Hey, I know this is pretty old but I was just wondering how you went about coding the editor. Is the display in the editor an XNA graphics device or are you rendering it some other way? If so, how did you integrate XNA into windows forms? I tried to make my own editor awhile ago and wanted to try again. If I remember right, the problem I ran into last time was getting the assets I chose in my editor into the XNA display. How'd you add stuff to XNA at runtime? Would using pointers be viable?
@lukechalfantt Google "XNA Winforms". Essentially you use a winforms control that encapsulates the XNA renderer. As far as assets, that part is tricky. You need to basically build them on the fly as you load them into XNA compatible formats using MSBUILD. I don't remember the details to be honest as I haven't had a chance to touch XNA in a very long time.
woot! this is exactly what i need to make my platformer game. I was thinking of making an indie game with the gameplay mechanics of Castlevania: Symphony of the Night and this engine looks like it could help a lot with the collisions.
Very cool! I've been trying to learn how to get XML working with my platformer. I currently read in a text file, but thats not working as my game gets more complicated. Is there anything you would recommend looking at to help integrate xml levels in my game? (ps, is that a protoman platformer :D?)
@Sambardo If you are working with C# / XNA, you can automatically deserialize XML files into classes, as the functionality is built into the framework. If you are working with C++, it's a bit more complicated as there is obviously no built in XML support, however there are lots of free XML parsers that have been developed.
This Tile System looks amazing. I am trying to get the source code going off of your website so I can learn how to create my own custom one. I am having difficulties getting the project to run. I have both the Source and the Binary files unpacked...is there a specific place they need to be in order for it to run properly?
I just uploaded new source and new binaries a few minutes ago. No, you should be able to extract them anywhere and compile/run just fine (as long as you have XNA GS 3.1 installed of course)
Ya I do along with C# Express 2008. I ran the Paradigm Engine project file and I keep getting this msg: Solutions folders are not supported in this version" I am guessing that I will need the full version of Visual Studio an not just the Express edition. Let me know if this is correct and which file I should be opening to get this thing working. Cheers
Hey, I know this is pretty old but I was just wondering how you went about coding the editor. Is the display in the editor an XNA graphics device or are you rendering it some other way? If so, how did you integrate XNA into windows forms? I tried to make my own editor awhile ago and wanted to try again. If I remember right, the problem I ran into last time was getting the assets I chose in my editor into the XNA display. How'd you add stuff to XNA at runtime? Would using pointers be viable?
lukechalfantt 1 month ago in playlist Uploaded videos
@lukechalfantt Google "XNA Winforms". Essentially you use a winforms control that encapsulates the XNA renderer. As far as assets, that part is tricky. You need to basically build them on the fly as you load them into XNA compatible formats using MSBUILD. I don't remember the details to be honest as I haven't had a chance to touch XNA in a very long time.
dsoltyka 1 month ago
Will you release this engine as freeware?
FlameDraz 7 months ago
Is this map editor free to use for our own commercial projects?
AniMerrill 8 months ago
Thank you for sharing your source that was kind of you. Awesome work by the way.
FatalOx 1 year ago
woot! this is exactly what i need to make my platformer game. I was thinking of making an indie game with the gameplay mechanics of Castlevania: Symphony of the Night and this engine looks like it could help a lot with the collisions.
XxArkhamxAsylumxX 1 year ago
Very cool! I've been trying to learn how to get XML working with my platformer. I currently read in a text file, but thats not working as my game gets more complicated. Is there anything you would recommend looking at to help integrate xml levels in my game? (ps, is that a protoman platformer :D?)
Sambardo 1 year ago
@Sambardo If you are working with C# / XNA, you can automatically deserialize XML files into classes, as the functionality is built into the framework. If you are working with C++, it's a bit more complicated as there is obviously no built in XML support, however there are lots of free XML parsers that have been developed.
dsoltyka 1 year ago
@dsoltyka Where can I find a tutorial on how to use it in XNA?
Sambardo 1 year ago
@Sambardo Google "XNA XML", there are lot's of resources in regard to XML integration with C# / XNA. Can't post links directly on YouTube it seems.
dsoltyka 1 year ago
This Tile System looks amazing. I am trying to get the source code going off of your website so I can learn how to create my own custom one. I am having difficulties getting the project to run. I have both the Source and the Binary files unpacked...is there a specific place they need to be in order for it to run properly?
InrDmons 2 years ago
I just uploaded new source and new binaries a few minutes ago. No, you should be able to extract them anywhere and compile/run just fine (as long as you have XNA GS 3.1 installed of course)
dsoltyka 2 years ago
Ya I do along with C# Express 2008. I ran the Paradigm Engine project file and I keep getting this msg: Solutions folders are not supported in this version" I am guessing that I will need the full version of Visual Studio an not just the Express edition. Let me know if this is correct and which file I should be opening to get this thing working. Cheers
InrDmons 2 years ago
Can we download this and check it out?
bonereater 2 years ago
Wow, that's just awesome. Two thumbs up and 5*
Mizar2502 2 years ago
that's a very nice piece of work, i'm jealous !
Lumalalelo 2 years ago
Thank you for the kind words!
dsoltyka 2 years ago