Added: 2 years ago
From: CrypticAprx
Views: 3,723
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  • have to say this is incredible, 63kb of pure gold

  • no stored meshes? really?

  • Nop. Everything is calculated. The only input is some simple variables and some hard stripped vector paths. On average a texture is 512x512 with 11 channels (emission,diffuse,specular,hei­ght,normal etc.) and takes about 80 byte before compression. Same with the meshes.

  • awesome!

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