For PCF and PCSS i´m using dithering and it looks good. However things can be much more smooth if you render your shadows to an off-screen buffer and then apply them a bilateral blur filter. That way the sampling artifacts disappear almost completely.
Man you're a genius! This test is awesome! I'm trying to learn to program with OpenGL and your works are really inspiring for me! Keep up with great works! Thanks a lot!
Try PCSS
MrOMGWTFxCorp 3 weeks ago
How did you calculate the inverse tangent space matrix for normal mapping? I can't figure out for the life of me how to do it.
avielMenter 9 months ago
cant wait to see your finished game engine it looks awesome
sumofsumstuff 9 months ago
Really good work :-D
GCGGAMES 9 months ago
very nice work! do u know some source where i can learn to load doom 3 models? they are md5 format, arent they?
manyalforever 1 year ago
@manyalforever I have updated the video detail, you can now find a link with the source code used for this video.
ocmpadm0 1 year ago
Excellent work!
TheHJman 1 year ago
where'd you get the doom 3 models?
superkellerman8D 1 year ago
@superkellerman8D From the game, they are in clear text.
ocmpadm0 1 year ago
looks good!
triggerHLM 1 year ago
Comment removed
eilif9 1 year ago
Looks cool. But I don't really see much softness in the shadow.. I can't really see the penumbra of the shadow ..
94thts 1 year ago
yaya man!!! looking awesome
sharavsambuu 1 year ago
dude this is really good
captainclayman 2 years ago
Very very nice!
For PCF and PCSS i´m using dithering and it looks good. However things can be much more smooth if you render your shadows to an off-screen buffer and then apply them a bilateral blur filter. That way the sampling artifacts disappear almost completely.
keep up the good work!
arkano22 2 years ago
I really don't like the results of that screen-space shadow blur.
Shadows tend to spill from behind over things that are fully lit. It looks "photoshopped" if you get my drift.
It would have to be a very faint screen space blur, but I guess that doesn't help take away the sampling artifacts.
MadsterV 2 years ago
Man you're a genius! This test is awesome! I'm trying to learn to program with OpenGL and your works are really inspiring for me! Keep up with great works! Thanks a lot!
Novecento 2 years ago
Wow!!!!! Awesome!!!
relsoft 3 years ago
Thanks :D ! It's very encouraging!
ocmpadm0 3 years ago