@psx2514 you must check how heavy is the game and how powerfull is your computer mate.. But this video card is not very powerfull.. If you have for example a dual core cpu 2.4 and above, you can set it for sure 4x... The bigger number is the lowest performance of the pc & game.. Try it at 6x or 8x.. if the game makes some small interruptions and your video card gets hot after some time.. then put it down.. also the same for resolution of the game..
@SexxXyBoy22 Here are my specs. I have an intel pentium M processor (1.7 Ghz), 1 GB of physical RAM (plus 1.5 GB of virtual memory), and a ATI Mobility Radeon Graphics card. I basically want to know what I can set AF to when playing emulated N64 games on Project 64. Also, what could I set it to when I play more technically superior games such as Half Life 2?
in traditional texture filtering (bi/trilinear), texture resolution is reduced as objects get further away.
anisotropic filtering reduces the texture resolution in one dimension only (width or height), depending on the orientation of the object in game.
imagine your are looking down a corridor, the texture on the floor will only have its height reduced while the texture on the walls will only have its width reduced.
the term "anisotropic" means "directionally dependent".
Wonderfully explained, thanks! Now im going to to and play around with my resolution, AA and AF and see how to get the clearest image without lagging my pc to a standstill.
u should make a vid about this plz: I have a problem with objects that popup out of nowhere. For example, in crysis, while i'm moving across the terrain, rocks and plants just magically pop up out of nowhere. There's no fade in/ fade out with these objects, they just seem to appear instantly. what's going on?
@BmCNinJa # FXAA - Fast Approximate Anti-Aliasing i believe its in most gfx cards these days without needing a setting on it's like a faster version for people who use huge screens to make it like AA but without losing much fps ect. Google is your friend here mate.
@TheIceMOCHA trilinear and bilinear refers to the level of anti-aliasing. anti-aliasing helps to smooth out what is called "jaggies". ever notice how when objects are at an incline, what it really looks like is stairs? well AA creates layers of the object's outline dynamically to your point of view. so it makes the object's outline look smoother and not as jagged. jaggies are most prevalent in natively low-res games
Drivers and user friendliness: Nvidia all the ways on this one. Even though ATI is getting better with this, Nvidia is still a lot better on this one.
Keep in mind that you need a processor that is up to par as well. Ever heard of CPU bottlenecking? For example: There is absolutely no point in having a GTX 580 with and i3. It simply can't keep up with the video card. In that case you will only have a small portion of the video card's power available to you.
Well the 590 is actually 2 video cards. If you put it in you'll have an SLI system. I meant the best single video card is the 580. Also, there are known problems in some games regarding SLI or Crossfire.
In addition, it not because of 3D that you're paying more it's just because of the premium brand name. Think of intel vs amd.
You should also think of power consumption. For exampe: ATI 6990 peaked out at 352 Watts whereas the Nvidia GTX 590 peaked at 428 Watts.
Well a very respectable ATI 6870 can run almost everything at settings maxed out. I've personally come across only a handful of games it can't run at max at 60FPS. It costs around $200CAD.
The best cards in the world are made by Nvidia currently, but they have a worse performance to cost ratio than ATI.
The very best card right now is the Nvidia GTX 580. this one costs upwards of $500. Make your choice.
And for your second question.... No one can answer that really. Really nice?
@SoundsticksIII The best card right now is actually the GTX 590, but yeah nvids cost to power ratio is worse than radeons because of the nvid 3dvision crap they focus so much, while radeon barebones it and leaves it to third party software to do 3d gaming and such, that keeps radeons prices down immensely, which is great imo, since my fav cards are the ICEQ radeons, like the ICEQ 6850 and 6950.
How powerful a video card or how powerful a crossfire setup would one need to play the highest resolution games out today with their graphics settings at maximum with all of the video card(s) video and gaming enhancing features turned all the way to the maximum, and how much would it cost?
AA doesn't blur the image, depending on the type of AA, MSAA or SSAA renders the image at a higher resolution and then downsamples it.
