Ey, looking very professional! I want to use the Doom engine (SDL or Mocha) for an Android based game (not Doom), but I need room over room, any idea how to implement this without GL?
@PhrackTheLord Well Doom is technically a 2D game. With GZdoom (Allowing me to use OpenGL), I take a dummy sector and mirror it into a tagged sector. So its still a 2D game, just I have a sector in mid air, in a sector. Doing it with out GL isn't possible, however, there is work arounds, such as a Linedef smoothly teleporting a player to another room to look like he/she went up a floor. You just have to pull that transition off smoothly
GZDoom also supports 3d models and hi res textures, maybe you should try making 3d mario? You might want to try out the chasecam (3rd person view) as well. Nice PWAD tho.
Trust me. I thought about it. But since I am doing the original Super Mario Bros. I kept them as 2D Sprites. I would also have to learn how to do modeling ;)
Ey, looking very professional! I want to use the Doom engine (SDL or Mocha) for an Android based game (not Doom), but I need room over room, any idea how to implement this without GL?
PhrackTheLord 8 months ago
@PhrackTheLord Well Doom is technically a 2D game. With GZdoom (Allowing me to use OpenGL), I take a dummy sector and mirror it into a tagged sector. So its still a 2D game, just I have a sector in mid air, in a sector. Doing it with out GL isn't possible, however, there is work arounds, such as a Linedef smoothly teleporting a player to another room to look like he/she went up a floor. You just have to pull that transition off smoothly
Doommaster1122 8 months ago
oh man, are you kidding me?!
That is great! :D
TheDaNaE1995 1 year ago
haha, yea.
Pixystyxandcrack1 2 years ago
lol, from Mario's perspective the World kind of sucks.
openglJunkie 3 years ago 4
GZDoom also supports 3d models and hi res textures, maybe you should try making 3d mario? You might want to try out the chasecam (3rd person view) as well. Nice PWAD tho.
ChupaReaper 3 years ago
Trust me. I thought about it. But since I am doing the original Super Mario Bros. I kept them as 2D Sprites. I would also have to learn how to do modeling ;)
Being I have no clue on how to do that... Yet.
Thanks for the comment.
Doommaster1122 3 years ago
please teach me how you do this and what you need, please!
GhostXoP 3 years ago
yea it does work for Zdoom or DoomZ depending on who says it....my buddie had it on his computer for the longest time...then the hurricane hit
FullmetalninjaDR 3 years ago
You need GZdoom. its a clone of zdoom, with some changes to the programming and the fact that its in open GL. Zdoom doesnt support Open GL
Doommaster1122 3 years ago
awesome!
link99999107 3 years ago
Can you make a tutorial about collision... or code that you made?
spider853 3 years ago
This is wicked cool man.
racl101 4 years ago
Your making me jelous..
klladude 4 years ago
lol what?
qwejesse 4 years ago
correction: can you download a zdoom version of this?
UltimateLuigi95 4 years ago
can you download the version for zdoom?
UltimateLuigi95 4 years ago
does it work with gzdoom?
UltimateLuigi95 4 years ago
Yes... it is made on the GZdoom source port
Doommaster1122 4 years ago
Wow....
alylazz 4 years ago
I NEED THE DEMO!!!!
foi567 4 years ago
MARIO DOOM OPENGL? AWESOME!! SUCCESS :D.
I need the demo :D:D:D
Noitatum 4 years ago