My implementation is capable of scaling to 1920x1080 pixels with a cell size of 1px, but you need a very very fast computer to run it with 25 generations per second. :) On a T7100 CPU I get around 11 generations per second on a 1680x1050 world. :)
That depends on the size of the cells. ;) And since you need 2 generations to calculate the differences between the generations you have 4 million cells. Also, memory usage is not the bottleneck, my paint algorithm is very CPU intensive and that's causing trouble with large worlds.
Wait, your graphics output algorithm is so intensive that you can't output 1920*1080? What? That sounds really, really weird. Something must be wrong. Try rewriting your graphics code...
The game of life... I've always been fascinated by it. That's a neat program you've got there. 4/5.
Dan14159 3 years ago
yes, akamsteeg, what about better video? it would be very appreciated
Sergiuss555 3 years ago
I wish someone would make a full 1080p res version of the game of life, 25 generations a second, one pixel per cell...
Would be pretty.
teabagtime 4 years ago 3
My implementation is capable of scaling to 1920x1080 pixels with a cell size of 1px, but you need a very very fast computer to run it with 25 generations per second. :) On a T7100 CPU I get around 11 generations per second on a 1680x1050 world. :)
akamsteeg 4 years ago
Ooooooh, I'd say you should make a video of that, but with youtube quality it's rather pointless.
I'd download your app if I wasn't using satan's soul destroyer (a mac)!
teabagtime 4 years ago 2
Well, if you use time-saving techniques, 1080p would be really easy with a modern computer. 1080p is just 2 million cells.
Ran4444 3 years ago
That depends on the size of the cells. ;) And since you need 2 generations to calculate the differences between the generations you have 4 million cells. Also, memory usage is not the bottleneck, my paint algorithm is very CPU intensive and that's causing trouble with large worlds.
akamsteeg 3 years ago
Wait, your graphics output algorithm is so intensive that you can't output 1920*1080? What? That sounds really, really weird. Something must be wrong. Try rewriting your graphics code...
Ran4444 3 years ago
@Ran4444 what? he said: "My implementation is capable of scaling to 1920x1080 pixels with a cell size "
G3org3Master 1 year ago