Why is the edge of the light cone so diffused, but on the ground there's a hard edge from light to shadow?
Especially near the fan it should be sharp while gradually increasing in diffusion...but not to that extent. The diffusion is too strong. I don't know if it's from what you did or a product of the game engine, but it looks really unrealistic.
Yeah, I know what volumetric light is. I've studied it myself and I see it all the time in real life.
Maybe you don't get what I'm trying to say....
Up near the fan, the edges of the light shaft coming out is really diffused/blurred...real light does not behave like that. When light goes through a slit/shaft, it tends to all go through at mostly the same angle until it spreads out the further away it gets from it. That's why near the vent, it would have a harder edge.
for me was important the light effect with fog. I wasnt thinking, if its real or not. Also this light was set only for graphics effect, how i like it :))
I didnt think, how this light looks in real life :))
did you use a fog volume?
anyhow good work
Affentanz 11 months ago
Why is the edge of the light cone so diffused, but on the ground there's a hard edge from light to shadow?
Especially near the fan it should be sharp while gradually increasing in diffusion...but not to that extent. The diffusion is too strong. I don't know if it's from what you did or a product of the game engine, but it looks really unrealistic.
rpenri 1 year ago
@rpenri
This is volumetric light, this light is absolutelly OK, i am thinking. Normal light looks, how you wrote, but i used volumetric light.
Yes, you can set it, that it looks more realistic, but for me this was the light, which i wanted.
Palino321 1 year ago
@Palino321
Yeah, I know what volumetric light is. I've studied it myself and I see it all the time in real life.
Maybe you don't get what I'm trying to say....
Up near the fan, the edges of the light shaft coming out is really diffused/blurred...real light does not behave like that. When light goes through a slit/shaft, it tends to all go through at mostly the same angle until it spreads out the further away it gets from it. That's why near the vent, it would have a harder edge.
rpenri 1 year ago
@rpenri
for me was important the light effect with fog. I wasnt thinking, if its real or not. Also this light was set only for graphics effect, how i like it :))
I didnt think, how this light looks in real life :))
Palino321 1 year ago
wow awesome
MrMajugi 3 years ago
yea, in realtime it looks fantastic. thanks :))
Palino321 3 years ago
did you make this work? how...hmm...
MrMajugi 3 years ago
:)) When you are making mods for crysis, you can do better and better effects :))
This will by in mod - Hory(Mountains).
Not done yet, stil wip.
Palino321 3 years ago
your pretty good in flow graph right :D btw what does wip mean?
MrMajugi 3 years ago
what does wip stand for? and when will this be able for download and will this be enabled in the whole game
MrMajugi 3 years ago
wip - work in progress, yes, all effects will be enabled. I post here adress for download. It will be on Crymod - the name of the mod is Hory.
Palino321 3 years ago
cool could you send me like an pm when its out?
MrMajugi 3 years ago
ok, i send you pm, when its out :))
Palino321 3 years ago
yay
MrMajugi 3 years ago