and the object is also going back on the starting position... and the light also keeps going back in the center too!! its so frustrating!!! please help :| I cant figure it out why its happening or maybe i`ve just became stupid -.- .. because i remember a few years ago i`ve been making animations in ligtwave and it was easy!
@OportunityChecker It really sounds like a LW 10 bug. I would contact Newtek and/or post the Lightwave scene file on the web so the users on the Newtek forum can download it and see what's causing the issue.
also the same is happening when: enable deform is activated but IK isn`t... then when i do activate it then the same happens... also it happens when i hit "=" ( or +) for adding new bone.... or by clicking to add new bone or new chid bone.. .. then all my bones are going back to zero on Z axis
Please help! something weird is happening to my lightwave 10 ! ( that was not happening in my previous version!) I just simply cannot record the resting place for bones! I make bone inactive, put it in desired place , hit R .. then when clicking enable deform it just goes back on zero on Z axis... ..
@OportunityChecker I actually have not upgraded to LW 10 yet. I don't believe the bone tools have changed that much so it sounds like a LW 10 bug. Make sure the time slider is at frame 0 and try setting keys for all your bones by selecting them all and pressing Enter to bring up the create key requester.
Hey men.. What is the function of the "Joins"? It's hard to find a bone's tutorial.. And would you please make a tutorial placing bones on a humanoide body? Thanks a lot!!
I personally stay away from skelegons for several reasons. Mainly, it's easier to edit, add and remove bones in Layout and setting the orientation of the bones (which is crucial to getting your rig to work right) is crazy using Skelegons. Also, once you know them the Layout tools are much faster.
I got shift r to work, finally. I had been hitting shift and r at the same time, and that was only setting the rest position. I tried it again, only this time I held shift down a second before hitting r, and that worked. But, it only shortened the bone. The base of the bone remained the default size, which is too big for my characters. I'd shrunk my characters a while back, to make them their real world size. But, the default bone size is way too big for that. Should I re-enlarge my characters?
Whew! I'm finally deforming mesh, thanks to this video. Before I tell you what I was doing wrong, here's what was right, but it didn't keep it from going wrong: I was doing the r thing right, I was enabling deformations right, and turning on the bones right. The only thing in here that was different from what I was doing is using +h for resizing bones. I made a bigger test object that I could fill with the default sized bones, and it worked. Shift r doesn't work for me. So, I'm splitting bones.
and the object is also going back on the starting position... and the light also keeps going back in the center too!! its so frustrating!!! please help :| I cant figure it out why its happening or maybe i`ve just became stupid -.- .. because i remember a few years ago i`ve been making animations in ligtwave and it was easy!
OportunityChecker 10 months ago
@OportunityChecker It really sounds like a LW 10 bug. I would contact Newtek and/or post the Lightwave scene file on the web so the users on the Newtek forum can download it and see what's causing the issue.
bugzilla2001 10 months ago
@OportunityChecker sorry little late but sounds like you have auto key on.
MrBodeci 1 month ago
Comment removed
OportunityChecker 10 months ago
also the same is happening when: enable deform is activated but IK isn`t... then when i do activate it then the same happens... also it happens when i hit "=" ( or +) for adding new bone.... or by clicking to add new bone or new chid bone.. .. then all my bones are going back to zero on Z axis
OportunityChecker 10 months ago
Please help! something weird is happening to my lightwave 10 ! ( that was not happening in my previous version!) I just simply cannot record the resting place for bones! I make bone inactive, put it in desired place , hit R .. then when clicking enable deform it just goes back on zero on Z axis... ..
OportunityChecker 10 months ago
@OportunityChecker I actually have not upgraded to LW 10 yet. I don't believe the bone tools have changed that much so it sounds like a LW 10 bug. Make sure the time slider is at frame 0 and try setting keys for all your bones by selecting them all and pressing Enter to bring up the create key requester.
bugzilla2001 10 months ago
Scale bones "Shift+R" key -- Record mesh resting position "select bone+R" -- Copy bones "="
doddoso 1 year ago
Hey men.. What is the function of the "Joins"? It's hard to find a bone's tutorial.. And would you please make a tutorial placing bones on a humanoide body? Thanks a lot!!
LookingMercury 1 year ago
p.s. i use the modeler tool to draw skelegons in the mesh and convert them to bones later in layout is there much difference in doing that
Anything to pay attention to?
cybraxcyberspace 3 years ago
I personally stay away from skelegons for several reasons. Mainly, it's easier to edit, add and remove bones in Layout and setting the orientation of the bones (which is crucial to getting your rig to work right) is crazy using Skelegons. Also, once you know them the Layout tools are much faster.
bugzilla2001 3 years ago
Ok thanks Brian, i think my problem was using scale for bones instead of Sift R
cybraxcyberspace 3 years ago
I got shift r to work, finally. I had been hitting shift and r at the same time, and that was only setting the rest position. I tried it again, only this time I held shift down a second before hitting r, and that worked. But, it only shortened the bone. The base of the bone remained the default size, which is too big for my characters. I'd shrunk my characters a while back, to make them their real world size. But, the default bone size is way too big for that. Should I re-enlarge my characters?
WanagiAkicita 3 years ago
For me, shift r only sets the rest position, same as r alone.
WanagiAkicita 3 years ago
Whew! I'm finally deforming mesh, thanks to this video. Before I tell you what I was doing wrong, here's what was right, but it didn't keep it from going wrong: I was doing the r thing right, I was enabling deformations right, and turning on the bones right. The only thing in here that was different from what I was doing is using +h for resizing bones. I made a bigger test object that I could fill with the default sized bones, and it worked. Shift r doesn't work for me. So, I'm splitting bones.
WanagiAkicita 3 years ago