you suck its absolutely wrong giving EventHandling name to a class that extends JFrame... i was expected a more advanced event handling anyway... can you make a class without jframes and shit that can trigger events? this is something important
Thanks a lot, man. I was having a heck of a time trying to get my first ever GUI to work for an implementation of a "Hunt the Wumpus" game, and I didn't understand how I should do it all, but this helps immensely.
give me the answr of these questions.
Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?
Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.
MrUsman4040 1 year ago
Question No: 17 ( Marks: 1 ) What is the typical use of Hashtable?
Question No: 18 ( Marks: 1 ) Why we use paintChildern( ) method?
Question No: 19 ( Marks: 2 ) Write any two steps of painting strategy.
Question No: 20 ( Marks: 3 ) Name three paint () methods which are used to paint Swing Component.
Question No: 21 ( Marks: 5 ) Differentiate between Named and Anonymous Objects.
MrUsman4040 1 year ago
you suck
MrKryddarn 1 year ago
what is at line 26
kockiana 2 years ago
@kockiana repaint();
EatMy5c1m1 1 year ago
Very helpful!
evermanito 2 years ago
did you ready Java how to program 6th ? because it is just like in the book , nice tutorial for beginers !
viniciusalvess 2 years ago
Thanks for your tutorial. It will definetly help me with my homework. Awesome!
RoyceWarren 2 years ago
another easy to follow tutorial. thanks.
vigodagod 2 years ago
Why do we need to extend JFrame???
jrockstedy 3 years ago
So that your class file inherits the 'characteristics' (methods, integers, strings, etc) that allows us to do work with the GUI.
aBlackTrain 2 years ago
this ok tenanan
cokrojoyo 3 years ago
This is the first thing that I've found that has actually helped me out. Thanks.
RyanJW001 3 years ago
Oh come on! My IDE won't even let me compile that. Could you provide the error-free source please?
h8s2 3 years ago
Very good!
Very didactic.
Quintino.
quintinoneves 3 years ago
you suck its absolutely wrong giving EventHandling name to a class that extends JFrame... i was expected a more advanced event handling anyway... can you make a class without jframes and shit that can trigger events? this is something important
partonmou 3 years ago
be polite plz
zhaoyichun 3 years ago
can you make it like MINIMIZE_ON_CLOSE?
CCRS0N 3 years ago
aww to many errors :( looks cool anyway..
5blacksmith5 3 years ago
Thanks man, this sums it up pretty well. Keep'em coming.
dannnyjos 4 years ago
Thanks, your help was useful.
iwannis1 4 years ago
Thanks a lot, man. I was having a heck of a time trying to get my first ever GUI to work for an implementation of a "Hunt the Wumpus" game, and I didn't understand how I should do it all, but this helps immensely.
HyruleHero57 4 years ago