This is no spike :D Instant ftw. We create a better build! sandshards instead of intervention and holy might instead of mystic regeneration! Caller have Wastrels Collapse!
U will need 4 for a perfect spike! Ench up + Mystic Sanstorm (with 4 dervs) = 900 dmg in this area!
Yoshu, this build does not help much. The JQ guards have interrupts so you get quite a lot of damage from Power Spike if so, the build would need skills with lower energy cost, and of course, the best used skill is Sandshards since the mobs don't get out of the way. Secondly, if you stay in the mine for 1 minute under the guards' fire I don't guarantee you will survive, and DramaMC, he had a wand :P the build doesn't require to attack, so why not put a wand ^_^
great build but you could use more dmg dealing enchants like heart of holy flame, aura of thorns and sand shards to actually kill your target with heavy degen right after the explosion takes place ot put extra pressure on 'em but great build this is amazing.
WTF this is way better than necro bombing this build recharges really quickly and it can b used twice or more under a minute and you dont have to die! meanwhile necros have to kill themselves.
true, good point, however the Necro bombers were in JQ (and FA?)... so it didn't matter if you died or not since you respawn so quick... and the damage is continued after the "blast" happened.
This build won't work in HA or GvG cause u take 4 seconds AFTER the shadow step to cast enchantments and then another 2 seconds for the big damage skills. In 8v8 combat, the infuser will be all over this. I've seen a variation where they cast enchants BEFORE shadowstep and mystic twister + another enchant for damage in TA. It worked decent but our monk brought PS and they had no chance lol
Come to think of it a barrage ranger with weapon spells might work well to finish off the foes. It would be ranged too. Or maybe even an MM with barbs (and possibly tainted flesh).
So the fourth person would be either a monk (for rez and more enchants) ore a paragon for burning anthems and the like. Or maybe a combo thereof. Also, maybe tainted flesh is a good idea. What is the range of that btw -- I mean how close do u have to be to get it? Is it adjacent or melee? Nice build tho. 5/5.
Most of the damage is to the adjcent targets, but from the video, I was hitting the outside targets as well for a fair amount of damage.
you would have about 3-4 of these cats... and then a couple monks, a ele to lock the main target down with a hex, and just jump in and blast everything in the area... since its a shadow step, it would be cast range, and then a near target area after that while you cast the aoe.
one of the enchantments granted I could have used before jumping in shown in the video... but the other enchantment does damage upon use... so you are half right.
well ther are echant ment that do point black area of efect dmg the point is to do that first some of thous echants criple like aura of thorn so thay cant run from the spike just porting in and the out will not kill nor spike much dmg to the foe they may see it come but thers gona be more then 1 dervish at least one of this dervishes will get it done thats the point and mirage cloack can prevent ranger rupts while casting. yes i have testing this build as well using all echant dosent do much
Actually... the team spike build of this actually has one of the Dervs using Aura of Thorns, which Cripples everything in the near by area and not just the main target... so there is your crippling right there.
This build is ment to not spike a called target... but a centralized target in a group of enemies... due to the wide range this combo/spike can cover.
i think this build now doens't work anymore, because they chanced 90% of all derwish skills....?!?!
custodeCS 11 months ago
@custodeCS: posted 2 years ago.. probably right
SabreWolf18 11 months ago
Could you get something for a scythe to have +20 energy? o:
ithsmass 1 year ago
@ithsmass: no, max for a Scythe is +5 Energy.
SabreWolf18 1 year ago
@SabreWolf18 Dang... Thanks :D
ithsmass 1 year ago
This is no spike :D Instant ftw. We create a better build! sandshards instead of intervention and holy might instead of mystic regeneration! Caller have Wastrels Collapse!
U will need 4 for a perfect spike! Ench up + Mystic Sanstorm (with 4 dervs) = 900 dmg in this area!
HELERsx 1 year ago
Yoshu, this build does not help much. The JQ guards have interrupts so you get quite a lot of damage from Power Spike if so, the build would need skills with lower energy cost, and of course, the best used skill is Sandshards since the mobs don't get out of the way. Secondly, if you stay in the mine for 1 minute under the guards' fire I don't guarantee you will survive, and DramaMC, he had a wand :P the build doesn't require to attack, so why not put a wand ^_^
ferenjianboard 1 year ago
great build but you could use more dmg dealing enchants like heart of holy flame, aura of thorns and sand shards to actually kill your target with heavy degen right after the explosion takes place ot put extra pressure on 'em but great build this is amazing.
undeadmedium 1 year ago
@undeadmedium u got a build code for that? i can use?
YaarZePirate 1 year ago
@SaberWolf18
dont forget if you have points into misticism that you will gain hp from the removal of the enchantments.
DraconisVisus 2 years ago
How'd you get your energy so high?
DramaMC 2 years ago
staff
SabreWolf18 2 years ago
How much energy do you have there? I dont see it really clearly X_X
DramaMC 2 years ago
@DramaMC Looks like 57.
ansemthehunter 2 years ago
Comment removed
Darkproducer 1 year ago
@SabreWolf18 What's the info on that staff, if you don't mind?
