I discovered your fantastic program today and i justed wanted to thank you. i think i will do a longtime evolution on an old pc i dont use anymore and run it 24/7 xD
If you should happen to evolve anything interesting, feel free to send me the corresponding .evolution and .creature files (I can explain in a PM how to find those) and I might record and post of video of it.
Wauw, that is so cool, It seems almost as though there is a spine evolving piece by piece, like how evolution really went with worms! that would be awesome!
Wait... You didn't design this one yourself? The Virtual Natural Selection actually created that? Man... I've been missing out on programing. That's amazing.
Thanks for your reply, even thought I am not new to patience or the time workings of evolution, I felt really reassured by your comment about the first generation, thank you.
I say the original video of Dr. Sims when I was a kid and changed my life, I saw science, technology, intelligence, all those things in one cool computer program that mimics the effort of a living creature just to live... it was beautifull and simple, like evolution itself.
I had a creature doing farly well on gen 120 it had a little body and a spring and I jumped really far, then I made it need to stay on the ground and reach really high, all of the sudden the springs break and they stop moving? What the heck?
@Hiok1998 There is a mechanism built into the program to prevent a certain type of "cheating". Before this mechanism was added, it used to be that creatures would sometimes find ways to move really fast by deliberately breaking joints in their bodies to produce "free" energy from the recoil. To prevent it, any time a joint breaks, for any reason, the creature is killed. It might be that your creatures are just very breakable and are being killed. It should pass with time.
One of the first things I'll work on once I (some day) get back to this project is a one-on-one game where you can evolve something like wrestlers - two opponents on an elevated platform, first one to hit the ground loses :)
oh, another option you can add is like ( in the creature creating widow) you could add the percent of chance that the creature will have a liking to attack or being neutral or something. that would be cool if you had lots of them on the same screen.
Sorry for my slow reply. If you like, email me at "creatures" at "stellaralchemy" dot "com" and I'll share the multi-creature version, unless I've already done this - I do tend to have a *terrible* memory :(
It started as the end-over-end worm. I think maybe I evolved it for height and then switched to the bumpy terrain again after a while, but I'm not sure.
If I recall correctly, this one evolved from the end-over-end worm, but I changed the environment and/or the fitness function a few times in the intervening generations. I don't remember what the changes were though.
hahaha incredible. And its in nature to, theres a lot of little microbes and viruses, tapeworms that all use similar mobility tactics
BWCmike 2 weeks ago
What song is this?
ArePenguinsAwesome2 2 months ago
Just Subbed :)
WartrioBob 3 months ago
Would be nice to have something like this in Python
khamenya 5 months ago
The first seconds it was balancing on its end, then it behaves like a bad version of end over end-worm
8Kazuja8 5 months ago
mickey mouse
manrayer88 7 months ago 6
@manrayer88 LOL :) I thought the "face" looked vaguely familiar
kjlg74 7 months ago
I discovered your fantastic program today and i justed wanted to thank you. i think i will do a longtime evolution on an old pc i dont use anymore and run it 24/7 xD
FoxrainFuture 7 months ago
@FoxrainFuture Thanks :)
If you should happen to evolve anything interesting, feel free to send me the corresponding .evolution and .creature files (I can explain in a PM how to find those) and I might record and post of video of it.
kjlg74 7 months ago
Wauw, that is so cool, It seems almost as though there is a spine evolving piece by piece, like how evolution really went with worms! that would be awesome!
ImaginaryMdA 7 months ago
@ImaginaryMdA Thanks :)
kjlg74 7 months ago
Alien orgy
ninjamunkey209 9 months ago
I half-expected them to tangle together and create one giant octopus creature...
CleverCactus 9 months ago
Wait... You didn't design this one yourself? The Virtual Natural Selection actually created that? Man... I've been missing out on programing. That's amazing.
SagaWrath 11 months ago
Thanks for your reply, even thought I am not new to patience or the time workings of evolution, I felt really reassured by your comment about the first generation, thank you.
