Wow, this is terrible for what the Amiga could do, and to ad insult to injury, Capcom had actually programed the original on a computer with a little less or more the capability of the Amiga...
By Tiertex who were notorious for rubbish home conversions of arcade games. Needless to say if you had an Amiga this was *not* the game you showed to your Megadrive-owning chums.
Selten so ein SCHWACHSINNIGES Game gesehen! :-D Und das Ende ist wohl ein WITZ?!? Erst so´n schräger Typ am Anfang und dann is der Endgegner dieser blöde AFFE?!?! WTF?!?!
Amiga fanboys are the worst. That one guy is like "OMG, how could a shitty arcade port happen on Amiga???" when the reality is the Amiga got lots of bad arcade and console ports. I had an Amiga and dozens of games when I was a kid, and it was absolutely not a substitute for a dedicated games console.
Yea, there's nothing wrong with your ears or anything... hey are you unemployed by any chance?
If you'd heard the original themes on Genesis and mame, you'd realize what a shoddy hack job the chords and melodic material was put through in the amiga translation.
Worst of all is the incredibly doggerel reinterpretation of the Strider theme. Sounds like there was someone sitting at the mixing desk who had no sense of musicality at all. Harmonies? Never heard of.
I spent £24.99 on this piece of crap as a niave 14 year old back in `89. Im sure it got rave reviews from zzap! and Commodore User. I took it back and exchanged it for Xenon 2 (another overated game).
Ugh... is this 8-bit or something? The Mega Drive/Gensis version blows this out of the water. I think only the PC Engine version seemed to be able to match/exceed the Sega/Arcade ports.
@Resvrgam Type in "Strider for the X68000" and you will find the best home conversion of this game by far. It was an obscure game system made by Sharp and was only made in Japan I think. Exceeds the MD/Genesis version graphically and even the arcade in some aspects!
A lot of early amiga games were just st ports with beefed up sound - but also maybe programmers hadn't got to grips with the Amiga's potential in the early days...
I agree. (Except that this was late 1989 though... The machine's infancy days were gone. We had Xenon 2 and Shadow of the beast by then.
(And we were heading to towards Battle Squadron, Turrican etc.
Double Dragon 2 was a great example, of what could be achieved on an Amiga, compared to the ST version. Nice full screen, decent sampled sound from the coinop etc. Against the ST version's scrolling and massively bordered look/dodgy sound and less colour.
Yeah. It was a really good conversion of a lacklustre game, was all. Graphically and sonically it wasnt too bad. And it was full screen. Compare the Amiga and ST versions and see what I mean. The Amiga version went to places that the ST version couldnt go graphically sonically, screen area, coulour and scolling wise. "Great to see the difference when programming to the strength of the Amiga, rather than the weakness of the ST" is the gist of what I mean.
when i was small i thought this was great, now i can see how crap it is. not cause it's old, but just cause of the gameplay. great music though. this is probably what got me into trance.
It wasn't a bad Amiga conversion - I could name many arcade conversions on that platform that sucked in far worse ways than this game. At least it was a playable game, and pretty faithful to the arcade version.
The MD version, though, it pwns and mauls this version like Baby P, it runs tings in regards to the arcade, it is the best version.
I remember this game, when you got to the end it just said, "welldone, you have completed the simulation of your coming mission, now try the real thing!"
Then if you completed it again the same message came up (repeat for infinity)
I had this game enjoyed it, I think I beat it. Anyway, this game in design has a very russian cold war thang going on, behind the iron curtain and all that. All this Amiga vs Megadrive stuff is baloney, its USA vs the Russians stuff.
It should have looked like the Megadrive version, pixel wise, because they both use the same resolution, even if the Amiga couldn't manage the same frame rate. Then, there's the sound...