Darkproducer 1 year ago
@Darkproducer +5 head 5^enchanted ^20% enchant
TheSwagSociety 5 months ago
missed that AoD was a sin skill
zazqwash 2 years ago
have you tried to use this in pve with intensity and by urals hammer?
zazqwash 2 years ago
Thats pritty cool
Kenzami70 2 years ago
nice build thanks man
sunnyguys 2 years ago
Saw a similar build in ra but with bathazars avAtar for armor and spead and some other skill for mirrage cloak
gaintshark 2 years ago
they can't move and u have to cast next to them
not that great
HaIoBeest 2 years ago
where do u use this
somalivoittaaaina 2 years ago
then u have to wait for the dervs to regain energy, skill recharge... etc
would never work in either GvG or HA..
kramiskillen 2 years ago
WTF this is way better than necro bombing this build recharges really quickly and it can b used twice or more under a minute and you dont have to die! meanwhile necros have to kill themselves.
YoshuYamaki 2 years ago
true, good point, however the Necro bombers were in JQ (and FA?)... so it didn't matter if you died or not since you respawn so quick... and the damage is continued after the "blast" happened.
SabreWolf18 2 years ago
Honestly the necro bomb build is way better
driftdemon42 2 years ago
the necro bomb is nerfed >=P
xblizkx 2 years ago
yea this build fails
naruto4322 2 years ago
how do you have that much energy on a dervish please awnser me?
fuckgow 2 years ago
a staff with 20 energy on it
SabreWolf18 2 years ago
Comment removed
13itch333 2 years ago
can u tell me all the skill names in that build it looks awsome
naruto4322 2 years ago
wat attributes did u hav?
ShadowFlames45 2 years ago
very nice, but warriors dmg is better :P
Hegomir 2 years ago
This build won't work in HA or GvG cause u take 4 seconds AFTER the shadow step to cast enchantments and then another 2 seconds for the big damage skills. In 8v8 combat, the infuser will be all over this. I've seen a variation where they cast enchants BEFORE shadowstep and mystic twister + another enchant for damage in TA. It worked decent but our monk brought PS and they had no chance lol
wazzaa4u 2 years ago
Come to think of it a barrage ranger with weapon spells might work well to finish off the foes. It would be ranged too. Or maybe even an MM with barbs (and possibly tainted flesh).
Wi11daThri11 2 years ago
ya that works well too... anything aoe... even Searing Flames...
SabreWolf18 2 years ago
does this work in PvE HM?
Kurzickmushroom 2 years ago
So the fourth person would be either a monk (for rez and more enchants) ore a paragon for burning anthems and the like. Or maybe a combo thereof. Also, maybe tainted flesh is a good idea. What is the range of that btw -- I mean how close do u have to be to get it? Is it adjacent or melee? Nice build tho. 5/5.
Wi11daThri11 2 years ago
Most of the damage is to the adjcent targets, but from the video, I was hitting the outside targets as well for a fair amount of damage.
you would have about 3-4 of these cats... and then a couple monks, a ele to lock the main target down with a hex, and just jump in and blast everything in the area... since its a shadow step, it would be cast range, and then a near target area after that while you cast the aoe.
SabreWolf18 2 years ago
Right. Now play the dervbomb build right and use your enchantments before teleporting in.
Railin 2 years ago
one of the enchantments granted I could have used before jumping in shown in the video... but the other enchantment does damage upon use... so you are half right.
SabreWolf18 2 years ago
Using them after you go in doesn't make it a spike though. Everyone sees it coming.
Railin 2 years ago
well ther are echant ment that do point black area of efect dmg the point is to do that first some of thous echants criple like aura of thorn so thay cant run from the spike just porting in and the out will not kill nor spike much dmg to the foe they may see it come but thers gona be more then 1 dervish at least one of this dervishes will get it done thats the point and mirage cloack can prevent ranger rupts while casting. yes i have testing this build as well using all echant dosent do much
kerphymaster 2 years ago
better to us the build like sabre showed
kerphymaster 2 years ago
what was ur weapon? and how much energy did u hav?
DuDeSoNSFTW 2 years ago
It is a +20 E-staff with a Lengthen Enchant... so I have around 52-57 Energy... that is ofcoarse with radiant.
SabreWolf18 2 years ago
k thx :)
DuDeSoNSFTW 2 years ago
Just a recommendation. You should use a teleporting spell that ganks ur targets and causes crippling so they cant run while you use ur spikes.
Joshhix55 2 years ago
Actually... the team spike build of this actually has one of the Dervs using Aura of Thorns, which Cripples everything in the near by area and not just the main target... so there is your crippling right there.
This build is ment to not spike a called target... but a centralized target in a group of enemies... due to the wide range this combo/spike can cover.
SabreWolf18 2 years ago
Oh I see. Its a very good idea for a build man. Youve got a gift for coming up with these xD.
Joshhix55 2 years ago
much appreciation mate! :-)
SabreWolf18 2 years ago
Mhm much thanks for these videos :-)
You should add me in game so we can play together sometime:
Kuu The Crow
Joshhix55 2 years ago
skillcode in U info will be nice..
w8f4gw2 2 years ago
I am working out some kinks in the team build for this... will post later... Just use the skills I list off till I can get to it mate
SabreWolf18 2 years ago
done, see video info... this code is the same that is on the bar in the video... if you want a rez, replace Mystic Regen.
SabreWolf18 2 years ago