I say the original video of Dr. Sims when I was a kid and changed my life, I saw science, technology, intelligence, all those things in one cool computer program that mimics the effort of a living creature just to live... it was beautifull and simple, like evolution itself.
Thank you again.
truvak 1 year ago
this is great! can you tell me the name of the software? please.
Thanks.
truvak 1 year ago
@truvak 3dvce. Don't be surprised if your first creatures seem completely different. That's just the first generation.
crazyjak56 1 year ago
Crap that's cool!
SnowWalkerOne 1 year ago
@SnowWalkerOne Thanks! If you like that one, you should see its ancestors :) watch?v=l-qOBi2tAnI
kjlg74 1 year ago
I had a creature doing farly well on gen 120 it had a little body and a spring and I jumped really far, then I made it need to stay on the ground and reach really high, all of the sudden the springs break and they stop moving? What the heck?
Hiok1998 1 year ago
@Hiok1998 There is a mechanism built into the program to prevent a certain type of "cheating". Before this mechanism was added, it used to be that creatures would sometimes find ways to move really fast by deliberately breaking joints in their bodies to produce "free" energy from the recoil. To prevent it, any time a joint breaks, for any reason, the creature is killed. It might be that your creatures are just very breakable and are being killed. It should pass with time.
kjlg74 1 year ago
Perfect music for this
tostrong4you 1 year ago
@tostrong4you Thanks! I thought it fit well :)
kjlg74 1 year ago
looks like its danceing with the end of its body.
yzof2 1 year ago
It would be cool for it to have enemies and "food" for goals
tostrong4you 2 years ago
One of the first things I'll work on once I (some day) get back to this project is a one-on-one game where you can evolve something like wrestlers - two opponents on an elevated platform, first one to hit the ground loses :)
kjlg74 2 years ago
@kjlg74 I'm DAMN excited for that. DAMN EXCITED.
Fidellio13 1 year ago
@Fidellio13 Me too! I hope it will be as much fun as I imagine :)
kjlg74 1 year ago
oh, another option you can add is like ( in the creature creating widow) you could add the percent of chance that the creature will have a liking to attack or being neutral or something. that would be cool if you had lots of them on the same screen.
BeyCuber 2 years ago
I agree. Eventually, if I can get back to this project at some point, there are a lot of good ideas like that waiting to be implemented.
kjlg74 2 years ago
@kjlg74 do you think that i could work on it to? if i learned how to code.
BeyCuber 2 years ago
In principle, yes. In reality, I likely won't make the source code available until after I've made substantial improvements.
I appreciate you asking, though :)
kjlg74 2 years ago
@kjlg74 oh, ok.
BeyCuber 2 years ago
Looks like a dancer.
Yumminess0 2 years ago
This one is awesome.
Noctokage 2 years ago
Thanks :)
kjlg74 2 years ago
Sorry for my slow reply. If you like, email me at "creatures" at "stellaralchemy" dot "com" and I'll share the multi-creature version, unless I've already done this - I do tend to have a *terrible* memory :(
kjlg74 2 years ago
Nevermind - i see you've already contacted me before ;)
Curse my awful memory!
kjlg74 2 years ago
He has a different version to everyone else (Being the creator -.-)
treacle109 2 years ago
Is this evolved by first using the stretch fitness then movement over bumpy?
fractal420 2 years ago
I can't remember anymore :)
It started as the end-over-end worm. I think maybe I evolved it for height and then switched to the bumpy terrain again after a while, but I'm not sure.
kjlg74 2 years ago
the end over end worm does better than these one do .
rooski8 2 years ago
Definitely true.
If I recall correctly, this one evolved from the end-over-end worm, but I changed the environment and/or the fitness function a few times in the intervening generations. I don't remember what the changes were though.
kjlg74 2 years ago
They are very good at dancing XD
TheReasonWhyGuy 2 years ago
I love it when the one worm spins around while balanced on a single block briefly :)
@0:31
kjlg74 2 years ago