd because the comments for this video are set for automatic o_o). Anyway, I went through and approved them all ^)^

  • i did pefect what you did say but it just dussent work

  • @TheBGGAST Hmm, well I can't really help you if I don't know exactly what the problem is. I need to know things like, what was the error, or what about it didn't work. Also, I would recommend using my new and updated room switching tutorial which I have placed in a little annotation in this video.

  • i need a code for going to a diferant room. like goto_room_next (room_67). that doesnt work though.

  • @technonerd100 example: room_goto(r_room)

    code: room_goto()

  • thx man, i love you.

  • Okay. I followed what you did in the tutorial. It worked perfectly. Now I am going back to my game and using what I've learned and now, in the first room, I go down.I appear all the way at the bottom of the next room instead of where I wanted to appear which was in the middle of the screen. When I go up, it's perfect. So a little help is needed. No matter what code I use, nothing solves the problem. I'll send you a PM with the link to my website where you can download the file and investigate.

  • Comment removed

  • where u get the blue theme?

  •  ueh u

  • hey pls awnser, my player can walk down through the door, but when he is in the next room and wants to go back up, the starter room just blinks and im back?

  • @tobbetobbebobbob Hmm, that's an odd problem, might I suggest watching my updated room switching tutorial. It's much better and should give you better results ;)

  • @rexfurry i did, but i dont understand coding THAT well :(

  • The other way worked... I did notice that this video is in almost 100% full quality and the newer one is so bad you can see the individual pixels... New screen recorder ftw?

  • Ive now officially watched this tutorial over 14 times... Wow im desprate -_-

  • @magedofe Did you try what I said? If that doesn't work, try using my new updated room switching tutorial (trust me it's waaay better ^_^)

  • Well... I deleted the spr_player and then made a new one with the picture editor in-program. It still doesnt work. If you still dunno what the problem is I can make a video response showing the problem :s. I dont want 2 weeks of work to be lost, but I cant have a 1-room game. D:

  • I did everything you said, and it worked. I continued to work on my game for over an hour and then, desiding that my current "spr_player" looked like shit, changed the sprite's image (loaded a picture from my desktop). Now when I run my game, the exit block doesn't bring the player to my second room. Any ideas of what the problem is? :s

  • @magedofe Hmm, that's an odd problem, try deleting the spr_player sprite then create it again using the sprite you want and see if that does anything. Also, if that doesn't work, try using a different image and see if it'll work, maybe it's just that certain image.

  • why does this work? i mean you have on the same spot where the exit's are on the other side where he comes out and gets in the same exit? wouldn't it change and change and change and change and change ( to infinity) the room?

  • @Feedit2020 Well when your player comes out of the block he doesn't necessarily collide with it. Therefore he doesn't go back to the next room. I hope that answered your Q, I couldn't really understand what you were meaning :)

  • @rexfurry oh, well i found another way to do it with your code :) but still a good tutorial though! subscribed and looking forward for more :)

  • @stickman11112222 Well you're in luck! It just so happens that there is a change object action, I believe it's in either the Main 1 tab or Main 2 tab. :)

  • i got a game, if you kil someone you get 5 score. now, i want to go to the next level when im at 30 score.

    how i do this? (non-advanced mode)

  • @acromine579 What do you mean by "non-advanced mode?" Anyway, all you would need to do is click and drag over a check score action and make it so it checks when your player has a score of 30, then below that place a next room action and you should be good (^_^)-b

  • @rexfurry i luuuve you!

  • @rexfurry dude, great thanks !

  • @rexfurry

    thanks man

  • @rexfurry

    how you mean what event am i supposed to create?

  • what event am i supposed to create?

  • what event am i supposed to create?

  • ok im having real issues, does this method only work if the roos are the same size? cuz im making a 2d platformer and this method seems to work fine when the rooms are the same size, but when i have one room thats width 1000 and height of 4000 then it goes to another room of width5000 and height of 480 and try to go into the next room, my player is in the rom somewhere but u cant see him, and tried plying with the x and y cordinats and no matter what i put in, the player is somewhere off screen

  • @WTFsketchcomedy It should work, at least it does when I try it. Just make sure that you keep the exit blocks (or whatever you named them) at the same spots where the player would be coming in and out of in each room.

  • @rexfurry ok i think i know what the problem is, its fixing it, this maybe hard to explain, so im going to ask if i can give u a link to my game and have u take a look at it for me? but here it goes, i made 2 rooms both with a width of 1000, and the player goes between the two rooms perfectly. but if the second room is 900 widt, the player starts outside of the second room from the right side....i know this because when i go into the second room and hold hown left it collides with the door. now.

  • @rexfurry the code i have for to go into the room to the left was ur code with X-65, this made my player appear outside of the room, to make my player appear into the second room i had to put in xroom width of -200 i know its cnfusing soooo could i give u a link to the game?

