Added: 3 years ago
From: Mdk7
Views: 4,886
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  • if u wore snow clothes it would make this level more realistic

  • Nice!, muy bueno

  • great name

  • stupid

  • lol nice level

    could have been better if you put some hints on where to go lol

  • that is a great fucking idea!!! Ill make that when i buy it when it on opening day add me PSN:hellz_gamer

  • because of the quality of the video you cant see the glass. funny.

    INTRODUCING: floating sackboy

  • real neat level, but i couldent do it i would get to frustrated, but i would go to it if you had that giant monkey thing at the begining as a reward... =]

    Hint hint =]

  • Well, there is definitely a surprise at the end... And i bet you'd like it. ;)

  • impressive but i prefer your Jurassic Playground level because it had more of a pick up and play style to it. this level could get too annoying if you dont know where to go

  • cool level nice idea! im defo gonna get this game! is it easy to make levels?

  • Yes and no.

    I mean the tutorial is both immediate and complicated at the same time: it's very accessible if you just try to so silly stuff to spend some time, but if you actually have precise ideas it takes LONG time (like 12+hours) to create something coherent and nice.

    It's honestly much more similar to a graphic tool than to a "simple" videogame, and i feel that some people will be (and already are) making truly mindblowing stuff.

    Only SOME though, not everyone.

  • Spore for example is much simpler and open to everyone, there everyone can have fun (creating decent stuff) with the editor... here's a different story IMHO, and it will take A LOT of time to master the tools available in Edit Mode.

  • thanx 4 the reply! i think ill buy it anyway and give it a go. how long did it take to build this level aprox?

  • Well the first one, Jurassic Playground (you can see a video of that as well on my channel...), took me like 15+ hours.

    This one was pretty much a very different story, since the whole structure of the maze had to be designed on paper first (and trust me that creating a labyrinth is no easy task!) and then put in game...but overall i'd say 3 hours for the drawing and other 3 hours for the actual level, since it was pretty simple to build.

    Anyway don't miss LBP, it's definitely something special

  • Great looking level, I wanna see what you'll be making when the full version comes out.

  • good idea, I must admit anyone else who plays this wouldn't have a clue what to do though I think.

  • that's the idea: making you play in an invisible labyrinth!

    As long as it doesn't get frustrating it could be fun IMHO, but i have to see what the other players say, since i know the way to go and i can't judge how good it is a level.

    I surely wanted to create something unique, that's for sure...but it has to be fun, otherwise it's pointless! :)

  • Yeah I agree, it's a good idea...I wish I had the beta to try it out :(

  • Well let's hope they don't delete existing levels and you'll try this -and many others that deserve so much - in a few weeks.

    Thanks for the appreciation though! ^^

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