Added: 3 years ago
From: yoshielectron
Views: 39,195
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  • dios asyaus español manda

  • You forgot to metion that the black is also the background, like the sky textures

  • At 3:00, I beleive thats the object that is the gate for that warp whole right? Its just invisible due to making the moat lower.

  • Koopa the Quick doesn't jump down because there is no bridge, that's his path.

  • @Gaboyaaa I will do thanks

  • you aren't a partner yet?

  • @Dimentio36 Last time I tried I was turned down

  • koopa blinks with his pupils

  • -.- koopa jumps down nomatter what.

    

  • are u british?

  • @TheKirby546 Yes

  • can you put the camera on mirror mario?

  • @spongebobcrazy24 Unfortunately not (you see just black)

  • @yoshielectron By what I'm seeing, and having some knowlage on Toads Tool 64, the camera can be put on both visible and invisible objects, correct? So pretty much any object you can find in a level in Toads Tool, you can put the camera on. If thats correct, than that might be why you can't view the Mirror Mario, sinces its not really an "object", please correct me if I'm wrong.

  • @StupidMarioBros1Fan That's correct, in fact, with suitable changes to the code you could put the camera on anything that has a 3D position in the level. Mirror Mario is odd as he is an actual object yet no changes to the object have an affect on him.

  • Guys, If you Have project 64 Put the NTSC code if Nemu64 put the PAL Code, the PAL code is for real N64.

  • @adio310001 No. You can use NTSC codes on Nemu64 and real N64. Whether PAL or NTSC depends on the game not if using emulator real N64.

  • Badaba Bop oo beuepo badaba ba ba ba badaba bop oo beuepo....... XD

  • I used this code with the d-pad time stopper and now my gameshark doesn't work :(

    It just freezes with an 8 on the front.

  • did you use the gameshark pro for the sm64 game for the n64 or did you use the wii version of the sm64 game?

  • @giantyoshi101 Equalizer (which is like Gamesark) for N64. I did not know it was possible to do codes on the Wii.

  • @yoshielectron

    no, acctully i didnt know if you could do codes on the wii i was just hoping

  • @yoshielectron

    do the equalizer codes work on a gameshark?

  • @giantyoshi101 The Equalizer is a type of Gameshark

  • @yoshielectron

    oh  XD

  • @ItsaMeMartin If you can't add the code delete any extra spaces at the end of each code line.

  • This is great man :D you rock! :D

  • yoshielectron, i think it is awesome how you actually answer people's questions, even though this video is a few years old! Friendliness: 10/10! Video: 10/10!

  • @JSL50X I do my best, thanks for your comments.

  • ok i'll try

  • i used the PAL version

  • @Alexking99 Try the NTSC version.

  • @yoshielectron :D i got it working now

  • does it ony work for the japanese version?

  • @Alexking99 UK and USA.

  • @yoshielectron oh i tried on USA and it doesn't work can you help me am i doing something wrong?

  • @Alexking99 Are you using a real N64 or emulator?

  • @yoshielectron using an Emulator

  • @Alexking99 Ok, did you turn the code on before the title screen appears?

  • @yoshielectron yes i did

  • @Alexking99 Did you use the PAL or NTSC version of the code?

  • Lol this code also allows you to see invisible objects like warp(recovering life) & ambient positions etc. like you see as an eg. like at 1:25.

  • there are vids that are 20mins long, like the prank call to WoW staff. 20 mins long

  • @chroprs Not everyone can upload videos that long.

  • @yoshielectron put on the top super mario 64, theres a vid there about someone who completed the game in 16 stars, thats 20 mins long

  • @yoshielectron The nums. dedicate the objects' combo ID cuz I know cuz I use Toad's Tool & those numbers are the same as when you're viewing them in Toad's Tool when you use that code.

  • @sampsonist Which numbers?

  • @yoshielectron The 1s that you see on this video.

  • @sampsonist The YE ON number is the object number not combo ID.

  • @yoshielectron Exactly that's what object numbers are object combo ID.

  • @sampsonist Are you sure? I don't see how it would know where the objects are spawned in memory.

  • Koopa the fat XD

  • Ohh no where going to run 0ut of time, well theres dorri, by for n-----..... XD

  • Nice one. This would be great for funny machinimas

  • is this on the computer or the real n64 console?

  • Real N64.

  • okay thanks!

  • sooo could you move while the camera's positioned?

  • Yes, but you might not see Mario.

  • I don't think it's a 10 minute time limit because I saw a 1 hour and up video!!! no kidding!!!!!!!!!!!!

  • Only some people can. I know I can't because I've tried.

  • your videos can be 10:59... if you get to 11, it won't upload.

  • I tried just over 10 mins and it was rejected.

  • odd... i have videos above 10. i noticed through my own trial and errors uploads that anything above 10:59 got rejected. are you sure your's was under 11?

  • Yes, so now I always make sure they are no longer than 10 mins.

  • 16 in Bowser in the dark world is the Metal Box. I am trying to find the number value for Mario.

  • Mario should be 63.

  • I think i can also find mario's location with the object that is Mario's starting point, right? Or is it something else?

  • It's the Mario object address divided by the size of each object. That's how I find the number.

  • lol play as lakuti

  • I found out the problem enabling code generator during the game... My gameshark doesn't have that option when you press start. Is there a way you can change that?

