Added: 2 years ago
From: Screenwriter805
Views: 6,760
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (14)

Sign In or Sign Up now to post a comment!
  • this is just awesome tutorial

  • Two questions: what if my character's head and body are attached one mesh? do i Absolutely hve to cut off the head and make a clone of it???

    2) what about chin movement for when the character tlks?? i doubt zbrush would be good for that. or would it??? would i have to use a bone or somethng to get the chin to move up and down as the character tlks??? if so wuld that affect my morph targets???

  • Awesome tutorial man...for some reason when I import my head back into max and apply the expression heads to my original base head and use the morpher slider my base mesh explodes!!!! Any help with that???

  • @JonShawVids try importing the base mesh from Zbrush rather than using the original MAX generated one.. hope that helps :)

  • @Screenwriter805 Thanks man. I tried that after i posted this comment and it worked. Wish I would have tried that before I posted haha

  • @JonShawVids make sure that you didn"t add any vertecies on the morph targets.did you try to to reset the Xforms on all the models?

  • This makes morph targets look so much easier :D Might have to give it a go! Thanks

  • what settings did you use to export in 3ds max because when i try to use an imported obj as a morph it makes my original model move out of place.

  • genreally, you want to reset the Xform before you export to MAX

  • Thanks a million for this. It was very useful.

  • Really good.

  • very nice tutorial, great work

  • thanxx :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more