After what was done with games like Elfmania and Lionheart it makes you wonder if it could have graphically been identical to the Megadrive version or even better but perhaps with a smaller playing window to keep that frame rate up and definitely no overscan! :)
Exactly right mate, they were still learning the Amiga's hardware capabilities and didn't fully understand the power it had at the time so it was kind of difficult to get the quality we got in the later years of Amiga gaming. I remember getting Strider for the Amiga (bought it from the shop) and being very disappointed by it but then by 1990 the Amiga started showing its power in games.. ie.. X-Out, Unreal, Turrican..etc.. some real gems were coming out! the Amiga it ALL going on in that time :)
The Amiga generally had better sound capabilities than the Megadrive as it had a proper PCM soundchip and DMA access, with the only downside being four audio channels. However, in the case of Strider, I have to disagree with the Amiga having better sound. Two scratchy voice samples, horrific generic slashing sounds and only one music track for all the levels was pretty poor. The MD version sounded very close to the arcade original from what I recall. The Amiga version should have done, too.
I'm sorry but this version sounds better than the megadrive one. It could never compete with the quality of amiga sound. Look at the stunning music and fx in games such as swiv or turrican 2 etc.Try doing that on the megadrive. The megadrive may have had more channels but what was the use if they were all terrible sounding + plus there was a lack of memory to do proper stereo sound. Long live the Amiga!
Don't make out the megadrive had good sound because it didn't. It had a cheap, lousy fm chip. Listen to sound of the sword swipe of the megadrive version of Strider - oh dear...
Also remember this was an early atari st port,not using the amiga's capabilities properly. The quality of sound here is better than the megadrive version...
Listen Matt, as retronostalgic said, the Amiga have a far superior sound chip to the Megadrive and that is just reality full stop! No amount of talking about how much better the Megadrive sounded in games is going to change the fact that the internal structure of the Megadrives sound chip was inferior. The Amiga could use Sampling and as he already pointed out to you, go listen to Turrican 2 on the Amiga or Apidya..etc. and then tell us the Megadrive was better! It is idiot to think otherwise.
Typo Fix :) Listen Matt, as retronostalgic said, the Amiga had a far superior sound chip to the Megadrive and that is just reality full stop! No amount of talking about how much better the Megadrive sounded in games is going to change the fact that the internal structure of the Megadrives sound chip was inferior. The Amiga could use Samples and as he already pointed out to you, go listen to Turrican 2 on the Amiga, and then tell us the Megadrive was better! It is idiotic to think otherwise.
But then you are talking about "Strider" not any other games, so i cannot comment on whether Strider on the Megadrive had better sound or not because i never played it, but the case still stands the sound chip in the Megadrive was inferior.
Ummm... i had just did a search for the Megadrive version of strider here on YouTube mate, and i must say that even though it sounds accurate to the arcade version (arcade games generally speaking always had shit sound anyway) it really does show that Amiga version shits all over the Megadrive version sound wise. Not trying to show bias its just self evident.
To be fair, it looks a bit better than other U.S. Gold-produced ports of Capcom games (especially Final Fight and the original Street Fighter II), but its funny how they didn't bother to even port the final boss battle, so they added a tacked-on "simulation ending".
Also, what's up with the ugly HUD? We don't Hiryu's and Solo's mugs covering half the screen.
It's trick programmers used to use to reduce memory overhead, which is odd considering it's probably unnecessary and the game is extremely choppy anyway.
Look at Forgotten Worlds which was ported at roughly the same time by Arc dev. It didn't have simultaneous sound and music effects but it had huge multi-tiered sprites.
That is a relic from being a shitty Atari ST conversion. The Atari ST had no scrolling hardware and relied on the CPU drawing the pixels. By cluttering the screen with static score bars, the CPU had less work to do to update the screen graphics.
i love every version of strider from master system to genesis to the weird NES clone to the PSX Strider 2 which was WILD
MPSecare 1 month ago
theresd a game on amiga this sort of style game but with much better graphics etc if anyone knows let me know !