Of course, the type of resolution, type of image, type of AF and type of AA all affect how the image actually turns out, might be blurry sometimes but not others.
AA= get rid of ur zig zag corner :D but it increase the resolution to sharp the image..so if u run at like 800x600 AAx2 =1600x1200 i believe..yes if u increase AA sum games decrease up to 10fps or more.
so.... if i turn Anisotropic filtering off will that affect my aiming in a game? I don't want everything to be skewed and have my bullets never hit where i point them.
I have black ops and I run with 1680x1050 and what settings should I use to get ultra performance but at the same time nice picture? I have a AMD Phenom II x4 3,2 ghz and XFX 5770. thx
@mrapter7 Well you have to consider that around the world multiple different things maybe happening that may be affecting time and effectiveness of my spelling.
One of those factors could be that I don`t care about spelling perfectly for a simple comment on utube.
Enable Transcribe Audio Beta And Go To 0.:42. Oh, You Silly Japanese And Your Bad Games That Are Somehow Connected To Nixon Year! .................Anyways, Just Wanted To Say I Love All Of Your Videos. Great Information In Each And Every Video. You've Answered Questions I Havn't Even Thought To Ask Yet! That's Just How Good They Are!
Some people don't seem to fully grasp what AF does and doesn't do.
First, AF does not give you unrealistic sight, yes, in real life things at a distance are more blured, but AF does not effect that, if you look at an object at an angle close up in real life it is not a blurry mess, AF is distance independent.
Second, AF does not depend on a high resolution or high resolution textures to make a difference.
so ok plz some one answer this i want to play fsx on the best spec and my comp will handle anything do i not need a filter on or shall i use : 1 of the following: Anisotropic, Bilinear, or Trilinear PLZZZ HELP will be very greatfull
What is a good and cheap water cooling system, doesn't have to be the best but something that would cool my system efficiently without hurting my wallet. and what would be the best computer case to go with that cooling system?
@sectumsempra55 That depends on what you think looks nice. I prefer having at least 8xAA if possible (I have 1920x1080 monitor). Take some screenshots and compare them. You will see difference.
I find when I turn the AF filtering on very high things can become so clear that it's almost unnatural looking. So I ussually set it to 4x or 8x max. I wear glasses, I wonder if that has anything to do with it?
I alllways believed AF was for things in the distance clearer, for instance when your sniping in BF and what you think is a pperson in the distance your shooting ay, is actually a shrub, AF fixes this.
Vsync syncs the FPS with the moniter refresh rate. I.e 60Hz = 60Fps max. If it can't do that it will go to 30Fps. It gives a much smoother rate of FPS as it keep it at 60Fps and not a range from 30 to say 150.
yes you are right but Vsync actually places all your frames into a mean value (average) and so you will not get a big jump in frames/second it will be all smooth like you said; but you will not see more then 60 frames per second on a 60 hertz monitor because of the refresh rate, but when frames fall below 60 that means the average falls below 60.
You know, if you play the game called Call of Duty 2. You can see the options where you can setup the texture filtering options: Bilinear, Trilinear, and Anisotropic. Which allows the game to make it look much sharper images and also increases the bump map such as Model Detail, pictures, etc. If people are using high resolution:1600x1200,1920x1080, then you don't need Anti-Aliasing (AA) because the graphics look good since you already put Anisotropic Filtering.
Basically Anistropic filtering just filters the textures so that they are calculated to appear on an angle using a simple system of algorithms, typically one uses billinear or trilinnear filtering modes.
If you want to know more about Anisotropic filtering or any other computational option that you have available within your game settings, I reccomend you check your graphics card manufacturers website, or just read through all the annotations in the source code for your video card drivers
Huh, I learned something today, I always set my anisotropic and anti aliasing to as high as they'll go, because i know AA makes the jaggies go away, but never really understood or googled what anisotropic filtering did. So I learned something today, thanks Rodney. 5/5 ^^
They're filtering strategies. Trilinear is provides a higher quality at a slower speed. How much slower depends on video card. It doesn't make THAT much of a difference in either performance or visuals for me.
