Added: 1 year ago
From: Asephei
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  • Great tutorial. little fast but easy to follow (besides the constant pausing)

  • Great tutorial, but you speak a little fast for me, you left me in smoke.

  • I tried to follow your turtorial step by step but my particles keep ignoring the fact that I have set up a colide with the surface they just fall through it. Is there anything else I need to set up to get that feature done ? Any help would be great!!

  • @Schlaflicht The first thing I'd do is make sure you made the proper selections and in the correct order: Select the particle object first (not the emitter, make sure to select the "particle1", it's a transform node), then select the transform node of a geometry object, such as "pPlane1". Now all you do is go under the Particles menu > Make Collide. Default settings are fine. Your particles should register a collision with the object and bounce back when they do.

  • Noted/Copied pasted into Notepad

    Thank you for your direction

    And for taking the time :]

    I Will look up the Expressions/Set Driven Key etc in Maya Help and take it from there.

    Awesomeness

  • @MrTheedarkhorse The Maya help file is always a good place to start, and in a lot of places it's relatively user friendly. There's so much in there, along with plenty of little tricks (too numerable to showcase here) and rarely-used, almost unknown features. Maya requires a significant amount of dedication to learn on an advanced level, and it's too big to "know it all", but the software is very capable at what it does so explore and have a good time!

  • Nevermind, figured it out. Dude this is an AMAZING tutorial !!! just what i needed for my final project :D !!!! thnks alot !! keep em coming !!. P.D. you talk really fast ehehe, I had to watch the tutorial like10 times to get everything. Thanks again dude !!

  • why am I missing the render attributes tab ??? Im on Maya 2011 as well

  • :] Thanks for the reply. I subscribed and saw your 3dbuzz.movies. Ive been going there since they started. (they sent out free cd tutorials back then) You seem good enough to teach there now.

    I would love to see a tutorial on how to set up animations (not sure what the term is) using sliders. Like you do with the robots legs in 'When mechs attack' And the Spaceships' landing gear (that you cut out of your final short)

    Your not obligated of course :] Thanks again

  • @MrTheedarkhorse Well for creating those extra attribute sliders you first use the menu item "Modify > Add Attribute" option. Then you choose a "Data Type" such as string (text), integer (basically a "whole number"), float (a number with a decimal, though technically a float number can have the decimal location change or "float"), boolean (an option that is either on or off, "1" or "0"), etc. You name that attribute, give it a value and range, then you add it to your current selection.

  • @MrTheedarkhorse Next you decide how this new attribute will be controlled. Maya has a lot of options for this but I'll mention just a few ways. You might use the Connection Editor to have the attribute control something directly, such as TranslateY of a sphere. Another option is to use a "reactive animation" technique by going to "Animate > Set Driven Key > Set". Set Driven Key lets you have one attribute (such as your new attribute) drive another based on an editable curve.

  • @MrTheedarkhorse Another method is to have the attribute controlled with an expression, which has the potential to get complex since Maya is a 3D environment that can be stripped down to the core and nearly completely customized. For the dropship's landing gear I used Set Driven Key to move Clusters that were affecting some polygon vertices. Clusters can be weighted so there's a lot you can do with them, you can even paint their weights with the "Edit Deformers > Paint Cluster Weights Tool".

  • Like the NOTES HERE nod to maya :]

  • concisely and efficiently tutored

    THANKYOU

  • @MrTheedarkhorse Great, I'm thankful it was helpful! By the way, I like to use proper Maya nomenclature in my videos to avoid confusion; it's consistent with the help file and all.

  • nice.

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