Added: 1 year ago
From: KazVideo
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  • man, you're pure awesome

  • My mind was blown, reusing the rendering theories from wolfenstein 3d to create a visual environment on a 2600 is a true masterpiece.

  • @MrLegendarydood - there is atari xl/xe program above, not 2600

  • This is incredible... I would have shit my pants if I had this on atari when I was a kid.

  • @johngeetar

    Yeah... that's the problem when C64 arrived.

    Atari has been done for ego view games. The development was almost haltet when people saw the sprite games on the C64, trying to rebuild that on the Atari, instead of building Software to the features of the Atari itself.

  • what console

  • @OldSchoolGameRoom

    Atari 8-Bit Computers

  • Outstanding music!!! Fantastic work!

    Greetings from Brazil

  • this is very hard to believe

  • @maridejun - this is not matter of belief. You can download program yourself and run on real Atari.

  • Too bad this uses character wide pixels. Its a bit like cheating. :)

  • @AmstradExin - not true, this engine use normal Atari pixels in GTIA mode.

  • @KazVideo @KazVideo It is true. You can see it on the ends of the surfaces. The "geometric nature" of this raycaster is "40x100" while the filling of the textures is filled in "80x100"

    What baffles me is, why didnt he use the "double line-height-doubled" resolution like in most atari demos, which would make a "80x50" resolution, instead of "40x100"...

    Also, the textures are not in 256 colors. They are only greyscales. Which explains the overall speed of the engine(and the size of the game). :)

  • @AmstradExin

    LOL?

    You know the A8 has just a 1.79MHz CPU? And shows this 256 colour scene at fluent speeds?

    Show me any other 8 bit , created in the 70s 1st.... or from the early 80s, showing this qualities.

    It moves freely ... incl. strafing... and there is no tearing...

  • @olynxmano Sorry, i must question your english. I don't see what you want to say, what your argument wants to say against my own argument?

    But as for my last comment which is not very clear for other people who don't know about the concept of the apac mode, in memory, every even of bitmap represents the color value (4 bits p.p.) and every odd line the brightness. With textures in greyscales i mean that the textures have only one color. No two different colors in one texture.

  • My 486sx couldn't run this well enough, and that upset me. Now someone has the same effect running on an Atari 8-bit. LOL

  • fake ish

  • Nice work on the textures!

  • I'm an old C64 nut and I have to say this is well impressive. I'm not changing sides and if the sound is amazing then I guess I'll have to take your word for it but this makes me wish the C64 had a faster processor and more colours for sure; some 3D games were actually more like slide shows. Atari = cool.

  • can i haz DOOM?

    

  • its wolfstien

  • this 8-bit version of wolf3d looks better than wolf3d on snes :)

  • If that really runs on an 8-bit atari, that is some goddamn brilliant programming. My hat is off to you sir. But no enemy sprites as yet, it appears. I'd like to read more about this but I don't speak Polish or whatever that site is in.

  • The music is amazing, considering the Atari's sound capabilities ! The graphics too, of course ;)

  • This game was on Nick Arcade in 1984

  • I do not think this is possible on an Atari 8-bit. Even with GTIA tricks, the CPU is too slow. I think this must be running on an emulator or so.

  • @TheInformalstyle: It's absolutely working the very same way on a real machine, trust me I own one. :-)

  • @TheInformalstyle

    Not really, this perfectly runs on a stock machine with 1.77 MHz CPU and 64 kBytes of RAM. The video here is recorded in an emulator but it runs at 100% speed. You can find some more videos that were recorded on a real hardware, see user w1k for these.

  • OMFG!!!! 8-BIT POWERS!!!

  • Wow! Thats just MAD!!!! Go Atari!

  • Wow, now I wonder what the collecovision was capable of :)

  • What an efficient coder! Very impressive-too bad NRV wasn't working for Atari a few years back... this has great potential!

  • Incredible graphics quality. Interlaced?

  • This is FREAKING AMAZING. I just had an orgasm watching this.

  • This looks pretty awesome.

  • That military music sounds great.

  • This is AMAZING!

    GREAT WORK!!

  • Better than PC :D

  • Very nice work. Reminds me of all that potential the 800XL, 65XE and 130XE had that went to waste because of bad marketing strategy (on the part of Atari) and general ignorance (on the part of the public) back in the day. Easily superior to Apple and Commodore, but so under-used by the software developers of the day.

    Those machines could have been the basis for an 8-Bit empire like Nintendo had, only bigger, because it would have included the home computer market.

    Tragic.

  • This is so far beyond all recognition of some guys that com from other 8 bit platforms.

    Everything reminds of a real Wolf 3D. Including the perfect - tearingless - graphic rendering... good framerate... well... actually it is "that" perfect to have the "strafe" effect just as known from the real Wolf game. It degrades other 8 bit computers by a decades ;)

  • Comment removed

  • Oh, another question, did you dis-assemble the code from Alternate Reality - The City ? Or using an 65816 cpu ?

  • @RichardCyberPunk - no, this is not a code from AR, nor a 16-bit processor used :).

  • Very well done. What Atari 8 bit system is this made on ? Original 130XE (128K) , or 64K System. I see rasterlines, 4096 colors ? Nice, i see motion, humm, impossible, but done, nice, i hear music, unbelievable. Cheers! and greetings.

  • @RichardCyberPunk - it is working on stock 64KB computers. The author (NRV) declared that he still have 10KB free and program is not optimised. There are GTIA modes - 256 colors.

  • awesome!

  • What a blast! Really, I'm about to fall off my chair right now! What a great christmas gift :) Never thought this would work WITH opening doors and moving forwards and backwards. Now, C64 scene, what about cloning THAT? :P

  • @hoques1432 There is MOOD for the C64 in(?) progress! :)

  • @1xWertzui Yes it is, but much slower and in lower resolution ;) And the incredible thing about this one here is that it runs so smooth and so colorfully.

  • @hoques1432 True.

    But I love that all the old computer systems get their "nowadays style" first person shooter games!

  • @hoques1432

    Right now, Procect-M runs at double fps, and double hor. and vert. resolution, plus 16 times more colours ;)

    Let's see what happens after things got optimised.

  • And not to forget. Project - M doesn't show TEARING , while MOOD is full of it.

  • @hoques1432 : the c64scene is glad eenough, that they are the rulers you are measuring yourself to, and in general doesnt care about puny ataris.

  • @hoques1432 google Mood for c64. nuff said.

  • @TheOldschool81 I know mood, and I know it's a finished game. But seriously, it doesn't even come close to this in terms of graphics, sound and framerate.

  • mood doesn't have colour shading or the detail of this. This is also faster.

  • @hoques1432 Impossible. The C64 processor is too slow and it doesn't have GTIA modes like that. Atari 8 bit smokes the C64.....even today :)

  • @AtariAndre42 If you are going to compare systems you have to use what was around at the time, so 1200X

    "Atari's Edsel"...

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