TheOPTIMYSTICALbeats 2 months ago
@TheOPTIMYSTICALbeats you are thinking of Assassin by Team 17 i think.
PhoenixRisen7 1 month ago
Y-y-you-ou-ou- dare fight mbee?? Was the bad ass boss Austrian or what?!? Sounds like a "yodler" xD
Strap1205 4 months ago
Well, you always knew if a game said Tiertex you should stay clear.
Don't think they ever managed anything half decent
auritone 5 months ago
Wow, this is terrible for what the Amiga could do, and to ad insult to injury, Capcom had actually programed the original on a computer with a little less or more the capability of the Amiga...
y2k4ever1 7 months ago
orrìbile
Polymar1 7 months ago
By Tiertex who were notorious for rubbish home conversions of arcade games. Needless to say if you had an Amiga this was *not* the game you showed to your Megadrive-owning chums.
Zagrebista 10 months ago
THE MUSIC MAN! LISTEN TO THE MUSIC!!!
Veehmot 11 months ago
PO-PO-PO-PO-PO-PO-POWER!!!
Sampler19 1 year ago
Selten so ein SCHWACHSINNIGES Game gesehen! :-D Und das Ende ist wohl ein WITZ?!? Erst so´n schräger Typ am Anfang und dann is der Endgegner dieser blöde AFFE?!?! WTF?!?!
Strap1205 1 year ago
...at least, it looks decent, albeit running at a crawl.
MeatMaggot 1 year ago
Wow. This is lame compared to the genesis or tg16 versions, let alone the arcade.
lancerCNCS1 1 year ago
@lancerCNCS1 if you think this is lame ,the c64 is even worst
kuugarx100 3 months ago
@kuugarx100 OMG. You are right!
lancerCNCS1 3 months ago
@lancerCNCS1 and yes the best versions are , genesis , arcade and pc engine
kuugarx100 3 months ago
@kuugarx100 Nope, i think master system was the worst!
psykrapmadafaka 2 months ago
@kuugarx100 I liked how it skipped most of the game. which part of the c64 version did you like best? The choice between SFX/Music was just stellar.
rockfistus 2 months ago
@rockfistus nowhere , i hate that version so much
kuugarx100 2 months ago
Will you do a Amiga Longplay of Strider 2 soon please? We wanna see that one. Thanks dude.
superman1234393 1 year ago
This one is my favorite video game. Thanks for posting dude.
superman1234393 1 year ago
Graphics bugs.
smsuikup 1 year ago
I bet the Atari st version is even smother.....
(Ami 7.1 mhz / ST 8 mhz But the with the amiga's chip set that 0.9 mhz says nothing)
janmansde3dede 1 year ago
Keeps playing the level 1 theme throughout the whole game. You are extremely good at this bad version. Amazing. =:0
MasterOrHan1 1 year ago
POAH POAH POAH POAH!!! lol lol
2010Barbon 1 year ago 2
I almost feel sorry for this version...almost. Still sucks balls.
2bin 1 year ago
lazy port of a true classic...
what a disgrace.
RainMan34 1 year ago
Pessimo gioco pieno di bug
factor144 1 year ago
Amiga fanboys are the worst. That one guy is like "OMG, how could a shitty arcade port happen on Amiga???" when the reality is the Amiga got lots of bad arcade and console ports. I had an Amiga and dozens of games when I was a kid, and it was absolutely not a substitute for a dedicated games console.
melvoin 1 year ago
Maggot.. I'm a pro musician, there's nothing wrong harmonically. it only uses basic samples.. the tune is classic if you ask me.
conradhw 2 years ago
@conradhw
Yea, there's nothing wrong with your ears or anything... hey are you unemployed by any chance?
If you'd heard the original themes on Genesis and mame, you'd realize what a shoddy hack job the chords and melodic material was put through in the amiga translation.
You are either deaf, or a tree.