Bilinear filtering is a way of smoothing out textures that are applied to a 3D object. What I mean by that is, it takes a pixel and the ones in line with it, and blends them together to produce an image that doesn't look as pixelated as it would without it. It does this procedurally for every texutre-pixel (also known as a texel).
Trilinear filetering is the same thing, but does a better job at it.
Bi-linear does this blending process in the x and y axes, while tri-linear is in x,y, and z.
Nice one. - Had to pause at 1:28 for a sec and saw you looked like a stoned hippie explaining Anisotropic. lol Had to post it but thanks for explaining.
One way I remembered to tell the difference between the two:
Anisotropic Filtering deals with textures; they make them sharper.
Anti-Aliasing deals with the edges of textures.
The more AA and AF you demand, the more video memory it will need. Unless the video memory is faster, has lower latencies, and has at least 512MB onboard, this will make your card slow down depending on the game. That's where GDDR3 - GDDR5 as well as 1GB and 2GB video cards come in, especially at higher resolutions.
So AF works on the textures when you're looking at them from really steep angles? But AA works on the edges of polygons where they meet to smooth the edges out. AA could work on polygons with no textures at all just smoothing out the contrast where they meet but AF works on the texture itself.
hey Rodney u'r GAY
Ram256PL 3 weeks ago
thank you man it nice to some one that know his way around tech stuff happy gamin
omac1962 3 weeks ago
Great explanation, it really would be amazing if you put in examples for AA, AF... games with it and w/o it
Raccoonwarrior12 1 month ago
thank you
THEDESKMONKEY 1 month ago
Hold 8 for Jazz hands. LOL !!
rayworthy 1 month ago
AA is always important no matter what your resolution
soulsanctuarymusic1 1 month ago 6
How do you know how high you can set AF (2x, 4x, 8x...)? My video card is an ATI Mobility Radeon 7500.
psx2514 1 month ago
@psx2514 you must check how heavy is the game and how powerfull is your computer mate.. But this video card is not very powerfull.. If you have for example a dual core cpu 2.4 and above, you can set it for sure 4x... The bigger number is the lowest performance of the pc & game.. Try it at 6x or 8x.. if the game makes some small interruptions and your video card gets hot after some time.. then put it down.. also the same for resolution of the game..
SexxXyBoy22 1 month ago
@SexxXyBoy22 Here are my specs. I have an intel pentium M processor (1.7 Ghz), 1 GB of physical RAM (plus 1.5 GB of virtual memory), and a ATI Mobility Radeon Graphics card. I basically want to know what I can set AF to when playing emulated N64 games on Project 64. Also, what could I set it to when I play more technically superior games such as Half Life 2?
psx2514 1 month ago
@SexxXyBoy22 Oh, and my max resolution is 1360 x 768.
psx2514 1 month ago
Really good explanation
rpguins 1 month ago
This has been flagged as spam show
in traditional texture filtering (bi/trilinear), texture resolution is reduced as objects get further away.
anisotropic filtering reduces the texture resolution in one dimension only (width or height), depending on the orientation of the object in game.
imagine your are looking down a corridor, the texture on the floor will only have its height reduced while the texture on the walls will only have its width reduced.
the term "anisotropic" means "directionally dependent".
arkatub 2 months ago
Sir! you rock thank you very much for this upload.
tehatemachine 2 months ago
Your explanation is really good but it wud be better if you provide images as example and stuff, yeah?
PEDOBEAR2011 2 months ago
so Anisotropic higher is render distance higher?
51nt3rkl445 2 months ago
I play in 1920x1200, but still like AA, at 4x
51nt3rkl445 2 months ago
Thank you, very helpful :)
snappyguy928 2 months ago
evolve man. more images, less talking.
web is that. if i wish a text, i go to a forum or such, wikihell too.
evolve to images!
fshimage 2 months ago
He uses hand gestures like a pro.
