Man, I need some tutorials, I mean, I know how to create the scene, use Rigid bodies and stuff, but don't know how to export the RF scene to 3ds max (or maya or whatever app you have). Any good tutorial or site?
And RealFlow 5 has a "renderkit" for itself? I've tried to use the 3ds plugin, but it's only for 64 bits... how do I use it?
Hi...not directly. The resolution value is just an index for how many particles per volume unit you can have. Means: If you have a box of 1m3, and you fill it with particles, the resolution does not tell you anything about the particles. Make the box bigger and you have more particles without increasing the resolution.
But if you increase the resolution, the particles have a smaller radius: More of them fit into the same box, they can be closer together. More res = more parts per vol.
you create an emitter, speed = 2. You want more particles? Ok, then set speed to 4 and you get twice the amount of particles in the same time (roughly said). If you want more particles but not more speed, size up the emitter.
If you want more detail in your fluid, increase the resolution :-)
Reading your comment felt like a crash with a car...I would know, already had one. Starts quick, not on purpose, ends quick and is entirely meaningles. Also, it rushes your brain and feels funny. The only difference now is that your comment shocks me, while the crash did not. It took me 4 attempts to actually check that I did not miss a thing but you simply wrote some crap.
Pay a shit for school and some RF lessons. And give me my time back !
What's going on with the particles at the wall sides? Are they getting trapped behind the barrier surface? Something doesn't seem quite right there...
The resolution is so low, that the particles colliding with the sticky wall will not form droplets or slowly flow down again...the "particle-wall" has a depth of only one particle. Which is why they stay there.
I often think that 1920x1200 is a better res than 1920x1080....u have the widescreen, but still u have more height. It is 16:10. also, I love Cin stuff on full screen on my panel^^ it is worth the xtra rendertime...which was not that much in this particular case.
If you read the tittle: "SLOW MOTION" you think is a bit slow???, jeje... odd res? stop hate bro, take it easy, this is a nice RF test, what the hell are you talkin' about? :)
Is this cinema 4d? Tut?
QiseHD 4 months ago
Man, I need some tutorials, I mean, I know how to create the scene, use Rigid bodies and stuff, but don't know how to export the RF scene to 3ds max (or maya or whatever app you have). Any good tutorial or site?
And RealFlow 5 has a "renderkit" for itself? I've tried to use the 3ds plugin, but it's only for 64 bits... how do I use it?
Don't know if you'll answer, but thanks anyway!
TheFlippertg 7 months ago
I wish realflow wasn't so expensive..
tmasse11 8 months ago 3
sorry noob here in realflow is resolution the amount of particles?
DaFan86 9 months ago
@DaFan86
Hi...not directly. The resolution value is just an index for how many particles per volume unit you can have. Means: If you have a box of 1m3, and you fill it with particles, the resolution does not tell you anything about the particles. Make the box bigger and you have more particles without increasing the resolution.
But if you increase the resolution, the particles have a smaller radius: More of them fit into the same box, they can be closer together. More res = more parts per vol.
DragonsSpirit 9 months ago
@DragonsSpirit Thanks dude that really cleared some stuff up :)
DaFan86 9 months ago
@DragonsSpirit I have one more question : How do you increase the amount of particles?
DaFan86 9 months ago
@DaFan86
What are you thinking about? Example:
you create an emitter, speed = 2. You want more particles? Ok, then set speed to 4 and you get twice the amount of particles in the same time (roughly said). If you want more particles but not more speed, size up the emitter.
If you want more detail in your fluid, increase the resolution :-)
DragonsSpirit 9 months ago
@DragonsSpirit Thanks exactly what i needed :D
DaFan86 9 months ago
@GUARDIANOFFORlol biggest fail of a comment, learn to spell dumbass.
PhantomGamer100 10 months ago
@GUARDIANOFFOR
Reading your comment felt like a crash with a car...I would know, already had one. Starts quick, not on purpose, ends quick and is entirely meaningles. Also, it rushes your brain and feels funny. The only difference now is that your comment shocks me, while the crash did not. It took me 4 attempts to actually check that I did not miss a thing but you simply wrote some crap.
Pay a shit for school and some RF lessons. And give me my time back !
DragonsSpirit 1 year ago 13
Can anybody PLEASE tell me how do I can make a Video like this? Use 3ds max? Tell me please...
EtFrost 1 year ago
nice
MUDHD 1 year ago
What's going on with the particles at the wall sides? Are they getting trapped behind the barrier surface? Something doesn't seem quite right there...
Looks nice though!
MachinePhilby 1 year ago
@MachinePhilby
The resolution is so low, that the particles colliding with the sticky wall will not form droplets or slowly flow down again...the "particle-wall" has a depth of only one particle. Which is why they stay there.
DragonsSpirit 1 year ago
Comment removed
realflow100 1 year ago
@DragonsSpirit oh this is only a mesh test
realflow100 1 year ago
Very Impressive! =)
mediahuset 1 year ago
Comment removed
realflow100 1 year ago
gud one...
lovedale6666 1 year ago
komisch ich hab nie prob. mit dem mesh^^, hab auch so was gemacht, aber deins schaut mehr aus nach kunst...
onlyCreativity 1 year ago
what was your particle resolution? i tried a simulation but when i mesh it and put it into 3ds max it loooks bad how did you make yours look so real
137bff 1 year ago
Cool!
realflow100 1 year ago
Awesome, this is great. Can't wait for the high res version. Maybe if the sphere was bigger it might look better? Just a thought.
anim8ordude 1 year ago
Looks a bit slow and to bad there's no real reflection.. but 1920x1200 is an odd resolution? xD
But a high res wil follow right? :)
johnnycorebrieee 1 year ago
@johnnycorebrieee
I often think that 1920x1200 is a better res than 1920x1080....u have the widescreen, but still u have more height. It is 16:10. also, I love Cin stuff on full screen on my panel^^ it is worth the xtra rendertime...which was not that much in this particular case.
DragonsSpirit 1 year ago
Comment removed
realflow100 1 year ago
@johnnycorebrieee
If you read the tittle: "SLOW MOTION" you think is a bit slow???, jeje... odd res? stop hate bro, take it easy, this is a nice RF test, what the hell are you talkin' about? :)
elcalvo3d 1 year ago
cool
tramber71 1 year ago
How long did it take overall?
looks fantastic :D
blesshiscottonsocks 1 year ago
@blesshiscottonsocks
Hi...wrote it in the description ;-)
Sim-Time: 1h19m
Meshing: over one Hour, cud b faster (I did other stuff like rendering at same time)
Rendering: 1920x1200, 30fps, 910 frames, about 4 hours (simulating at same time).
DragonsSpirit 1 year ago
@DragonsSpirit Nice video. Can you give us a list of your workstation parts? Gfx card, cpu etc.? Thanx
vlefteris 1 year ago
Comment removed
blesshiscottonsocks 1 year ago