RainMan34 1 year ago
Worst of all is the incredibly doggerel reinterpretation of the Strider theme. Sounds like there was someone sitting at the mixing desk who had no sense of musicality at all. Harmonies? Never heard of.
MeatMaggot 2 years ago
This was an absolute stinker on the Amiga & ST. I had it for the latter and my mate on the Amiga. I preferred Turrican & Assassin.
"You dare fight meee!"
motherflange 2 years ago
amiga deserve more but...
gillianx68000 2 years ago
I spent £24.99 on this piece of crap as a niave 14 year old back in `89. Im sure it got rave reviews from zzap! and Commodore User. I took it back and exchanged it for Xenon 2 (another overated game).
MOSTechnology 2 years ago
Mega Blast was awesome
bigepi 2 years ago
Ugh... is this 8-bit or something? The Mega Drive/Gensis version blows this out of the water. I think only the PC Engine version seemed to be able to match/exceed the Sega/Arcade ports.
This is almost as low as famicom caliber.
Resvrgam 2 years ago
@Resvrgam Type in "Strider for the X68000" and you will find the best home conversion of this game by far. It was an obscure game system made by Sharp and was only made in Japan I think. Exceeds the MD/Genesis version graphically and even the arcade in some aspects!
BudzMcgr33n 1 year ago
I can't beleve that I could never beat that thing at the end of level 1, but that's all you do?!!!!
greenelf12 2 years ago
Comment removed
retronostalgic 2 years ago
I agree. No excuse for this conversion on a machine that gave us Turrican 2.
The need to program for the lowest common denomonator (The ST) continually bogged down the quality of Amiga games.
Witness Robocop, Altered beast, and tonnes of others for another example.
Guitarsthatkill 2 years ago 3
A lot of early amiga games were just st ports with beefed up sound - but also maybe programmers hadn't got to grips with the Amiga's potential in the early days...
retronostalgic 2 years ago
I agree. (Except that this was late 1989 though... The machine's infancy days were gone. We had Xenon 2 and Shadow of the beast by then.
(And we were heading to towards Battle Squadron, Turrican etc.
Double Dragon 2 was a great example, of what could be achieved on an Amiga, compared to the ST version. Nice full screen, decent sampled sound from the coinop etc. Against the ST version's scrolling and massively bordered look/dodgy sound and less colour.
Guitarsthatkill 2 years ago
double dragon 2?!!!!. R U sure?!!! By all accounts it wasn't much cop...
retronostalgic 2 years ago
Yeah. It was a really good conversion of a lacklustre game, was all. Graphically and sonically it wasnt too bad. And it was full screen. Compare the Amiga and ST versions and see what I mean. The Amiga version went to places that the ST version couldnt go graphically sonically, screen area, coulour and scolling wise. "Great to see the difference when programming to the strength of the Amiga, rather than the weakness of the ST" is the gist of what I mean.
Guitarsthatkill 2 years ago
DD2 was utterly lame, imho... Some goes for Golden Axe...
Final Fight was something far better, as simplified as it was...
yumeshimanet 2 years ago
when i was small i thought this was great, now i can see how crap it is. not cause it's old, but just cause of the gameplay. great music though. this is probably what got me into trance.
controllerbrain 2 years ago
Ballog should come before jungle, why did they reverse the order
stupedpindos 2 years ago
It wasn't a bad Amiga conversion - I could name many arcade conversions on that platform that sucked in far worse ways than this game. At least it was a playable game, and pretty faithful to the arcade version.
The MD version, though, it pwns and mauls this version like Baby P, it runs tings in regards to the arcade, it is the best version.
ultraborb 2 years ago 3
Another sloppy coding job by Tiertex. Still, this conversion had a certain charm to it, especially for those who had never seen the arcade machine.
zedr77 2 years ago
Thank you Atari ST for this awesome port :(
It all comes down to one guy, Jack Tramiel, why Amiga users had to play games with 16 colors, small sprites and chopy scrolling.
