Nop. Everything is calculated. The only input is some simple variables and some hard stripped vector paths. On average a texture is 512x512 with 11 channels (emission,diffuse,specular,height,normal etc.) and takes about 80 byte before compression. Same with the meshes.
have to say this is incredible, 63kb of pure gold
xXMikeScottXx 2 years ago
no stored meshes? really?
hooverphonique 2 years ago
Nop. Everything is calculated. The only input is some simple variables and some hard stripped vector paths. On average a texture is 512x512 with 11 channels (emission,diffuse,specular,height,normal etc.) and takes about 80 byte before compression. Same with the meshes.
CrypticAprx 2 years ago
awesome!
hakushi81 2 years ago