Added: 3 years ago
From: barryminor2
Views: 58,666
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  • Running on a PS3! :)

    Only possible on PS3.. Xbox 360 can only dream of doing this :)

  • @Enkeixpress Are you blind? The description says it's running on a QS21-based cluster. The PS3, with its single Cell chip with disabled SPEs would never be able to do this.

  • Really AMAZING!!

  • Really AMAZING!!! Great Job!! Is Juan Andrés Daniela's Cousen from Venezuela!! Congratulation!! that's my dream do something like that!! someday maybe i'll do it! :D Merry Christmas!

  • Really amazing.

  • It is certainly impressive, but no, it's not a PS3 doing most of the computing. They have a rather LARGE pile of blade servers working on this.

  • I hope you people know.. That ray tracing is great indeed.

    but.. this demo lacks serious detail and polygon count, if games like god of war 3 used full real time raytracing the frame rate would be murdered!!

    like 2/60fps and thats cutting it some slack.

  • dudes....real time ray tracing......real time... ray tracing...

  • Hm. I wonder if this gets into film/animation industry...

  • When will we get the game on ps3?

    Like this we will know antique Rome like ours pocket

  • This isn't a game.

  • Probably never. This is several Cell processors working together. Realtime raytracing is a while away still... and by the time that much power is able to be fit inside one console, we'll be using the PS5 probably:P

  • when will we get a game? Like that kids will know antique Rome like they pocket!

  • the Ambient Occlusion is not very good though , it would help to have a give of diffuse color bleeding or maybe try to use radiosity instead of AO

  • just think the ps4 will have this level of performence qulity if not better when it comes out next generation.but i think ps3 will hold its own in this gaming generation but 6 tera flops of floating point performence doing 900 million trianglers is pretty dam impressive.from multimedia to important research this processor is one giant step for mankind.

  • It was rendered using exactly the same CELL broadband processor in the PS3. This isn't next gen rendering. By no means, is it anywhere close, to what's going to be archiveable with the lower nm process.

  • 6teraflops people

  • w o w

  • Uncanny valley.

  • Not that many people here will know what that means ^^

  • I have to disagree, it is great technology though.

  • incredible. Barry you are a genious. hope to see you working on dynamic scenes for games using real time ray tracing

  • Pretty impressive Barry!

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