But still, i love the ST for nostalgic reasons, because it was my first computer.
SOTB was a revelation in 1989 and people began to understand the superity of the Amiga.
BTW, saying that the Genesis/Megadrive had better audio than the Amiga is PURE ignorance and/or deafness.
Ahle2 2 years ago 3
I think they added the timer so you'd rush through the levels and not notice that the game has no background graphics...
buddhabilla 3 years ago
I remember this game, when you got to the end it just said, "welldone, you have completed the simulation of your coming mission, now try the real thing!"
Then if you completed it again the same message came up (repeat for infinity)
suterman100 3 years ago
Oh, for [insert unpleasant thing here] sake, it's just a game and whether it sounds better on the Amiga of Mega Drive.
In conclusion, Tiertex tried to port Strider and, predictably , messed it up big time.
MattTheSpratt 3 years ago
I had this game enjoyed it, I think I beat it. Anyway, this game in design has a very russian cold war thang going on, behind the iron curtain and all that. All this Amiga vs Megadrive stuff is baloney, its USA vs the Russians stuff.
ironbarzeus 3 years ago
pretty horrid port, compared to the original. i remember the last stage glitched into an unplayable mess on my amiga 500.
Sandost 3 years ago
Megadrive version was better.
DevilKnowing 3 years ago 7
This is okay except for the missing backdrops...
retronostalgic 3 years ago
The only good thing about this version is the music.I know the megadrive version had more tunes,butI don't like all of them.
jrf84 3 years ago
US Gold should have been criminally charged for this and Outrun.
BurtWilson1 3 years ago 4
Don't forget the absolutely horrid SF2 port.
whitesprite 3 years ago 2
Comment removed
MattTheSpratt 3 years ago
I approve
didier864 3 years ago 2
Outrun was much more awful than Strider...
Sodowar 3 years ago 4
It should have looked like the Megadrive version, pixel wise, because they both use the same resolution, even if the Amiga couldn't manage the same frame rate. Then, there's the sound...
BurtWilson1 3 years ago
After what was done with games like Elfmania and Lionheart it makes you wonder if it could have graphically been identical to the Megadrive version or even better but perhaps with a smaller playing window to keep that frame rate up and definitely no overscan! :)
blade004 3 years ago
blade004 - Well put,but this was years before those games...
retronostalgic 3 years ago
Exactly right mate, they were still learning the Amiga's hardware capabilities and didn't fully understand the power it had at the time so it was kind of difficult to get the quality we got in the later years of Amiga gaming. I remember getting Strider for the Amiga (bought it from the shop) and being very disappointed by it but then by 1990 the Amiga started showing its power in games.. ie.. X-Out, Unreal, Turrican..etc.. some real gems were coming out! the Amiga it ALL going on in that time :)
blade004 3 years ago
Dreadful port. It might've stood a better chance had Capcom done the conversion themselves.
uknortherner2000 3 years ago 3
But at least this version had better sound than the megadrive one. The amiga always had better sonics than the ropey megadrive, so there!
retronostalgic 3 years ago
The Amiga generally had better sound capabilities than the Megadrive as it had a proper PCM soundchip and DMA access, with the only downside being four audio channels. However, in the case of Strider, I have to disagree with the Amiga having better sound. Two scratchy voice samples, horrific generic slashing sounds and only one music track for all the levels was pretty poor. The MD version sounded very close to the arcade original from what I recall. The Amiga version should have done, too.
uknortherner2000 3 years ago 4
I'm sorry but this version sounds better than the megadrive one. It could never compete with the quality of amiga sound. Look at the stunning music and fx in games such as swiv or turrican 2 etc.Try doing that on the megadrive. The megadrive may have had more channels but what was the use if they were all terrible sounding + plus there was a lack of memory to do proper stereo sound. Long live the Amiga!
