Atari has been done for ego view games. The development was almost haltet when people saw the sprite games on the C64, trying to rebuild that on the Atari, instead of building Software to the features of the Atari itself.
@KazVideo@KazVideo It is true. You can see it on the ends of the surfaces. The "geometric nature" of this raycaster is "40x100" while the filling of the textures is filled in "80x100"
What baffles me is, why didnt he use the "double line-height-doubled" resolution like in most atari demos, which would make a "80x50" resolution, instead of "40x100"...
Also, the textures are not in 256 colors. They are only greyscales. Which explains the overall speed of the engine(and the size of the game). :)
@olynxmano Sorry, i must question your english. I don't see what you want to say, what your argument wants to say against my own argument?
But as for my last comment which is not very clear for other people who don't know about the concept of the apac mode, in memory, every even of bitmap represents the color value (4 bits p.p.) and every odd line the brightness. With textures in greyscales i mean that the textures have only one color. No two different colors in one texture.
I'm an old C64 nut and I have to say this is well impressive. I'm not changing sides and if the sound is amazing then I guess I'll have to take your word for it but this makes me wish the C64 had a faster processor and more colours for sure; some 3D games were actually more like slide shows. Atari = cool.
If that really runs on an 8-bit atari, that is some goddamn brilliant programming. My hat is off to you sir. But no enemy sprites as yet, it appears. I'd like to read more about this but I don't speak Polish or whatever that site is in.
Not really, this perfectly runs on a stock machine with 1.77 MHz CPU and 64 kBytes of RAM. The video here is recorded in an emulator but it runs at 100% speed. You can find some more videos that were recorded on a real hardware, see user w1k for these.
Very nice work. Reminds me of all that potential the 800XL, 65XE and 130XE had that went to waste because of bad marketing strategy (on the part of Atari) and general ignorance (on the part of the public) back in the day. Easily superior to Apple and Commodore, but so under-used by the software developers of the day.
Those machines could have been the basis for an 8-Bit empire like Nintendo had, only bigger, because it would have included the home computer market.
This is so far beyond all recognition of some guys that com from other 8 bit platforms.
Everything reminds of a real Wolf 3D. Including the perfect - tearingless - graphic rendering... good framerate... well... actually it is "that" perfect to have the "strafe" effect just as known from the real Wolf game. It degrades other 8 bit computers by a decades ;)
Very well done. What Atari 8 bit system is this made on ? Original 130XE (128K) , or 64K System. I see rasterlines, 4096 colors ? Nice, i see motion, humm, impossible, but done, nice, i hear music, unbelievable. Cheers! and greetings.
@RichardCyberPunk - it is working on stock 64KB computers. The author (NRV) declared that he still have 10KB free and program is not optimised. There are GTIA modes - 256 colors.
What a blast! Really, I'm about to fall off my chair right now! What a great christmas gift :) Never thought this would work WITH opening doors and moving forwards and backwards. Now, C64 scene, what about cloning THAT? :P
@1xWertzui Yes it is, but much slower and in lower resolution ;) And the incredible thing about this one here is that it runs so smooth and so colorfully.
@TheOldschool81 I know mood, and I know it's a finished game. But seriously, it doesn't even come close to this in terms of graphics, sound and framerate.
man, you're pure awesome
chromecat77 14 hours ago
My mind was blown, reusing the rendering theories from wolfenstein 3d to create a visual environment on a 2600 is a true masterpiece.
MrLegendarydood 2 weeks ago
@MrLegendarydood - there is atari xl/xe program above, not 2600
KazVideo 2 weeks ago
This is incredible... I would have shit my pants if I had this on atari when I was a kid.
johngeetar 3 weeks ago 2
@johngeetar
Yeah... that's the problem when C64 arrived.
Atari has been done for ego view games. The development was almost haltet when people saw the sprite games on the C64, trying to rebuild that on the Atari, instead of building Software to the features of the Atari itself.
olynxmano 2 weeks ago
what console
OldSchoolGameRoom 3 weeks ago
@OldSchoolGameRoom
Atari 8-Bit Computers
olynxmano 2 weeks ago
Outstanding music!!! Fantastic work!
