Added: 2 months ago
From: Thanos828
Views: 566
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  • Dead ringer is the best.

  • I always mange to doge almost everyone with out being notice even with a a lot of cross fire with soldiers and heavys. The spy-cicle makes it even better if there are pyros.

  • I've been playing this map for years, and I can say that this is the most retarded map ever created. The small hallways make it really hard to get behind your enemies, especially when there are 2 heavies of each team killing eachother. cp_well is a nice map, In my opinion.

  • @MethshockFilms

    Yeah cp_well is really good for spies but there are a ton of little nuances in this map (like for example, in that room that I drop from all the time to get to the ammo pack and health like in 1:35, you can jump to the raised part and get closer to the enemy spawn, also most classes except for sniper do not travel on that route) that make it kind of hard to predict where a spy is going.

    And learning to evade enemy fire while cloaked is one of the hardest things to do as spy

  • Not bad although their team had zero spychecking and no awareness about clipping into spies. That's the only area of improvement I can see really - you need to try to avoid bumping into people a lot more, you can only get away with that when you're using DR and even then it's dodgy.

  • @LeMechung

    Yeah there's a lot more to think about when the other team is competent or paranoid. This is kinda just basics I guess.

    And I've been messing around with Enforcer + Dead Ringer lately, so my evasion is kinda off as opposed to when I'm playing with the Invis Watch.

  • Wow that was amazing, I guess now I know how spies always seem to best me and my team. You look really pro to, especially since you didn't use dead ringer. (Not saying it's bad or anything)

    I'm also surprised at the fact that you almost never got attacked when uncloaking behind the enemy team like in 3:00. I feel like if I did that I would've got busted and killed.

  • @maxko999

    In general you should always check for signs of the enemy team approaching behind you before acting. Often times I can tell how long it will take the team to reach my location by the average respawn time on the server coupled with how close they are to winning the round - that's something I don't actually cover in the video.

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