@Enkeixpress Are you blind? The description says it's running on a QS21-based cluster. The PS3, with its single Cell chip with disabled SPEs would never be able to do this.
Really AMAZING!!! Great Job!! Is Juan Andrés Daniela's Cousen from Venezuela!! Congratulation!! that's my dream do something like that!! someday maybe i'll do it! :D Merry Christmas!
Probably never. This is several Cell processors working together. Realtime raytracing is a while away still... and by the time that much power is able to be fit inside one console, we'll be using the PS5 probably:P
just think the ps4 will have this level of performence qulity if not better when it comes out next generation.but i think ps3 will hold its own in this gaming generation but 6 tera flops of floating point performence doing 900 million trianglers is pretty dam impressive.from multimedia to important research this processor is one giant step for mankind.
It was rendered using exactly the same CELL broadband processor in the PS3. This isn't next gen rendering. By no means, is it anywhere close, to what's going to be archiveable with the lower nm process.
Running on a PS3! :)
Only possible on PS3.. Xbox 360 can only dream of doing this :)
Enkeixpress 1 year ago
@Enkeixpress Are you blind? The description says it's running on a QS21-based cluster. The PS3, with its single Cell chip with disabled SPEs would never be able to do this.
NewLynxChannel 1 year ago
Really AMAZING!!
jardc87 2 years ago
Really AMAZING!!! Great Job!! Is Juan Andrés Daniela's Cousen from Venezuela!! Congratulation!! that's my dream do something like that!! someday maybe i'll do it! :D Merry Christmas!
jardc87 2 years ago
Really amazing.
nightmarex1 2 years ago
It is certainly impressive, but no, it's not a PS3 doing most of the computing. They have a rather LARGE pile of blade servers working on this.
caromero1965 2 years ago
I hope you people know.. That ray tracing is great indeed.
but.. this demo lacks serious detail and polygon count, if games like god of war 3 used full real time raytracing the frame rate would be murdered!!
like 2/60fps and thats cutting it some slack.
Knightimex 2 years ago
dudes....real time ray tracing......real time... ray tracing...
funnyben123 2 years ago
Hm. I wonder if this gets into film/animation industry...
aleksandarrodic 2 years ago
When will we get the game on ps3?
Like this we will know antique Rome like ours pocket
matte205 2 years ago
This isn't a game.
tehdaza 2 years ago
Probably never. This is several Cell processors working together. Realtime raytracing is a while away still... and by the time that much power is able to be fit inside one console, we'll be using the PS5 probably:P
agentdarkboote 2 years ago
when will we get a game? Like that kids will know antique Rome like they pocket!
matte205 2 years ago
the Ambient Occlusion is not very good though , it would help to have a give of diffuse color bleeding or maybe try to use radiosity instead of AO
EasternMerchant 3 years ago
just think the ps4 will have this level of performence qulity if not better when it comes out next generation.but i think ps3 will hold its own in this gaming generation but 6 tera flops of floating point performence doing 900 million trianglers is pretty dam impressive.from multimedia to important research this processor is one giant step for mankind.
hardkoregamer1981 3 years ago
It was rendered using exactly the same CELL broadband processor in the PS3. This isn't next gen rendering. By no means, is it anywhere close, to what's going to be archiveable with the lower nm process.
Bhinder14 2 years ago
6teraflops people
Raven1180 3 years ago
w o w
benhaversham 3 years ago
Uncanny valley.
lonecretin 3 years ago
Not that many people here will know what that means ^^
Eirath245 3 years ago
I have to disagree, it is great technology though.
johnblaster 3 years ago
incredible. Barry you are a genious. hope to see you working on dynamic scenes for games using real time ray tracing
doverman2 3 years ago
Pretty impressive Barry!
randyhelzerman 3 years ago