Added: 4 years ago
From: MrWhitman
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  • What happened the deah here you get to Xenon but forgot to bring the Star Generator Cartridge with you?

  • @MindstormXL That's not a death. That's just a comment you get at the end of the game, it doesn't end the game so it's not counted as a death.

  • 7:56 -- Notice there's no driver in the escape pod.

  • we hate to tell you this but your dead again at these rate you'll never see the end of the game

  • Do you die if you get caught between the Macromat field thingies when they spark?

  • I think you forgot the one where you're on Kerona and the meteor crushes you.

  • KABOOM and the ship is gone.

    ...With you in it.

  • I can't believe that there is a typo at 0:09 .

  • There's also another typo at 7:31

  • And another one at 8:31 .

  • you missed the one at 5:00

  • What's so unbelievable about that? There is a lot of text in this game, after all. It's not very surprising that there are a few typos in some of the less common death messages. At least there are no typos on the first screen (like in Double Dragon III).

  • This game looks frustrating if you die for anything and the creators tease you everytime like that =\

  • It's fun to figure out the puzzles when there is a bit of a challenge. These games rarely have time-limited or reaction-based puzzles (although there are a few exceptions) so you can try out different solutions at your own pace. If you save your game often, dying isn't really a problem. And most of the time, the deadly choices are obvious. The point of these videos is to look at the humorous death sequences that are characteristic of Space Quest games.

  • I understand about the puzzles, i just find unfair that is so easy to die even for the smallest error, and when you die looks almost like the programmers laugh at you when as maybe you sayd too, "Isn't really your fault" because you have just tryed to do that scene for the first time.

  • The game is supposed to be a comedy. Roger Wilco is supposed to be a bumbling moron who accidentally saves the universe again and again despite his own ineptitude. When he dies, the programmers aren't laughing at you, they're laughing at Roger Wilco for dying yet again. Don't take the game so seriously!

  • This explains all then, yeah i'm probably too much an hardcore gamer to may have understand it by my own ^^;

  • "Pardon me for terminating you." LOL

  • >utilitarian-looking door

    What the fuck does utilitarianism have to do with doors?

  • KABOOM! XDXDXDXD

  • Hah. Priceless. You're floating along at the end, then your planet is vaporized. It's like they gave you a pat on the back, followed by a boot to the 'nads.

  • Ha,ha, this game is so funny, it keeps reminding you are an imbecile when you screw up, Monty Python humor right there.

    Wouldn't mind seeing deaths in today's adventure games as long as they bring you back right before you died, no need to save and load constantly.

  • I love how the Grim Reaper has the whole planet in his grasp.

  • I dunno why, but it completely cracks me up in the death where, if you miss your ride evacuating the mothership and you've got plenty of time left before it blows, the game just decides to actually be somewhat merciful to you and blows you up right then and there. >XD

  • @0:12 My just carbon what?

  • LOL, carbon was all that remained of Roger!

  • I get it. You're making fun of the poor spelling.

  • Comment removed

  • What about the death message when that large guy picks you up and throws you?

  • I have no idea what you're talking about. I never ran into that death. How do you trigger it?

  • It's in the video, silly. It's the one at 4:38.

  • Ah, I'm embarassed. It's the same message as if you miss with the grenade so they are bunched into one.

  • Spelling mistake at :12!

  • Ah yeah I noticed that! It says "your" when it should say "you're" lol :P

    Lol the robot is so rude when he says "outta my way" haha

  • 8:22 you can see your ride leaving the ship. Its a nice touch

  • I find thes death scenes scary and disturbing...

  • That was one of the hallmarks (and criticisms) of the Sierra Adventure games- they pulled no punches when it came to your character dying. And they could die very easily.

    I miss the glory days of the Adventure genre. Sierra, LucasArts/Lucasfilm Games, where have you gone?

  • sadly gone...

    i dont understand why allmost all companys dont make point and click games anymore...

    exept telltale :P

  • What about Infocom?

  • I love the "KABOOM" in huge letters...

  • The final game over scene was the best!

    Heh, thanks for the memories.

  • lol that rogers own planet got destroyed must be the best bad ending

    after all the hard work you fotgot 1 thing XD

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