Added: 2 years ago
From: christianmalazarte
Views: 20,246
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  • not all cap points need the same time to be capped

  • Watching those bots all shoot at the same point in spawn was oddly awesome.

  • You should have started off @ 0:54

  • Isn't it nice to see the capture icons on the HUD working properly? Those were the days.

  • insanely informative. thanks!

  • What up with that music???

  • Why is it that certain points cap slower or faster than others, i.e. The final point on Steel as compared to the final point on Well?

  • 3:16

    "I think that was TOO FAST to see anything..."

    *Obligatorily that's what she said joke here*

  • mm I got a question, I realice that every cp is diferent like the last point in Gravelpit and the last point in Egypt so plz can you find some info???

  • you rule!!

  • You missed 3, like others said.

    In SDK Hammer there are only 3 speeds for the cart which means the optimal speed is actually 3 people, not 4.

  • yeah didnt you see i posted a correction?

  • what if three people?

  • probably around 60% faster

  • Can u tell me what commands u use to make the bots do the same that u do ?

  • @MrK4rel bot_mimic [0/1]

  • Do this once again but with Scouts.

  • Comment removed

  • Most pl maps have this in the entities, so you can get absolutely correct numbers. Its a percentage of "startspeed".

    Goldrush for example has a startspeed of 90, and this is the logic for how many people are pushing it:

    OnCase01" "minecart_tracktrain,SetSpeedD­irAccel,0,0,-1"

    "OnCase02" "minecart_tracktrain,SetSpeedD­irAccel,0.55,0,-1"

    "OnCase03" "minecart_tracktrain,SetSpeedD­irAccel,0.77,0,-1"

    "OnCase04" "minecart_tracktrain,SetSpeedD­irAccel,1.0,0,-1"

  • very helpful thanks

  • Nice, I never even knew that there was a limit.

  • Wow, finally videos with tactics that are really useful for newbies, without that "Duh, shoot at the ground with Rocket and you will be...spawncamping!!!"

  • This is wrong. The cart reaches its full speed when 3 players are pushing it. Valve confirmed it, its on tf2 wiki

  • lol no offense, do your own tests and then come here and say if its still wrong :)

  • It is a valid statement, you didn't test 3 players. You only tested 1, 2, 4, 5, 6, and 8. So you could be missing an important point of data.

  • it is kinda odd how he missed out both 3 and 7 players x.x

  • lol i will have to retest it..

  • k the video will be up today, you wer right the limit is 3 players. credit given, ty :)

  • These limits are set by a mapper.

  • what is the music?

  • nice intro. after effects ftw :D

  • OK, this is awesome. Makes me look like a hillbilly with a calculator. This is real science here! The Engy would be proud!

  • Science? LMAO.

  • wow awesome BGM what is BGM name?

  • I love your videos! BTW, awesome soundtrack!

  • lol I can see why Valve didn't want a speeding cart

  • another great video! really want to see more! :)

    keep up the great work

  • OMG ! why dont u test Cap Point Speed on cp_gravelpit ?

    On gravelpit it tooks way longer then on dustbowl...

    IMHO it would be much recognizable

  • yeah i have a new video that will be available with new tests on gravelpit that also include scout tests :)

  • Great video as aways.

  • Great work man - keep those videos coming!

  • Wow, what music is that. It's great.

  • user: Hasouni

    he has a channel in youtube but youtube wont let me post the link here

  • Ah, thanks very much man :) Found it. Looks like it's Beats #81 and #83 - "Summer Type Beat"

  • Does this apply to all control points? I'm pretty sure slow ones like gravel pit do have a limit on players stacking, like the cart.

  • i didn't test other points. maybe i will some other time. the thing is its so marginal that you wont notice it unless you go in and look at each individual frame

  • yeah the new test video is on gravelpit and it includes scouts :)

  • First :P

    Also thanks, I actually wondered about this.

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