This comment has received too many negative votesshow
Is he asking... who has seen Toy Story "free" here?.. :P Or.... "can anybody guess... which one of the characters in Toy Story free has been modeled and sculpted with Mudbox"... ummm... let me see.... there was a sphere with displacement somewhere in the background... Oh, Wow!! Pixar sculpted a sphere with a displacement map with Mudbox!! Amazing!! :|
Nice demo. I'm gonna let you finish, but I have to say that Cyslice from Headus is the best software of all time. They had a very similar feature since 2004. Ambient occlusion and 3d vector displacement baking. Check it out.
Hey, Autodesk. Look at this. Please make this a built-in part of your software. I mean why not> You're a great software company and you obviously have the rights to knowing how to the process works, and you're all about making it easier for the end user to express their art. It would be so much easier if rendering was this much faster!
@m9105826 well zbrush has made huge strides, new versions of mudbox have just copied old features from zbrush. imo mudbox is very limited compared to zbrush :)
@d1353lp0w3r I agree that it was like that at first, but these days I much prefer the layer setup in Mudbox, as well as the native Ptex support and vector stencils (especially for ears). They each have their strengths and weaknesses and I think it's foolish to discount Mudbox as a viable option these days, especially in any kind of Autodesk pipeline.
WY sculpt ISWYG. That's awesome. PTex is the way of the future. Indexing faces and keeping track of adjacent faces is a much more elegant solution than UVing for sure.
about time there was a solution for having to unwrap UV's...
just wish this was standard for all programs.
I prefer Mudbox over Zbrush mainly because its alot more artist friendly.. and not overly complicated with stuff. I remember looking at zbrush for the first time (and still now) and just thinking ill never learn all that, sorta like learning maya all over again. Mudbox i immediatly picked it up and figured out how to export and sculpt on the dot.
ptex on a freedee mesh that has free hundred fousand faces.
ScrotalRecall 4 months ago
Modo need this.
Come on Luxology!!!!
michalbradw 4 months ago
Soooo much love for ptex
sacredgeometry 6 months ago
This comment has received too many negative votes show
Is he asking... who has seen Toy Story "free" here?.. :P Or.... "can anybody guess... which one of the characters in Toy Story free has been modeled and sculpted with Mudbox"... ummm... let me see.... there was a sphere with displacement somewhere in the background... Oh, Wow!! Pixar sculpted a sphere with a displacement map with Mudbox!! Amazing!! :|
octavianmihailescu 1 year ago
Nice demo. I'm gonna let you finish, but I have to say that Cyslice from Headus is the best software of all time. They had a very similar feature since 2004. Ambient occlusion and 3d vector displacement baking. Check it out.
benyaboy 1 year ago
@benyaboy never heard of it...but if it had Ptex since 2004 that is pretty impressive
jeystonemusic 1 year ago
Hey, Autodesk. Look at this. Please make this a built-in part of your software. I mean why not> You're a great software company and you obviously have the rights to knowing how to the process works, and you're all about making it easier for the end user to express their art. It would be so much easier if rendering was this much faster!
Supuhstar 1 year ago 4
@Supuhstar they did it in 2012 :D version :D
Cobac 7 months ago
comparing mudbox to zbrush is like comparing ms paint to photoshop
d1353lp0w3r 1 year ago
Which is which in your analogy? Both have made huge strides in recent releases and it really depends on your workflow which one is the best solution.
m9105826 1 year ago 2
@m9105826 well zbrush has made huge strides, new versions of mudbox have just copied old features from zbrush. imo mudbox is very limited compared to zbrush :)
d1353lp0w3r 1 year ago
@d1353lp0w3r I agree that it was like that at first, but these days I much prefer the layer setup in Mudbox, as well as the native Ptex support and vector stencils (especially for ears). They each have their strengths and weaknesses and I think it's foolish to discount Mudbox as a viable option these days, especially in any kind of Autodesk pipeline.
m9105826 1 year ago
Comment removed
d1353lp0w3r 1 year ago
3D coat is supporting PTex right?
anyway for ppl like me, i still like the standard o' UVW.. :P
jakobweiq 1 year ago
@jakobweiq 3D-Coat was the first software outside of Pixar to incorporate PTex.
philnolan3d 9 months ago
when is full support for mudbox / renderman coming for PTex ?
After watching this video 3 times I still can't figure out if its fulling support or still in Beta.
noobdles 1 year ago
Awesome. No more unwraps. Unwrapping takes as long as modeling if you want a nice organic model.
C4Real3Danimation 1 year ago 2
WY sculpt ISWYG. That's awesome. PTex is the way of the future. Indexing faces and keeping track of adjacent faces is a much more elegant solution than UVing for sure.
goodvibrato 1 year ago
about time there was a solution for having to unwrap UV's...
just wish this was standard for all programs.
I prefer Mudbox over Zbrush mainly because its alot more artist friendly.. and not overly complicated with stuff. I remember looking at zbrush for the first time (and still now) and just thinking ill never learn all that, sorta like learning maya all over again. Mudbox i immediatly picked it up and figured out how to export and sculpt on the dot.
xwolverine2 1 year ago
@xwolverine2 shit yeah
chillydog12345 1 year ago
my mind is blown
Fanat1k92 1 year ago
Wow 30 minutes! I love mudbox. More than zbrush so I defenly gonna watch this.
lukassstyyy 1 year ago