If you're planning to go with an MMORPG model like WoW (i.e. single server hosting hundreds of users), the answer would be none as you would have to write the new network integration yourself.
If you're planning to go with an MMORPG model like Kart Rider except that a game session ends when the host quits or is disconnected, then it buys plenty. It doesn't discount the fact that you'll still need to build a separate network layer to handshake with the main MMORPG server.
TGB may be the way to go but be aware of its limitations. It uses a client server model but the server is a full scale client process running in server mode. In terms of scalability, this is NOT the way to go if you're thinking of MMORPGs along the lines of WoW.
You can add the functionality manually in C++ but you'll need source code (i.e. professional license) and lose the power of TGB's built-in networking.
Take a look at Unity 3D instead. You'll have to do some work to get 2D going.
This looks really great.. I'm trying to get into this myself.. It's a bit overwhelming when you have no background in game dev, but from what I hear this is a really good place to start? This platformer demo looks great, If I can do something similar with my own art/theme/storyline... I'd be a very happy dude.
Absolutely. I'd start with their ninja platformer demo. Then, I'd start slapping on different artwork and refining the gameplay.
Don't worry if the first game doesn't play exactly right. It's all about getting to understand the game engine (all engines have their strengths and limitations).
Wow... I have all the kit.... Now I just need to learn to do stuff like this :) You have inspired me to keep going after frustrated hours of not getting anywhere with crappy projects because I am a beginner. I thank you sir
looks like something youd play on disney channel.
Ghosty671 3 weeks ago
i use gamesalad. it is pretty awesome but i have not tried tgb
partyrobot1 10 months ago
wow nice!
NamishuHatake 1 year ago
If you're planning to go with an MMORPG model like WoW (i.e. single server hosting hundreds of users), the answer would be none as you would have to write the new network integration yourself.
If you're planning to go with an MMORPG model like Kart Rider except that a game session ends when the host quits or is disconnected, then it buys plenty. It doesn't discount the fact that you'll still need to build a separate network layer to handshake with the main MMORPG server.
blowup720 2 years ago
TGB may be the way to go but be aware of its limitations. It uses a client server model but the server is a full scale client process running in server mode. In terms of scalability, this is NOT the way to go if you're thinking of MMORPGs along the lines of WoW.
You can add the functionality manually in C++ but you'll need source code (i.e. professional license) and lose the power of TGB's built-in networking.
Take a look at Unity 3D instead. You'll have to do some work to get 2D going.
blowup720 2 years ago
This looks really great.. I'm trying to get into this myself.. It's a bit overwhelming when you have no background in game dev, but from what I hear this is a really good place to start? This platformer demo looks great, If I can do something similar with my own art/theme/storyline... I'd be a very happy dude.
Appleye 2 years ago
Absolutely. I'd start with their ninja platformer demo. Then, I'd start slapping on different artwork and refining the gameplay.
Don't worry if the first game doesn't play exactly right. It's all about getting to understand the game engine (all engines have their strengths and limitations).
blowup720 2 years ago
Thanks man! I think I'm gonna try this out asap.
Appleye 2 years ago
Yes - For 2D games, TGB (and its successor Torque 2D) is the best in its class in the sense that it incorporates all the engine feaures you'd expect.
blowup720 2 years ago
Wow... I have all the kit.... Now I just need to learn to do stuff like this :) You have inspired me to keep going after frustrated hours of not getting anywhere with crappy projects because I am a beginner. I thank you sir
StapledPuppet 3 years ago
You're welcome. One fair warning - you'll need to sign up for the Torque Developer Network (TDN) as the demo documentation is... mmm... incomplete.
Let me know if I can be of assistance!
blowup720 3 years ago
Thanks.
StapledPuppet 2 years ago