Added: 2 years ago
From: webnations
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  • это просто НЕЧЕЛОВЕЧЕСКАЯ реакция, уж насколько я был задрот этой игры, причем я играл в пиратскую версию где была всего одна жизнь, но ТАК я никогда не умел играть! Он ведь её и стреляе ти двигается под музыку!

  • @RedpaX Я ненавидел пиратскую версию с 1 жизнью , она мне всю психику испортила в далёком детстве !!!

  • @slavka110 у меня ещё и баллтодс был с 1 жизнью вот где я реально психику подпортил.

  • gj[j;t vyjujt ghj[j;bkjcm yf pfvtlktybb 'vekznjhf^ b,j nfr ythtfkmy jghqjnb!!!! (rus)

  • GOD!!!

  • I was like. Holy fucking. jdkdhaaksjdhakjhda

    I think I had a heart attack.

    BEST VIDEO ON YOUTUBE

  • haha fuck that, this game was so fucking hard, I got stuck at minute 11:00 in that room with block that disapear and apear, and those blocks with arrows that go up and down of left right, filled with death spikes. I could never pass that freaking room! And I remember I tried and tried and nothing. I could never save Dead eye duck from his brain wash lol.

  • what the fuck happened at the red planet boss fight? O_0

  • Such an incredible amount of skill. i really don't even know what to say haha

  • @RileyShred4ev especially on the green planet when he was jumping up the tree. i was like "WTF? a bunny on adrealine

  • An NES controller wouldn't be able to hande this. The B button would break hhalfway through the Ice Planet boss fight.

  • Great game :) But once again the text at the ending could use some work, like so many NES games...

  • LOL @ 06:35 to 06:50

    this program play for sure the game no one human can beat the game as this

  • my favorite game, ever!

  • one of the hardest games on the NES

  • LSD advertising

  • tas my ass. there are things happening which you could never do on a console. speed runs should be about skill, not about how much you can tweak a game.

  • @raiseer You obviously don't know what TOOL-ASSISTED speedruns are "about".

    'Normal' speedruns are about pushing the player to his limit. Tool-assisted speedruns are about pushing the GAME to its limit. Hence doing stuff like planning the game out, playing it one frame at a time, looking for that optimization that'll save you one frame, tens if not hundreds of thousands (over 55,000 in this run) of rerecords to get it just right, etc...

  • @Clefaria ah ok. i always thought tool-assisted was limited to replaying scenes over and over again (by "rewinding"), cutting the pieces together where you made your best times and stuff. kind of "what would be possible by playing it infinite times and taking the ultimately best shot of these infinite attempts" (but shortened by replay and recut). seems I was wrong about that.

  • @raiseer Yeah, there are enough that think that that it makes us look bad. Also, Lots of things possible in TASes are possible in real time. Sonic speedruns vs. TAS for S1 and S2 are actually remarkably close, for example.

  • Konami: Reusing graphics, music, and sound effects since 1992!

  • Part at 11:25 was amazing, never seen anyone destroy so many obstacles.

  • I had this game, used to record the show, had the entire line of toys and the comic, I was a total mark for Bucky O'Hare

  • I agree. The music in this one is fantastic. I remember playing this game as a kid. A question for anyone in the know, what did the death around 6:45 do? Did he skip a cutscene or something?

  • I found the answer to my own question. The author's comments in the link to the right have the info. The deaths let him skip multiple levels. Also the music in the last leve around 20:00 is simply amazing.

  • Holy GOD this guy is good. I love the music in this game. Really good adaptation of the show. Only wish the show lasted more than 1 season. Fuckin' stations. Don't know Good from ungodly awful.

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