KuriousGeorge2887 2 months ago
Wonderfully explained, thanks! Now im going to to and play around with my resolution, AA and AF and see how to get the clearest image without lagging my pc to a standstill.
Vildasnaga 3 months ago
u should make a vid about this plz: I have a problem with objects that popup out of nowhere. For example, in crysis, while i'm moving across the terrain, rocks and plants just magically pop up out of nowhere. There's no fade in/ fade out with these objects, they just seem to appear instantly. what's going on?
makkusu071291 3 months ago
What does FXAA do exactly.
BmCNinJa 3 months ago
@BmCNinJa # FXAA - Fast Approximate Anti-Aliasing i believe its in most gfx cards these days without needing a setting on it's like a faster version for people who use huge screens to make it like AA but without losing much fps ect. Google is your friend here mate.
EKSBEntertainment 3 months ago
@EKSBEntertainment I did google it, but I didn't really understood what they try to say. Thx for the reply.
BmCNinJa 3 months ago
Thanks sir, you actually helped quite alot...*turns anisotropic filtering on*
ManKannon89 3 months ago
Thanks Dr. Cox!
Outadate88 3 months ago
1:03 Anisotropic filtering explanation
DrEVOIII 3 months ago
Anisotropic Flirtering
ThePakenshet 3 months ago
what is trilinear and bilinear?
TheIceMOCHA 5 months ago 27
@TheIceMOCHA Trilinear is basiclly less effective then 2x, but it still exists. Bilinear is less then Trillinear.
Umbra360 3 months ago
@TheIceMOCHA trilinear and bilinear refers to the level of anti-aliasing. anti-aliasing helps to smooth out what is called "jaggies". ever notice how when objects are at an incline, what it really looks like is stairs? well AA creates layers of the object's outline dynamically to your point of view. so it makes the object's outline look smoother and not as jagged. jaggies are most prevalent in natively low-res games
Ir0nF1st924 3 months ago
@TheIceMOCHA bilinear AA doubles the visual layers of an object's outline. trilinear triples the layers
Ir0nF1st924 3 months ago
@TheIceMOCHA Doing the same thing on 1, 2 , or 3 axis mono = 1, bi = 2 , tri = 3 axis. Simple as that. Or just filtering on a axis, there.
SergeantNugget 2 months ago
@TheIceMOCHA learn prefixes
nascar51523fan 2 months ago
@TheIceMOCHA 3 lines / 2 lines
BoiiWite 1 month ago
@TheIceMOCHA smooth interpolation modes, good for high-detailed, high-resolution scaled down images.
gameking008 1 month ago
Anisotropic filter (AF) in my opinion reduces bluriness from a distance, the higher the multiplier the more clear.
720942008 6 months ago
@720942008
It's more reducing blurriness from objects at certain angles I guess, from a distance yes often I guess.
Usul573 6 months ago
@CatalystDestiny
Anything else I can help with?
SoundsticksIII 7 months ago
@CatalystDestiny
Drivers and user friendliness: Nvidia all the ways on this one. Even though ATI is getting better with this, Nvidia is still a lot better on this one.
Keep in mind that you need a processor that is up to par as well. Ever heard of CPU bottlenecking? For example: There is absolutely no point in having a GTX 580 with and i3. It simply can't keep up with the video card. In that case you will only have a small portion of the video card's power available to you.
Anything else I c
SoundsticksIII 7 months ago
@CatalystDestiny
Well the 590 is actually 2 video cards. If you put it in you'll have an SLI system. I meant the best single video card is the 580. Also, there are known problems in some games regarding SLI or Crossfire.
In addition, it not because of 3D that you're paying more it's just because of the premium brand name. Think of intel vs amd.
You should also think of power consumption. For exampe: ATI 6990 peaked out at 352 Watts whereas the Nvidia GTX 590 peaked at 428 Watts.