Greetings from Brazil
mauroxavierneto 3 weeks ago
this is very hard to believe
maridejun 1 month ago
@maridejun - this is not matter of belief. You can download program yourself and run on real Atari.
KazVideo 1 month ago
Too bad this uses character wide pixels. Its a bit like cheating. :)
AmstradExin 1 month ago
@AmstradExin - not true, this engine use normal Atari pixels in GTIA mode.
KazVideo 1 month ago
@KazVideo @KazVideo It is true. You can see it on the ends of the surfaces. The "geometric nature" of this raycaster is "40x100" while the filling of the textures is filled in "80x100"
What baffles me is, why didnt he use the "double line-height-doubled" resolution like in most atari demos, which would make a "80x50" resolution, instead of "40x100"...
Also, the textures are not in 256 colors. They are only greyscales. Which explains the overall speed of the engine(and the size of the game). :)
AmstradExin 1 month ago
@AmstradExin
LOL?
You know the A8 has just a 1.79MHz CPU? And shows this 256 colour scene at fluent speeds?
Show me any other 8 bit , created in the 70s 1st.... or from the early 80s, showing this qualities.
It moves freely ... incl. strafing... and there is no tearing...
olynxmano 2 weeks ago
@olynxmano Sorry, i must question your english. I don't see what you want to say, what your argument wants to say against my own argument?
But as for my last comment which is not very clear for other people who don't know about the concept of the apac mode, in memory, every even of bitmap represents the color value (4 bits p.p.) and every odd line the brightness. With textures in greyscales i mean that the textures have only one color. No two different colors in one texture.
AmstradExin 2 weeks ago
My 486sx couldn't run this well enough, and that upset me. Now someone has the same effect running on an Atari 8-bit. LOL
frigginjoe 2 months ago
fake ish
Kppot 2 months ago
Nice work on the textures!
du0lol 3 months ago
I'm an old C64 nut and I have to say this is well impressive. I'm not changing sides and if the sound is amazing then I guess I'll have to take your word for it but this makes me wish the C64 had a faster processor and more colours for sure; some 3D games were actually more like slide shows. Atari = cool.
OperationPhantom 3 months ago
can i haz DOOM?
zoookky 3 months ago
its wolfstien
TheLolman136 4 months ago
this 8-bit version of wolf3d looks better than wolf3d on snes :)
killkenny5000 4 months ago
If that really runs on an 8-bit atari, that is some goddamn brilliant programming. My hat is off to you sir. But no enemy sprites as yet, it appears. I'd like to read more about this but I don't speak Polish or whatever that site is in.
cygil1 4 months ago
The music is amazing, considering the Atari's sound capabilities ! The graphics too, of course ;)
samaelscorpse 5 months ago
This game was on Nick Arcade in 1984
HerecomestheCalavera 6 months ago
I do not think this is possible on an Atari 8-bit. Even with GTIA tricks, the CPU is too slow. I think this must be running on an emulator or so.
TheInformalstyle 6 months ago
@TheInformalstyle: It's absolutely working the very same way on a real machine, trust me I own one. :-)
jrmb242 6 months ago
@TheInformalstyle
Not really, this perfectly runs on a stock machine with 1.77 MHz CPU and 64 kBytes of RAM. The video here is recorded in an emulator but it runs at 100% speed. You can find some more videos that were recorded on a real hardware, see user w1k for these.
pseudografx 6 months ago
OMFG!!!! 8-BIT POWERS!!!
cederom 7 months ago
Wow! Thats just MAD!!!! Go Atari!
jbiddleston 7 months ago 6
Wow, now I wonder what the collecovision was capable of :)
y2k4ever1 7 months ago
What an efficient coder! Very impressive-too bad NRV wasn't working for Atari a few years back... this has great potential!
TimePilot2084 9 months ago
Incredible graphics quality. Interlaced?