  • Older cheat code cartridges don't have that option. Also, if they do you need the expansion pack.

  • Well... I have gameshark V3.0 and every N64 comes with an expansion pack.. so I went to options and I didn't find anything for code generator.

  • Every N64 does NOT come with expansion pack, you have to buy that separately.

  • Well mine did...

  • You sure that's not the jumper pack.

  • help! i cant get to put the camera on another object! help!

  • how do you make your codes like to freeze stuff you know how do you make them?

  • I study how the game works.

  • It should do.

  • Omg.

    when i load it up it just goes on mario.

    can anyone help me?

  • If using emulator check input config menu to see what keys are assigned to dpad.

  • okey im understand

  • how to downlod gameshark?

  • It's cheat code cartridge.

  • yes how to?

  • If you're using Project64, after loading the game ROM, go to System->Cheats.

  • how to finding cheat pop upp???

  • Are you using an emulator?

  • when you put the camera on koopa the quick it almost looks like your controlling him()of course you arent controlling him).

  • this a is pal version :(

  • The code is for PAL and NTSC.

  • cool but i cant find the code on your site

  • Sorry, I fixed the link. The code is in the camera sectio.

  • i found it

  • the 10 min upload limit is actully 10:59! lol

  • Wel.. I think it must not under 10 ninutes but under 100 mb..

  • It's 1GB maximum (1000/1024MB)

    I can understand why youtube make in 1GB maximum but not 10:59

  • Oh.. Ok.. I was little confused cuz evryone says it must be under 10 minutes, another under 100 MB.

    Really confusing. :S

  • lol I can't use this cheat! how do you move Mario with this code on? I want know how do this Megaman765

  • You move Mario as normal but you won't be able to see him if he's not in view.

  • How do you move Mario with this cheat on?

  • As you would normally.

  • I cant because the Control stick Moves the camera

  • It will only move the camera if you are in look around mode

  • LOL sorry i didn't notice that it works now

  • Good Job! This would be very useful for a machinima.

  • Actually NTSC stands for National Television System Committee, but your guess was pretty funny.

    "Never the same color" XD

  • Both are true, sort of for the 2nd one. I was re-telling a joke Megamario2007 and me shared about PAL and NTSC.

  • JUST in time

  • Nice ending!!!! LoL

    So, do the values for Koopa the Quick work on other levels, but take you to different objects?

  • Yes. The values will vary depending on the level and star selected.

  • can you do more ocarina of time codes like maybe play as a goron or zora?

  • I want to but I know more about SM64

  • whens your next vid coming out

  • Maybe tomorrow.

  • THERETHERE'SDORRIEBYEFORN-.

  • Yeah that part was hilarious!

  • I like your impression of Koopa the Quick.

  • player 2 should control mario for movies

  • This would be use full for movies.

  • "Every polygon counts! Thank you for shopping at Nintendo!"

    That was pretty amazing.

  • will there be a d pad left or right to return to mario

  • Possibly

  • What happens if you're on an enemy that gets killed by mario?

  • The game keeps with view on baddy before returning to castle

  • can you make a d pad up/down to change stars, and left/right to change lives and other d pad functions for coins.

  • I could but that's too much cheating

  • The code is very hard to get used to. :P

  • I'm sorry about that but without an even longer code that's the best I could do.

  • Its fine, it will take me a while to get used to but I'll get the hang of it.

  • congrats on cleaning up the code =)

  • I'm speechless! Absolutely amazing code! If you can combine some of your last codes (did you try replacing the blink function?) maybe you can create a super debug mode :). I'm curious to see what you're planning next!

  • By the way, I don't know if you ever looked at this, but there are some strings which seems to be used by more debug funtions at 803377B0,

    80337EBC and 8038BB40 (NTSC).

  • Is that in the RAM? I haven't done anything with blink function. For this cheat I used my own function call instead of the game's which would normally update the camera so it worked out well.

  • Yes, actually the strings are in the checksum-protected area of the ROM, which I believe is all loaded to RAM.

  • I've haven't see those strings, thanks for pointing them out. There's also many error messages you probably know about. I must look into them.

  • it would be cool if on certain objects like goomba, koopa, coin, etc. you could control them

  • can you make one where it always starts on mario

  • I plan to do version where press button to put camera on Mario

  • nice! this will help me with my videos. :D

  • its really cool altough it makes me dizzy sometime..

  • hey with this code u helped us find out koopa the quick"s record! nice again another perfect code keep it up!

  • Awesome code.

  • I may know nothing about hacking the game but I am clever enough to favourite this video! 5/5 fav

  • Another great code. If you were to add a menu like the spawning code and press "a" to select the object, that might be a bit easier.

  • Just a few things.

    1. Can you explain what some of the objects are? That first camera by mario seems to have no purpose.

    2. Will this work with an extended rom? If so, that can give ANY camera view at all.

  • Some objects are unused to the view will seem random. I might do a list of objects but it will vary for the star levels. The code should work on an extended ROM so please try it out.

  • one tells mario where to start the level

  • lol you have until 10:59

  • Omg when Koopa said "Mario is always sutffing his face with pasta and Peach" did you mean it THAT way??? Hahahahahaha

  • YOU ARE THE GOD OF SM64!!!

  • Nice code

  • omg this will help so mutch with my bario movie

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