Added: 2 years ago
From: taplonaplo
Views: 3,653
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (30)

Sign In or Sign Up now to post a comment!
  • I have another question ( i hope you don't mind) but were did you get the blue plastic thing around the building at the very beginning?

  • @hobigobi23

    i'd guess props/ building but if you can open the map you should be able to find it as it must be loaded

  • @taplonaplo

    well i already had found them, but mine are grey...

  • @hobigobi23

    just change the material it uses. It's the same mesh

  • @taplonaplo

    Thanks, i found out how to do that :D

  • could you please tell me how to save a custom map made in the inrealED as a ME1 file, please help

  • @hobigobi23

    When saving the map, by default the file extension is .umap, but you can change it to all files, then simply put the .me1 to the end. But i think it's also fine if you save it as .umap and later just manually rewrite the .umap with .me1.

  • ok tyvm,

    i gonna try it out now

  • Yes, just renaming it will work.

    I'm not the best mapper, and i'm new to UNREAL TOURNAMENT 3 Mapping, but i mapped for the Source Engine,anyway, UT3 is way more complicated, but it's way more better.

    @ Taplonaplo, i could need your help, where are that freaking Textures?

    I only found some ground textures in ea Games/Mirror's edge/tdGame/Materials and then in the Rooftops-file, there are some textures i know and i can use.

    Help? :D

  • @SourceTutorial Depends on the type of enviroment. For buildings load up on of the packages in the building folders and it will also open all the packages that contain textures used by the models in the package. For indoor textures load in one of the packages in the Interiors folder.

  • Which freaking folder?

    I only go to tdGame/Materials and select the rooftops file.

  • @SourceTutorial

    %ME install directory%/tdgame/cookedpc

  • i've never seen a "Interoirs" folder, but thanks, i'm looking for it now.

  • wow rily long!

  • Meh, good level, but the waypoints are all OVER the place.

  • Very nice.. bu need better

    for happy : ]

  • Ez komoly! Jó hosszú pálya, sok pontot kell benne megtalálni :D.

  • a másik videot nézd meg, jol meg lett csonkitva az útvonal, viszont nem olyan csiga lassu legalább...

  • nice map im working on freeroam map from main menu im making the big one like the real one now i have made like 8%

  • Ooh! I love free-roam stuff. When you're done, PLEASE let me know! (If possible, send it to me when finished! Or put it on some site, THEN lemme know XD)

    ~~InvisiKidJax~~

  • Very cool! 5*

  • Wow, great level construction! I hope DICE will learn their mistakes, and ME2 will have levels like this.

  • that's going to be tough. Long level. Great work though, it's awesome to see someone using the editor. I look forward to failing at this.

  • Any download links?

  • it's still work in progress

  • Well, it looks great the way it is O_O. Can't wait to play it.

  • btw at 1:10 you dont have to roll...

  • WHOA AWESOME!!!

  • nice map, needs cleaning up, but i like it

  • Could you give concrete examples?

    Rightnow i'm more or less happy ith the scaffolding part and the bottom floor, the middle floor seems overcrowded, and the top is unfinished. Where do you think changes shouold be made?

  • its hard to say without playing it as i dont know any of the alternative routes, but as was mentioned on the forums, less turning around, wich i can imagine is hard to avoid, maybe you could make a video just showing the whole area without going through checkpoints, to get a feel for the areas, it does look slightly cluttered at the mo, would benefit from some spacing out

  • With eliminating 0:17 - 0:32 and the checkpoint at 1:05, the gameplay is slightly smoother.

    The middle floor will require overhaul, and the bottom floor needs a better level transition to the middle one.

    The reason why the turnarounds didn't bother me was that i always used sidesteps, so 90˘ turns were practical (there are plenty of them in dice maps too), but i agree that too sharp turns are bad, so i'll try to change that.

  • Reffer to on mirrors edge forums for the discussion of this map, along with released usermade maps

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more