Abrimaal 9 months ago
This is FREAKING AMAZING. I just had an orgasm watching this.
InertLoop 10 months ago
This looks pretty awesome.
StellarJetman 10 months ago
That military music sounds great.
philiptwood 1 year ago
This is AMAZING!
GREAT WORK!!
Hulsie 1 year ago
Better than PC :D
rafito8 1 year ago
Very nice work. Reminds me of all that potential the 800XL, 65XE and 130XE had that went to waste because of bad marketing strategy (on the part of Atari) and general ignorance (on the part of the public) back in the day. Easily superior to Apple and Commodore, but so under-used by the software developers of the day.
Those machines could have been the basis for an 8-Bit empire like Nintendo had, only bigger, because it would have included the home computer market.
Tragic.
MrBanjo 1 year ago
This is so far beyond all recognition of some guys that com from other 8 bit platforms.
Everything reminds of a real Wolf 3D. Including the perfect - tearingless - graphic rendering... good framerate... well... actually it is "that" perfect to have the "strafe" effect just as known from the real Wolf game. It degrades other 8 bit computers by a decades ;)
olynxmano 1 year ago
Comment removed
olynxmano 1 year ago
Oh, another question, did you dis-assemble the code from Alternate Reality - The City ? Or using an 65816 cpu ?
RichardCyberPunk 1 year ago
@RichardCyberPunk - no, this is not a code from AR, nor a 16-bit processor used :).
KazVideo 1 year ago
Very well done. What Atari 8 bit system is this made on ? Original 130XE (128K) , or 64K System. I see rasterlines, 4096 colors ? Nice, i see motion, humm, impossible, but done, nice, i hear music, unbelievable. Cheers! and greetings.
RichardCyberPunk 1 year ago
@RichardCyberPunk - it is working on stock 64KB computers. The author (NRV) declared that he still have 10KB free and program is not optimised. There are GTIA modes - 256 colors.
KazVideo 1 year ago
This has been flagged as spam show
Hi Kaz,
Like I said in other Projet-M video :
Further proof that the A8 was underused in the 80...
Congrats NRV...Keep up the good work !
Thanks for posting ;)
StaxX28 1 year ago 3
awesome!
marquis0r 1 year ago
What a blast! Really, I'm about to fall off my chair right now! What a great christmas gift :) Never thought this would work WITH opening doors and moving forwards and backwards. Now, C64 scene, what about cloning THAT? :P
hoques1432 1 year ago 9
@hoques1432 There is MOOD for the C64 in(?) progress! :)
1xWertzui 1 year ago
@1xWertzui Yes it is, but much slower and in lower resolution ;) And the incredible thing about this one here is that it runs so smooth and so colorfully.
hoques1432 1 year ago
@hoques1432 True.
But I love that all the old computer systems get their "nowadays style" first person shooter games!
1xWertzui 1 year ago
@hoques1432
Right now, Procect-M runs at double fps, and double hor. and vert. resolution, plus 16 times more colours ;)
Let's see what happens after things got optimised.
olynxmano 1 year ago
And not to forget. Project - M doesn't show TEARING , while MOOD is full of it.
olynxmano 1 year ago
@hoques1432 : the c64scene is glad eenough, that they are the rulers you are measuring yourself to, and in general doesnt care about puny ataris.
waskoma 6 months ago
@hoques1432 google Mood for c64. nuff said.
TheOldschool81 5 months ago
@TheOldschool81 I know mood, and I know it's a finished game. But seriously, it doesn't even come close to this in terms of graphics, sound and framerate.
hoques1432 5 months ago
mood doesn't have colour shading or the detail of this. This is also faster.
telemetry9 3 months ago
@hoques1432 Impossible. The C64 processor is too slow and it doesn't have GTIA modes like that. Atari 8 bit smokes the C64.....even today :)
AtariAndre42 2 months ago
@AtariAndre42 If you are going to compare systems you have to use what was around at the time, so 1200X
"Atari's Edsel"...
P5BDeluxeWiFi 2 months ago