retronostalgic 3 years ago
Comment removed
MattTheSpratt 3 years ago
Don't make out the megadrive had good sound because it didn't. It had a cheap, lousy fm chip. Listen to sound of the sword swipe of the megadrive version of Strider - oh dear...
retronostalgic 3 years ago
Also remember this was an early atari st port,not using the amiga's capabilities properly. The quality of sound here is better than the megadrive version...
retronostalgic 3 years ago
Listen Matt, as retronostalgic said, the Amiga have a far superior sound chip to the Megadrive and that is just reality full stop! No amount of talking about how much better the Megadrive sounded in games is going to change the fact that the internal structure of the Megadrives sound chip was inferior. The Amiga could use Sampling and as he already pointed out to you, go listen to Turrican 2 on the Amiga or Apidya..etc. and then tell us the Megadrive was better! It is idiot to think otherwise.
blade004 3 years ago
Typo Fix :) Listen Matt, as retronostalgic said, the Amiga had a far superior sound chip to the Megadrive and that is just reality full stop! No amount of talking about how much better the Megadrive sounded in games is going to change the fact that the internal structure of the Megadrives sound chip was inferior. The Amiga could use Samples and as he already pointed out to you, go listen to Turrican 2 on the Amiga, and then tell us the Megadrive was better! It is idiotic to think otherwise.
blade004 3 years ago
But then you are talking about "Strider" not any other games, so i cannot comment on whether Strider on the Megadrive had better sound or not because i never played it, but the case still stands the sound chip in the Megadrive was inferior.
blade004 3 years ago
Ummm... i had just did a search for the Megadrive version of strider here on YouTube mate, and i must say that even though it sounds accurate to the arcade version (arcade games generally speaking always had shit sound anyway) it really does show that Amiga version shits all over the Megadrive version sound wise. Not trying to show bias its just self evident.
blade004 3 years ago
If the arcade sounds like the megadrive version then the arcade must sound naff as well boyo...
retronostalgic 3 years ago
Geez, the demo played much better than this.
Amiduffer 3 years ago 2
Look like horrible...
lancil9 3 years ago 4
Shit... it makes the Master System version look like a godsend.
ShelltoonTV 3 years ago 17
Arcade version looked better :(
bqqqaez 3 years ago 10
@bqqqaez
arcade version always does look better
ronan32 1 year ago
@ronan32 Arcade does not always look better! Example...turtles in time for snes.
123doomdoom 1 year ago
@bqqqaez Really? You Think?
How can you waste your life on YouTube when there are so many unsolved crimes out there in the world! ^_-
LarryBundyJr 9 months ago
God this game was riddled with bugs on my 500
sevensixtwomm 3 years ago 5
The Amiga of all things should not be the one to get the worst port of Strider.
What on earth happened here?
BigBangBlitz 3 years ago 5
@BigBangBlitz
"What on earth happened here? "
U.S. Gold happened.
To be fair, it looks a bit better than other U.S. Gold-produced ports of Capcom games (especially Final Fight and the original Street Fighter II), but its funny how they didn't bother to even port the final boss battle, so they added a tacked-on "simulation ending".
Also, what's up with the ugly HUD? We don't Hiryu's and Solo's mugs covering half the screen.
JohnnyUndaunted 2 years ago
Comment removed
BigBangBlitz 2 years ago
It's trick programmers used to use to reduce memory overhead, which is odd considering it's probably unnecessary and the game is extremely choppy anyway.
Look at Forgotten Worlds which was ported at roughly the same time by Arc dev. It didn't have simultaneous sound and music effects but it had huge multi-tiered sprites.
BigBangBlitz 2 years ago
That is a relic from being a shitty Atari ST conversion. The Atari ST had no scrolling hardware and relied on the CPU drawing the pixels. By cluttering the screen with static score bars, the CPU had less work to do to update the screen graphics.
porcorosso81 1 year ago 3
Where´s the final battle? On Strider 2?
ronaldogazel 3 years ago 2