What this does show is DX11's capability to draw much more rounded models and textures, not the texture quality, shading and particles. Look at the circular objects of the pilot's helmet and his contraption lol. That's the main thing regarding DX11, that and the fact it's supposed to use your hardware more efficiently.
Clearly, the point of this demo is PhysX showcase, because the look of the environment and the character is kinda cartoony, much like Pixar films. However, the tesselated terrain and motion blur look realistic.
What I don't like about this is that there were a lot of blocks in perfect block shapes that exploded out. There would be a lot of different shapes of debris and you would probably not find one that is a perfect block shape unless the whole building was made of perfect block shapes.
hm...maybe. but the point is that theres other effects too. like super AWESOME motion blur, VERY HIGH geometry complexity (go see the video that explain the demo...).
yes every little bit on my screen is down to my GPU. But software utilities it. mass effect is a perfect example of motion blur. and is only expansive on GPUs pre naughtys
ok i understand, I will explain it to you. SOFTWARE mean when something utilize the cpu for its calculating (or any general purpose processor). hardware rendering mean calculating code on a very specific hardware, like GPU. when something is done on the GPU, its hardware. never heard of software renderer in 3d cad software?
You possibly can but a gpu that comes with a dedicated physics processing capacity would take away a lot of load from the CPU. If this physics processing part of the gpu is powerful, that leaves the rest of the hardware including the dpu to render the graphics. Gives you better fps with physics on at small cost to graphics settings. (If a game is cpu heavy).
i see where you coming from. will certainly help games using Cryengine or battlefields engine ect. those sort of game using those engine will become even more awesome utilizing the new improved hardware
@IBrokeRules1and2lulz well this was only part of it, and no you wouldnt because all of the particles are physicly addapting in real time and if you saw the whole demo you would see how many particles that really is
ATI FTW
ProjectGreyX 10 months ago
0:17 - Where did the feathers come from?
NeverevenStudios 1 year ago
@NeverevenStudios I believe there were chickens harmed in the making of this video.
chrisangelini 1 year ago 8
@chrisangelini chris from thg?
wh3resmycar 1 year ago
@wh3resmycar Yessir
chrisangelini 1 year ago
What this does show is DX11's capability to draw much more rounded models and textures, not the texture quality, shading and particles. Look at the circular objects of the pilot's helmet and his contraption lol. That's the main thing regarding DX11, that and the fact it's supposed to use your hardware more efficiently.
WizzSpell 1 year ago
es maravillosa
Is that amazing ^^
Duendekof 2 years ago
thats summet youd see in a movie, not in a game or a benchmark, bit pointless really, cheating i suppose.
jamesENT12 2 years ago
This is Realtime Animation in DX11, they used Nurb mModeling, thats way better then the Poligone models we were used to in the pre DX 11 days.
In a year we can buy a 480 GTX product in the $300 budget. Or a $1000 Quadra ;)
lucasrem 2 years ago
I saw and read very few things about nVidia's Quadros. What's so special about them?
R4Zy3L 2 years ago
Clearly, the point of this demo is PhysX showcase, because the look of the environment and the character is kinda cartoony, much like Pixar films. However, the tesselated terrain and motion blur look realistic.
McMaster08 2 years ago
What I don't like about this is that there were a lot of blocks in perfect block shapes that exploded out. There would be a lot of different shapes of debris and you would probably not find one that is a perfect block shape unless the whole building was made of perfect block shapes.
VagabonNinja 2 years ago
ATI Bacteria screensaver was the best demo ever...
gavjof 2 years ago
worst GPU tech demo ever. I bet youd get the same physics results with an i7 processor, without the dedicated physic part on the nvidia gpu
IBrokeRules1and2lulz 2 years ago 7
hm...maybe. but the point is that theres other effects too. like super AWESOME motion blur, VERY HIGH geometry complexity (go see the video that explain the demo...).
mat967 2 years ago
but motion blur is down to software, whilst gemetry can be done by GPUs with DX11
IBrokeRules1and2lulz 2 years ago
what? motion blur is down to software? motion blur is processed on the GPU too lol, and the effect is pretty expansive.
mat967 2 years ago
yes every little bit on my screen is down to my GPU. But software utilities it. mass effect is a perfect example of motion blur. and is only expansive on GPUs pre naughtys
IBrokeRules1and2lulz 2 years ago
here, the motion blur in fucking AMAZING! it must be motionblur10, wich is pretty expensive. theres a lot of motion blur type.
¨yes every little bit on my screen is down to my GPU. But software utilities it. ¨
and i just dont understand this, do you know what you talk about?
mat967 2 years ago
ok i understand, I will explain it to you. SOFTWARE mean when something utilize the cpu for its calculating (or any general purpose processor). hardware rendering mean calculating code on a very specific hardware, like GPU. when something is done on the GPU, its hardware. never heard of software renderer in 3d cad software?
mat967 2 years ago
You possibly can but a gpu that comes with a dedicated physics processing capacity would take away a lot of load from the CPU. If this physics processing part of the gpu is powerful, that leaves the rest of the hardware including the dpu to render the graphics. Gives you better fps with physics on at small cost to graphics settings. (If a game is cpu heavy).
VagabonNinja 2 years ago
i see where you coming from. will certainly help games using Cryengine or battlefields engine ect. those sort of game using those engine will become even more awesome utilizing the new improved hardware
IBrokeRules1and2lulz 2 years ago
@IBrokeRules1and2lulz well this was only part of it, and no you wouldnt because all of the particles are physicly addapting in real time and if you saw the whole demo you would see how many particles that really is
blingdog15 1 year ago
i see fps lag lol
great showcase *rollseyes*
Vendetta777 2 years ago 2
xерня!
regooooolar 2 years ago
is this realtime!? if so holy shit.
timgames 2 years ago
Yawn
PalestineNow1 2 years ago
I don't see this improving games. Not very impressed.
Munkatten 2 years ago
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And the way the house is braking up is bad too. And the bites are squair and stright in the cuts....
Nah.. Did no impress me for 1 second.
ZtriDer 2 years ago
This comment has received too many negative votes show
1st !!!
VtinoDriftRacer 2 years ago
I'm not seeing any thing that good at all, but its hard with a bad quality video, at least upload a 720p to judge graphical quality....
endoftheline21 2 years ago 10