Oh, I understand something like this was not eazy because now I'm trying to do something similar with GlowePIE...
And I had to strain the brains to determine the moment of impact with no false positives. Now I want to locate in the space of a virtual flip-flops. And I want to try to navigate based only on data from the accelerometers. Although perhaps the simplest way would be used for this purpose infrared camera.
wow, i love this. im using osculator for ableton, but this is sick !!! can you send me a message explain how you connect Wiicontroler in ableton without osculator ?
Awesome instrument man, very tight. Response seems amazing! I'm currently developing something kind of similar using Puredata and Glovepie. Which protocols are you using to turn the bluetooth into OSC?
its not OSC - its MIDI. The software talks to the bluetooth stack, takes the accelerometer data, does a bit of processing and spits out messages on the MIDI bus.
This is awesome! I immediately downloaded it and it is quite fun to mess with! The only things: It's not very fun to get working in Windows. Also, your website seems to be down, are you working on it or is it down for good and this project marked as cancelled? :(
no, its a bit of a pain I to get working, I agree. It never really went passed the stage of having it just for me to mess with and on to a more general user friendly interface. The web site is down because I was hosting it at my uni and as I've just graduated, they've canceled my web account. I've started working on a more general version for the mac where by you can build up your own instruments and make use of the wii motion plus. thanks for the interest anyways.
Seems were on the same track! I'll send you the code, it requires you figure out how to send the OSC messages from what ever your using to get your motion analysis
Something I've been working on is a feedback model (kind of karplus strong with added extras) where the timbre and is effected by continuous motion, velocity and change in velocity. If you use SC I can email you the code?
I often get the impression that tonal sounds and melody are not best suited to free form gesture, I tend to work with granular synthesis, FM and other techniques (Supercollider is loaded).
I've never used supercolider but the idea you're talking about is the basis for the next instrument which will have a ks physical model along side an FM/additive synth all done in reaktor. The tone and timbre will be effected by the intensity of movement of the right hand, and the energy will be steered with the left. It should be done in a month or so.
It would be great if you could email me that code - id love to have a look at it.
The semi circle idea came about as the pitch is essentially being created from the amount of gravity the x accelerometer sees. It's not using any IR so getting absolute azimuth isn't really a possibility. The circular motion also felt quite natural to me.
The pentatonic scale is limiting, you're right, but getting the required accuracy to play a full 12 note scale takes serious practice as your note spaces are half as big. There is a mode for full 12 note scale but i'm not good enough at the instrument yet to play it with any conviction.
Point 1 is debatable, but I suppose is inherent to the instrument, i'd love to hear your suggestions for a more suited sound for this instrument. It's spitting out midi notes so it can be hooked up to anything - in this demo I chose the hammered dulcimer and the sine wave thing.
The timing isn't quantized in any way at all, it sounds when you hit it.
1, the action is not particularly engaging to watch.
2. the sound is more conducive to a keyboard.
I'm guessing the the timing is quantized, which eliminates the possibility of error (is this good or bad? debatable). Also the pentatonic scale removes the possibility improvisation. I'd argue this is not particularly expressive in it's current state
Interesting to map pitch it to a semicircle, but what does that actually achieve?
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Wow, a great realization of the wonderful ideas.
Oh, I understand something like this was not eazy because now I'm trying to do something similar with GlowePIE...
And I had to strain the brains to determine the moment of impact with no false positives. Now I want to locate in the space of a virtual flip-flops. And I want to try to navigate based only on data from the accelerometers. Although perhaps the simplest way would be used for this purpose infrared camera.
guslyar 1 year ago
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guslyar 1 year ago
Comment removed
guslyar 1 year ago
It is not so terrible..
billynanard 1 year ago
wow, i love this. im using osculator for ableton, but this is sick !!! can you send me a message explain how you connect Wiicontroler in ableton without osculator ?
Thanks a lot for the video !
dudantona 2 years ago
Awesome instrument man, very tight. Response seems amazing! I'm currently developing something kind of similar using Puredata and Glovepie. Which protocols are you using to turn the bluetooth into OSC?
eyesuck17 2 years ago
its not OSC - its MIDI. The software talks to the bluetooth stack, takes the accelerometer data, does a bit of processing and spits out messages on the MIDI bus.
If you like I can get you the source code.
mwl500 2 years ago
cool :)
mac with windows? you're crazy ;)
JIMEKs 2 years ago
@JIMEKs you realized that too? :)
coder12thinc 2 years ago
This is awesome! I immediately downloaded it and it is quite fun to mess with! The only things: It's not very fun to get working in Windows. Also, your website seems to be down, are you working on it or is it down for good and this project marked as cancelled? :(
coder12thinc 2 years ago
no, its a bit of a pain I to get working, I agree. It never really went passed the stage of having it just for me to mess with and on to a more general user friendly interface. The web site is down because I was hosting it at my uni and as I've just graduated, they've canceled my web account. I've started working on a more general version for the mac where by you can build up your own instruments and make use of the wii motion plus. thanks for the interest anyways.
mwl500 2 years ago
Not bad at all!!
Check my new track! "Get get down" :p
I did it with Ableton live and some VSTI
94Karim94 2 years ago
Seems were on the same track! I'll send you the code, it requires you figure out how to send the OSC messages from what ever your using to get your motion analysis
PDJMDS 2 years ago
Something I've been working on is a feedback model (kind of karplus strong with added extras) where the timbre and is effected by continuous motion, velocity and change in velocity. If you use SC I can email you the code?
I often get the impression that tonal sounds and melody are not best suited to free form gesture, I tend to work with granular synthesis, FM and other techniques (Supercollider is loaded).
I should make a video really!
PDJMDS 2 years ago
I've never used supercolider but the idea you're talking about is the basis for the next instrument which will have a ks physical model along side an FM/additive synth all done in reaktor. The tone and timbre will be effected by the intensity of movement of the right hand, and the energy will be steered with the left. It should be done in a month or so.
It would be great if you could email me that code - id love to have a look at it.
mwl500 2 years ago
The semi circle idea came about as the pitch is essentially being created from the amount of gravity the x accelerometer sees. It's not using any IR so getting absolute azimuth isn't really a possibility. The circular motion also felt quite natural to me.
Thanks for the comments.
mwl500 2 years ago
The pentatonic scale is limiting, you're right, but getting the required accuracy to play a full 12 note scale takes serious practice as your note spaces are half as big. There is a mode for full 12 note scale but i'm not good enough at the instrument yet to play it with any conviction.
mwl500 2 years ago
Point 1 is debatable, but I suppose is inherent to the instrument, i'd love to hear your suggestions for a more suited sound for this instrument. It's spitting out midi notes so it can be hooked up to anything - in this demo I chose the hammered dulcimer and the sine wave thing.
The timing isn't quantized in any way at all, it sounds when you hit it.
mwl500 2 years ago
problems with this are
1, the action is not particularly engaging to watch.
2. the sound is more conducive to a keyboard.
I'm guessing the the timing is quantized, which eliminates the possibility of error (is this good or bad? debatable). Also the pentatonic scale removes the possibility improvisation. I'd argue this is not particularly expressive in it's current state
Interesting to map pitch it to a semicircle, but what does that actually achieve?
Like your thining, has potential
PDJMDS 2 years ago