LOL. I had this game for my ADAM, along with about a hundred other games. It was the best gaming computer when it came out, but Coleco blew it with their marketing strategy when they decided to be the exclusive software maker for the machine. The ADAM had a lot of great ideas that were taken by other software makers, but it was the victim of poor mangement.
A couple things... I always had trouble on the ropes stage. I can nevr get the timing right to catch any vine after the first one.
Secondly, on the final stage, if you hide behind a pile of rocks until the whole pile is destroyed by Singe's fire, sometimes there are gems worth bonus points underneath.
I remember spending hours upon hours playing this game trying to remember every moves until I beat it, and then I played it like crazy until my Adam died.
I know I commented before, but these graphics are amazing for 1984. As good as the console was, this couldnt make it onto a cartridege hence the reason they used the data pack (tape cassette).
Is this the diskette version? videogameobsession(dot)com/videogame/colecoboxes/Colecovision_Adam-DragonsLair.jpg ? I still have mine sealed, but no Adam at the moment. Some day... :P
The reason the NES version sucked in comparison was that is was a ROM/cartridge based games system and the ADAM was a computer. The NES had better sound and graphics technical specs but a primitive CPU that processed at half the speed and it was equipped with less RAM. Also NES has no floppy or tape so a version as fancy as the ADAM version would need 3 cartridges to fit--or one VERY expensive one packed with extra ROM chips and bankswitching circuitry.
@MSHYYC The main reason for the poor NES version was because it was reduced to a very basic platformer with terribly laggy controls. I blame the developers on that one. At least the developers on the Colecovision "port" had some ideas that worked out ok in a non-pre-rendered environment.
One thing to note about the NES version is that the US release is about 50% slower than the Japanese version for some reason.
I'd like to see the CV version ported to the NES.
Well, the ColecoVision actually contains the same graphics chip and CPU as the MSX and Sega SG-1000/SC-3000. :)
Also, it shares a sound chip with Sega consoles (including the Sega Master System), making them identical in hardware capabilities. The MSX, although, containing a different sound chip, is very similar in capabilities; General Instruments AY-3-8910. Therefore, porting titles between the systems is pretty easy. Games such as a port of MSX's Metal Gear technically could have happend. :)
@Chaniyth I don't think so - Metal Gear was for the MSX2, which had (I believe) superior graphical capabilities, including multiple colors per sprite (something which is conspicuously lacking on the Coleco)
@WNivek1 Man, but I've played games that DO have multicolored sprites on the ColecoVision.. Strange.. Donkey Kong, DK jr, Grog's Revenge and take a look at the Jungle Hunt.. Or Smurf, hehe. Sky Jaguar proves the fact that Chaniyth stated btw. So if they could design Hydlide 3 for MSX 1 with simplified sprites, they could indeed do the same trick with Metal Gear on ColecoVision.
Graphics and animation are absolutely outstanding, in some sequences the main sprite is half the size of the screen 8----] And the final sequence with the dragoon is amazing --compare it all with the cpc or c64 versions !!
Ah, how I remember this... though, to be completely true to my own memories, you'd have to put it in grayscale, since I only had a B/W television in my room back then. :)
I can't thank you enough for posting this. What memories. I still remember sitting down for weeks trying to figure out all the moves. I've rarely felt so rewarded for beating a game as I did this one.
Nicely played....I can remember how much a bitch of this game was. super zaxxon and super buck rodgers were also pretty cool for the time...high speed data cassette, man!! totally futurisitic!! any way thanks for the post.
The faces in the two platform levels hardly blow at all. In the C64 version, it seemed like they'd blow forever, especially in the second platform stage.
The ADAM was cursed by poor marketing and initial Q/A issues but is was technically quite innovative and advanced. It was actually a DUAL PROCESSOR machine (Z80 main processor and a 6801 processor for I/O). Each external peripheral had its own 6801 CPU as well (the floppy drive, detached keyboard and printer brought the system's CPU count to five). They all connected over a USB-like serial bus called ADAMNet (speed about 65kbps).
Curious features about ADAM--since each peripheral was a little computer in itself (including the 6801 "MIOC" CPU in the console controlling the internal tape drives) the ADAM could multitask in a way--an aftermarket word processor allowed you to print your document and keep typing or save before waiting for the print to finish (most little 8-bits couldn't do that). Also games on disc and tape had little to no load times since they loaded while you played.
Perfect arcade conversion.
Steve10578 6 days ago
Seriously, I LOVED this game. I loved my ADAM computer and Coleco. Was great.
jaredbonshire 2 weeks ago
LOL. I had this game for my ADAM, along with about a hundred other games. It was the best gaming computer when it came out, but Coleco blew it with their marketing strategy when they decided to be the exclusive software maker for the machine. The ADAM had a lot of great ideas that were taken by other software makers, but it was the victim of poor mangement.