  • @WTFsketchcomedy Hehe sure, but I need your e mail because I can't really upload it anywhere else (sorry -_-) You can just send me a message with your e mial if you like :)

  • ok so i try this code and when im going to the room to the left, the player appears all the way to the left side of the room behind a wall, do u have to adjust the x and y coordinates?

  • I know what transparency means. I just don't know how to change it. Especially for rooms.

  • I'm having trouble. Everything is fin until the screen transitions. THEN my old room is overlapping my new one. (only my walls not my other objects or backgrounds.) Any thoughts?

  • @allabridgedfan12 Hmm, is your player object checked "Transparent" also, try checking both rooms transparent (just to see if it makes a difference) And finally, try watching the video again, just to make sure you didn't miss anything ;)

  • @rexfurry Transparent? Sorry I'm kinda new at this stuff.

  • @allabridgedfan12 Transparent basically means how "see through" the object is :)

  • @rexfurry To skip the middle man I just sent you a video of what happens.

  • This tutorial a 1 year-old. Happy Birthday!

  • @1Evilshroom Hehe, thanks! Even though my birthday passed quite some time ago, a late happy birthday is just as good as an early one :)

  • @rexfurry Your welcome. But I dont talk about you, I talk about tutorial because yesterday it was April 20, 2011 and the and this tutorial was posted April 20, 2010.

  • @1Evilshroom Oh, um...right the tutorial :) Hehe I knew that (I wonder if he'll buy this excuse ^_^)

  • That is nice, looks like it works pretty smoothly!

  • hey rex I have am more complicated question concerning the zelda game I am making:

    By now I have designed some rooms for testing measuring 8x8 tiles a 16x16 pixels. But now I realize that I need something like a status bar where you see the equipped weapons and the number of hearts and stuff. So..how do I do that?

    The problem is I don't know where to put the status bar since I don't want it outside the sreen but also not in it...I need it separately, on top of the screen...any ideas? Thx:)

  • @mag2XYZ OK, well I'm happy to say that I do know how to create the lives that you are requesting, but sadly I won't be able to make a tutorial about it until I get back from vacation. I am actually in another state right now staying with some friends and I'm just using their computer to check my email, check Youtube for messages/comments, and stuff like that. And I won't be getting home for about another week. But when I get back I will make sure to create a tut on that (^_^)-b

  • @rexfurry thanks a lot! no hurry;)

  • Comment removed

  • this video gave me some good ideas:)

    For a zelda game this way of switching rooms is just not the way I would want it, because you would not be able to walk on/near the border of the screen. In dungeons maybe acceptable but not in general.

  • when I try to run it, it says, "Unknown variable rm_room3" room3 is the name of my next room and yes, i am doing a platformer

  • thxs it worked i had troubles but i fixed it

  • doesnt work it says error when i hit the exit block i did everything correct

  • i have a problem with this, when i jump into the next room, it keeps my original vspeed, but i have to hit the left or right key again to keep moving in that direction, it stops reading which button is pressed.

  • A tips for u guys that makes a platformer with this function. In the creation code for the exit block u should put gravity=gravity! :)

  • it works wrong, couse when I switch rooms it get stuck and I need to press the left button again.

  • if I make a object gun for my player, do I need to make him presistens too?

    and do I need to make him global?

  • what does x = x and y = y mean

  • @pimpomatic1998 it basically set the coordinates of where your player will end up.

  • Great information, thanks!

  • hey

  • thx

    

  • do you know stargate? i wanna meake game like it but stargate dont work properly, it shoudl assk you what adress you wanna to go and then open a stargate to that adress (other room) it opens but i go to it and teleport to planet abydos but when i want back to earth it just teleport me back ont this planet :( please help

  • this worked exept wen i went to the next room my character ran down off the screen wat should i do

  • @BillyBobJimJoeJeffJr In tehe room start event for the player: hspeed=0 vspeed=0 image_speed=0

  • thanks very much!

  • it say

    ERROR in

    action number 1

    of Collision Event with object player

    for object door room 4:

    Error in code at line 1: room_goto(rm_room4)other.x=X  ^

    at position 28: Unknown variable X

    pls help me pls

  • @Clover9247 try room_goto(rm_room4)other.x = x :)

  • @Clover9247 room_goto(rm)other.x=X

    other.y=Y The room is not used in the object code

    It is in the creation code found in the room

    hold ctrl and right click the "exitblock"object

  • Is this free?

  • @Unitedproductionsful The program? Ya, download it from Yoyo games!(^_^)-b

  • thanks this is awesome i really needed this = D

  • Excellent!

    This was just what I was looking for!

    Tomorrow I will try it , can't wait.. Thanks a lot!

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