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  • No this is not a good way to do it.

  • @TheodenN Yes , it's not ... Shame to me ...

  • @MrProS01

    Don't go hard on yourself. At least you found a way to do it yourself.

    Here is a very good example how that should be done: watch?v=1AhU_emkHvk&list=WL28E­62A1DDA4B2F6C&index=68&feature­=plpp_video

  • Its usefull but i dunno a lot, so would be fun if u put how to make it since the beginin of the animation ! By the way thanks

  • yeah borderlands! (sonic mayhem) thanks nice tutorial.fun to watch

  • come on jumping into the air that's overkill hes done for

  • wrong game i said lol

  • stab that motherfucker in the head

  • fallout music lol

  • write me at peace_introducer@yahoo.com

    looking forward to meet a group of people interested in animation

  • borderlands!

  • Scaling the object is a bad way to do so because of a ton of reasons, a better way is to animatie the 'visibility' spinner on the object properties because it makes the Renderer turn off the rendering for this object(only at 0.0%)

    Another better way to do so would be the way it's done in Games by using an extra bone on the had for weapons and a position&rotation constrain on the weapon to snap it to that bone. This way you will not have to 'fake' a sword by copying and scaling it.

  • @YannickStoot Yeah truth , half year ago I'm was total noob , But now I already know it, and thanks the advices .

    Otherwise : You have new channel ? Or what's happening with you ? The last video from you is half years old as well !

  • @MrProS01 Yea well. It's my senior year Gaming. So got too much on my mind. There might be a vid up in like 4-5 weeks in which I animate but most of my work in the past 5 months have not been representing the quality I can provide as an artist. Even the videos up now are not my best.

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