Added: 4 years ago
From: Katocan
Views: 19,898
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  • give me the answr of these questions.

    Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?

    Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?

    Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.

    Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.

    Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.

  • Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?

    Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?

    Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.

    Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.

    Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.

  • you suck

  • what is at line 26

  • @kockiana repaint();

  • Very helpful!

  • did you ready Java how to program 6th ? because it is just like in the book , nice tutorial for beginers !

  • Thanks for your tutorial. It will definetly help me with my homework. Awesome!

  • another easy to follow tutorial. thanks.

  • Why do we need to extend JFrame???

  • So that your class file inherits the 'characteristics' (methods, integers, strings, etc) that allows us to do work with the GUI.

  • this ok tenanan

  • This is the first thing that I've found that has actually helped me out. Thanks.

  • Oh come on! My IDE won't even let me compile that. Could you provide the error-free source please?

  • Very good!

    Very didactic.

    Quintino.

  • you suck its absolutely wrong giving EventHandling name to a class that extends JFrame... i was expected a more advanced event handling anyway... can you make a class without jframes and shit that can trigger events? this is something important

  • be polite plz

  • can you make it like MINIMIZE_ON_CLOSE?

  • aww to many errors :( looks cool anyway..

  • Thanks man, this sums it up pretty well. Keep'em coming.

  • Thanks, your help was useful.

  • Thanks a lot, man. I was having a heck of a time trying to get my first ever GUI to work for an implementation of a "Hunt the Wumpus" game, and I didn't understand how I should do it all, but this helps immensely.

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