Now how do you detect collisions between irregular polygons or rotated rectangles? I've been struggling with this problem for quite a while...programming my first real game in Java
I want to know how do you detect collision between a larger object and a smaller one, because I am working on a game skeleton using DarkGDK I plan to use for future games(less work).
It's simply a bounding box collision detection system.
What I do is get input, while checking if the controlled box collides with any of the other boxes. If there is a collision, I disallow movement. I allow the user to increase of decreased the controlled square's size, which immediately updates the squares collision information.
Now how do you detect collisions between irregular polygons or rotated rectangles? I've been struggling with this problem for quite a while...programming my first real game in Java
Cyberkid42 11 months ago
this is so easy tu do, sprites are most hard
Nitros8891 1 year ago
I want to know how do you detect collision between a larger object and a smaller one, because I am working on a game skeleton using DarkGDK I plan to use for future games(less work).
bc0wful 1 year ago
it's rectengular collision, so why not just use the IntesectsWith method?
aydoooo 2 years ago
Pretty nice keep it up!
aldex123 3 years ago
I plan to. I'm currently in talks with a few friends to work on some bigger stuff.
TWIXMIX13 3 years ago
That's the spirit =D you should check my vids! just if you want :P I'm working a cool platformer! heh
aldex123 3 years ago
Ya, I've noticed your stuff. Pretty awesome actually. Keep it up.
TWIXMIX13 3 years ago
good job.
scriptmasterGD 3 years ago
That was amazing... I have to know: how does that work?
ROLLANDandCOLORS 3 years ago
It's simply a bounding box collision detection system.
What I do is get input, while checking if the controlled box collides with any of the other boxes. If there is a collision, I disallow movement. I allow the user to increase of decreased the controlled square's size, which immediately updates the squares collision information.
TWIXMIX13 3 years ago