The best way to work new players into and wod game is to tell them nothing and ease them in slowly, like you're saying. I like to have my characters oblivious to the game I'm even running. Start it off as a "modern story". the first session is usually completely mundane. :D But that's just my evil style of storytelling. By the time their being taken away there terrified. Great review by the way, I'm gunna keep watching and see how far I get. Oh and how did your game go?
@HeathbrookBadhwar Starting out as a modern mundane story and then start throwing the weird supernatural elements in there is a great suggestion. When the True Fey come for them, they would be terrified. :) My game had 6 players, and I think that was too many, because they kept trying to pull the story into too many directions, it was like herding cats, hehe. The game taught me that some sort of social contract might be necessary. Paranoid characters can make a Storyteller's duty tough.
@Samwise7RPG Yes I find, 3-5 to be best. 5 is really pushing it though. 6 players can be great but it's much easier to run in a party based game like D&D. with something like CTL you wanna make sure that you can invest enough time into each characters story. If it gets to the point that everyone wants to do their own thing, sometimes it is better to take an individual approach to the game. Have the characters work together if/when they like, but also let them have their own agendas.
American English kind of hurts my ears sometimes, how they pronounce the 't' like a 'd', and such their teeth every 10 seconds, but other than that you seem to be getting a grasp of the game. You have much more to read though my friend, the new supplement books outshine the core book.
@Rrrayas I also suffer from, "Pittsburghese" which influences the way I pronounce words. Those that live near Pittsburgh, PA have various slang words and strange ways in which we pronounce certain letters. I also tend to mumble incoherently at times as well... I have yet to read all of the supplements, but I have read several of them.
I agree that the game seems to be a little overwhelming to introduce new player to. There's a lot of setting info that needs to be explained to the player so they can understand what the game is about. I am hoping to run a nWOD game myself and getting everyone to understand the setting seems a little difficult. (I'm actually thinking of easing the player into it by starting the game beforw their kidnapping.)
The best way to work new players into and wod game is to tell them nothing and ease them in slowly, like you're saying. I like to have my characters oblivious to the game I'm even running. Start it off as a "modern story". the first session is usually completely mundane. :D But that's just my evil style of storytelling. By the time their being taken away there terrified. Great review by the way, I'm gunna keep watching and see how far I get. Oh and how did your game go?
HeathbrookBadhwar 1 month ago
@HeathbrookBadhwar Starting out as a modern mundane story and then start throwing the weird supernatural elements in there is a great suggestion. When the True Fey come for them, they would be terrified. :) My game had 6 players, and I think that was too many, because they kept trying to pull the story into too many directions, it was like herding cats, hehe. The game taught me that some sort of social contract might be necessary. Paranoid characters can make a Storyteller's duty tough.
Samwise7RPG 1 month ago
@Samwise7RPG Yes I find, 3-5 to be best. 5 is really pushing it though. 6 players can be great but it's much easier to run in a party based game like D&D. with something like CTL you wanna make sure that you can invest enough time into each characters story. If it gets to the point that everyone wants to do their own thing, sometimes it is better to take an individual approach to the game. Have the characters work together if/when they like, but also let them have their own agendas.
HeathbrookBadhwar 1 month ago
American English kind of hurts my ears sometimes, how they pronounce the 't' like a 'd', and such their teeth every 10 seconds, but other than that you seem to be getting a grasp of the game. You have much more to read though my friend, the new supplement books outshine the core book.
Rrrayas 9 months ago
@Rrrayas I also suffer from, "Pittsburghese" which influences the way I pronounce words. Those that live near Pittsburgh, PA have various slang words and strange ways in which we pronounce certain letters. I also tend to mumble incoherently at times as well... I have yet to read all of the supplements, but I have read several of them.
Samwise7RPG 9 months ago
Comment removed
Rrrayas 9 months ago
I do love changeling. Hella-different to the dreaming.
Akco007 1 year ago
@WalGunPro088 Hehe, I try to make people laugh when I can. :)
Samwise7RPG 1 year ago
@WalGunPro088 I think that is my neighbor. He's like The True Fae (The Others) coming to take me away. He's just biding his time... :)
Samwise7RPG 1 year ago
I agree that the game seems to be a little overwhelming to introduce new player to. There's a lot of setting info that needs to be explained to the player so they can understand what the game is about. I am hoping to run a nWOD game myself and getting everyone to understand the setting seems a little difficult. (I'm actually thinking of easing the player into it by starting the game beforw their kidnapping.)
cheezweezer 1 year ago
@cheezweezer By layering a little complexity at a time, and easing your players into it slowly, I think the game would work out well.
Samwise7RPG 1 year ago
great stuff..im sold
TheOutsiders68 1 year ago