360 under XNA 1.0 doesn't seem to properly handle 'string format = "{some format}"' in HLSL, or maybe I'm doing something wrong? Meh, I'll look at it. At the moment, that's how my shadow-related textures are defined, and they don't work otherwise (bad depths and such)
Yes. Yes it does. I will record another one with the camera sitting still on... something (probably boxes stacked on top of my table, I don't own a tripod), and maybe even on my other TV...
Thanks, but nothing has happend for the past year and half. I've been working on other things, just couldn't pass up the opportunity to get it running on my 360.
you create that with C# and XNA?
HigherS0urce 1 year ago
oh my god. I can't even tell if your graphics are good.
FRAPS on PC for the win!
sstringa 1 year ago
360 under XNA 1.0 doesn't seem to properly handle 'string format = "{some format}"' in HLSL, or maybe I'm doing something wrong? Meh, I'll look at it. At the moment, that's how my shadow-related textures are defined, and they don't work otherwise (bad depths and such)
FleetAdmiralBacon 3 years ago
Hey how do you even design the graphics on XNA? I really don't understand -.-
kyle10590 3 years ago
dude...
epic
dxhaloxc 3 years ago 2
I've been informed that the video itself fails.
Yes. Yes it does. I will record another one with the camera sitting still on... something (probably boxes stacked on top of my table, I don't own a tripod), and maybe even on my other TV...
FleetAdmiralBacon 3 years ago
I have a capture card if you need any help btw
leorimolo 3 years ago
I have seen this engine evolve with time, its awesome and hope to use soon!
leorimolo 3 years ago
Thanks, but nothing has happend for the past year and half. I've been working on other things, just couldn't pass up the opportunity to get it running on my 360.
FleetAdmiralBacon 3 years ago
Snap, son!
thehoodedsmack 3 years ago
Wows :D
limited06 3 years ago