Added: 1 year ago
From: Retroid64
Views: 197
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  • This is epic! It's a SEUCK game that is in the same league with games like katakis!

  • @Retroid64 Not all of them, exactly. I still can't work out for the life of me how you did such elaborate boss attack and explosion sequences. Shan't pry, though. ;) The main joy of SEUCK is trying to push the boundaries of a very limited tool all by oneself ... not that I haven't stolen the occasional trick.

  • Up there with some of the best of Alf Yngve's work, IMO. The attack wave planning especially looks as if it had a lot more thought put into it than the average SEUCK game. The graphics speak for themselves. The huge serpentine enemies are especially impressive, and I can imagine very fiddly to plan out, since it would have to be done one sprite at a time (unless you have some clever short cut I don't ...).

  • @CommanderKrail Thanks dude, Alf is still the king tho. Yep it was all planning one enemy at a time no trickery involved apart from sometimes involving a felt tip on the tv screen to get the right positioning and counting each movement of the attack wave.

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