Roadghost88 3 months ago
I am a master at the arcade version.
samuelgold3 4 months ago
A couple things... I always had trouble on the ropes stage. I can nevr get the timing right to catch any vine after the first one.
Secondly, on the final stage, if you hide behind a pile of rocks until the whole pile is destroyed by Singe's fire, sometimes there are gems worth bonus points underneath.
inkyatari 5 months ago
I remember spending hours upon hours playing this game trying to remember every moves until I beat it, and then I played it like crazy until my Adam died.
Sakabatou77 7 months ago
the graphics are wayyyyyyy ahead of its time!
coolasshole23 7 months ago
This truly defines 'retro'.
newkillergenius 9 months ago
This should've been the NES version. Why they did the shitty side-scroller I don't know.
ChristianU2ubeh 9 months ago
The Angry Video Game Nerd should have given this version a look when he reviewed the craptastic NES version. :p
mcorleonep 10 months ago
this looks real cool
Christianpreaching 11 months ago
Wow, it's so weird and obscure! I love it - I think it's even better than the arcade version.
gregbakerproductions 11 months ago
Same as the Commodore 64 version, some coloring and sound aside. Very cool.
frigginjoe 1 year ago
This on a second gen console? Incredible.
Miketar2424 1 year ago
Me and my friend spent hours playing this game.
glsjunior 1 year ago
Whoa... this version actually looks REALLY cool!!
I totally want to play this!!
Tamanozke 1 year ago
So much better then the NES version which was the worst of it's kind.
TheDemoniusX 1 year ago
I know I commented before, but these graphics are amazing for 1984. As good as the console was, this couldnt make it onto a cartridege hence the reason they used the data pack (tape cassette).
justin76pa 1 year ago
This looks like one of the better versions.
kidonlyle 1 year ago
Is this the diskette version? videogameobsession(dot)com/videogame/colecoboxes/Colecovision_Adam-DragonsLair.jpg ? I still have mine sealed, but no Adam at the moment. Some day... :P
videogameobsession 1 year ago
how did you play this port?
sonicgreg 1 year ago
Amazing game Adam !!!
solitarionotturno 1 year ago
Coleco Adam was a beast of a machine in its day..though this version of Dragon's lair sucks
tom11zz884 1 year ago
Heh, Coleco FamiCom...
ThrilloVanHouten 1 year ago
This actually looks pretty decent.
Pinwormx 1 year ago
I am so blown away by this. Amazing for a computer from 1983.
justin76pa 1 year ago
Its fascinating to see this ported onto such a primitive game system.
I remember playing this at the arcade (and later on the 3D0) and being SO impressed!
ItaloBen 1 year ago
i had this for the C64....and the first stage introduced me to swearing...ALOT!
stoningtonj 1 year ago
why didn't they do this for the nes?
yostoyou 2 years ago
@yostoyou
The reason the NES version sucked in comparison was that is was a ROM/cartridge based games system and the ADAM was a computer. The NES had better sound and graphics technical specs but a primitive CPU that processed at half the speed and it was equipped with less RAM. Also NES has no floppy or tape so a version as fancy as the ADAM version would need 3 cartridges to fit--or one VERY expensive one packed with extra ROM chips and bankswitching circuitry.
MSHYYC 1 year ago
@MSHYYC well ok, thanks for the info. that doesn't explain why the snes version sucked though xD
yostoyou 1 year ago
@MSHYYC The main reason for the poor NES version was because it was reduced to a very basic platformer with terribly laggy controls. I blame the developers on that one. At least the developers on the Colecovision "port" had some ideas that worked out ok in a non-pre-rendered environment.
One thing to note about the NES version is that the US release is about 50% slower than the Japanese version for some reason.
I'd like to see the CV version ported to the NES.
videogameobsession 6 months ago
Well, the ColecoVision actually contains the same graphics chip and CPU as the MSX and Sega SG-1000/SC-3000. :)
Also, it shares a sound chip with Sega consoles (including the Sega Master System), making them identical in hardware capabilities. The MSX, although, containing a different sound chip, is very similar in capabilities; General Instruments AY-3-8910. Therefore, porting titles between the systems is pretty easy. Games such as a port of MSX's Metal Gear technically could have happend. :)
Chaniyth 2 years ago
It all started with the ti-99/4a, many of the also ran 8 bit systems like the adam and msx used its video &/or sound chips.
ih8regs 1 year ago
@Chaniyth I don't think so - Metal Gear was for the MSX2, which had (I believe) superior graphical capabilities, including multiple colors per sprite (something which is conspicuously lacking on the Coleco)
WNivek1 10 months ago
Comment removed
edzzzwin 9 months ago
@WNivek1 Man, but I've played games that DO have multicolored sprites on the ColecoVision.. Strange.. Donkey Kong, DK jr, Grog's Revenge and take a look at the Jungle Hunt.. Or Smurf, hehe. Sky Jaguar proves the fact that Chaniyth stated btw. So if they could design Hydlide 3 for MSX 1 with simplified sprites, they could indeed do the same trick with Metal Gear on ColecoVision.
edzzzwin 9 months ago
Wow, this is insanely impressive, especially for a game on the ADAM. I wast this for my ADAM!!
jeremysart 2 years ago 9
@jeremysart THe Commodore 64 version looked like this almost exactly.
MSFproductionsMAIN 1 year ago
Graphics and animation are absolutely outstanding, in some sequences the main sprite is half the size of the screen 8----] And the final sequence with the dragoon is amazing --compare it all with the cpc or c64 versions !!
sfcplanet 2 years ago 3
This version has more actual gameplay than the original!
rojman123 2 years ago
Impressive!
ThrilloVanHouten 2 years ago
Wow - imbecile! So is Donkey Kong on Coleca a ripoff of the arcade as well? Ur dumb.
meyerphillip 2 years ago
Loojks suspiciously similar to Colecovision Tarzan.
meyerphillip 2 years ago
that's really rather impressively done :)
bobamu 2 years ago
1:05
Granny Shrek In The Dragon's Lair
But this still looks awesome
deoxysfan10 2 years ago
this looked tough!!
yaywhewclips242 2 years ago
Ah, how I remember this... though, to be completely true to my own memories, you'd have to put it in grayscale, since I only had a B/W television in my room back then. :)
MoriyaMug 2 years ago
graphically that was freakin' great. now to go try out the gameplay...
syrupneko 2 years ago
what a rip off of a arcade classic
PuppyPetite 2 years ago
it's not a rip off dummy - it's a port.
meyerphillip 2 years ago
not bad it has been been a long ass time...
VladDred 2 years ago
I can't thank you enough for posting this. What memories. I still remember sitting down for weeks trying to figure out all the moves. I've rarely felt so rewarded for beating a game as I did this one.
goldensdomain 2 years ago
Very nice graphics.
jimbotron70 2 years ago
looks WAYYYYYY better than the NES version lol
sanitycollapse 2 years ago 17
I have a cousin that had this game and i used to play it for hours this video brings back memories. Thank you for posting
jfunk513 2 years ago
now that looks awesome for it's time. get that on modern systems as downloadable content and i bet it'd get a new following.
<3 classic gaming
babydollkiller 2 years ago
nice graphics for its time but didn't seem to have much in common with the arcade game
daveheel 3 years ago
Nicely played....I can remember how much a bitch of this game was. super zaxxon and super buck rodgers were also pretty cool for the time...high speed data cassette, man!! totally futurisitic!! any way thanks for the post.
KAISERKRAUT 3 years ago
the first time i played this, when i was 9 or 10 years old it was the most amazing game i've ever seen! took me a long long time to beat it!
losttouchwithreality 3 years ago
Looks like a TV Funhouse cartoon!
powerlifter501 3 years ago
The faces in the two platform levels hardly blow at all. In the C64 version, it seemed like they'd blow forever, especially in the second platform stage.
lurkerrekrul 3 years ago
Wow, this really IS amazing! I didn't know the ADAM had that kind of power! Too bad this game hasn't found its way to the plain old ColecoVision...
TheGameroomBlitz 3 years ago
The ADAM was a nicely powered machine for its time, running a 4MHz Z80 processor and the TMS9918 graphics chip.
joecassara 3 years ago
Didn't the thing format your cassettes the second you started it up though?
Crayshen 3 years ago
@TheGameroomBlitz
The ADAM was cursed by poor marketing and initial Q/A issues but is was technically quite innovative and advanced. It was actually a DUAL PROCESSOR machine (Z80 main processor and a 6801 processor for I/O). Each external peripheral had its own 6801 CPU as well (the floppy drive, detached keyboard and printer brought the system's CPU count to five). They all connected over a USB-like serial bus called ADAMNet (speed about 65kbps).
MSHYYC 1 year ago
@TheGameroomBlitz
Curious features about ADAM--since each peripheral was a little computer in itself (including the 6801 "MIOC" CPU in the console controlling the internal tape drives) the ADAM could multitask in a way--an aftermarket word processor allowed you to print your document and keep typing or save before waiting for the print to finish (most little 8-bits couldn't do that). Also games on disc and tape had little to no load times since they loaded while you played.
MSHYYC 1 year ago
Wow, for its time this game has some impressive graphics.
redcat608 3 years ago
Thanks for the video ^^
I use to play it on my Amstrad, but this Adam/coleco version looks better.
DarthNuno 3 years ago
By watching this video, it looks like this game is easy to play, but it's not. Each time I tried, I was not able to pass the first part.
newcoleco 3 years ago