Drivers and
SoundsticksIII 7 months ago
@Selsiuss2
Well a very respectable ATI 6870 can run almost everything at settings maxed out. I've personally come across only a handful of games it can't run at max at 60FPS. It costs around $200CAD.
The best cards in the world are made by Nvidia currently, but they have a worse performance to cost ratio than ATI.
The very best card right now is the Nvidia GTX 580. this one costs upwards of $500. Make your choice.
And for your second question.... No one can answer that really. Really nice?
SoundsticksIII 7 months ago
@SoundsticksIII The best card right now is actually the GTX 590, but yeah nvids cost to power ratio is worse than radeons because of the nvid 3dvision crap they focus so much, while radeon barebones it and leaves it to third party software to do 3d gaming and such, that keeps radeons prices down immensely, which is great imo, since my fav cards are the ICEQ radeons, like the ICEQ 6850 and 6950.
CatalystDestiny 7 months ago
How powerful a video card or how powerful a crossfire setup would one need to play the highest resolution games out today with their graphics settings at maximum with all of the video card(s) video and gaming enhancing features turned all the way to the maximum, and how much would it cost?
Selsiuss2 7 months ago
@Selsiuss2 Oh and how good would an ultra high-res game look at max game settings with max anti-aliasing and anisotropic filtering?
Selsiuss2 7 months ago
What's the difference between AF and Bilinear filtering?
psx2514 9 months ago
@psx2514
bilinear is basic, trilinear is better, anisotropic is the best
Games can let you choose between all three and how much of AF often.
Usul573 8 months ago
@Usul573 What "x" should I set it to? 2x, 4x...?
psx2514 7 months ago
@psx2514
I guess 16xAF if you can.
For me, I like to be able to run a game at 1920x1080, with 4xAA and 16xAF, should be crystal clear.
AA and AF both need quite a bit of bandwidth to have them both looking great.
Just experiment, and upgrading could help I guess depending on a few things.
Usul573 7 months ago
@Usul573 AF cancels the Affects of AA... Just so you know. AF sharpens the image, and AA blurs the image to make the jagged edges seem more rounded.
SWIFTzTrigger 7 months ago
@SWIFTzTrigger
AA doesn't blur the image, depending on the type of AA, MSAA or SSAA renders the image at a higher resolution and then downsamples it.
Of course, the type of resolution, type of image, type of AF and type of AA all affect how the image actually turns out, might be blurry sometimes but not others.
Usul573 6 months ago
does AF affect performance in games?
ChrisKennedy5459 9 months ago
I appreciate the information, not gonna stress cuz I've high framerates anymore because my aa is too high anymore Thx.
AirRevenant 9 months ago
man i saw you frst time and you have so much charisma no homo
Kinderschreck911 10 months ago
Thanks for the laymans explanation, helped me greatly. :)
SubinaTub 11 months ago
thanks man, very helpful.
tank2509 1 year ago
AA= get rid of ur zig zag corner :D but it increase the resolution to sharp the image..so if u run at like 800x600 AAx2 =1600x1200 i believe..yes if u increase AA sum games decrease up to 10fps or more.
quangluu96 1 year ago
well high rez an aa i can still notice a pretty big difference
flamingarse1 1 year ago
so.... if i turn Anisotropic filtering off will that affect my aiming in a game? I don't want everything to be skewed and have my bullets never hit where i point them.
ShaltNot07 1 year ago
0:03 pplplpllppllp support pllp support 3GM dot com
pietercool 1 year ago
Just what the fu*k does he says every time at beginning of his videos!? XD
TheHavocX 1 year ago
@TheHavocX XD i dont understand either!
s4n714g000 10 months ago
I have black ops and I run with 1680x1050 and what settings should I use to get ultra performance but at the same time nice picture? I have a AMD Phenom II x4 3,2 ghz and XFX 5770. thx
vik2rrr 1 year ago
@vik2rrr you should be able to run max easily, it's not that demanding of a game
YTmohawk 11 months ago
what bout 16qx CSAA and CSAA
dbeatk 1 year ago
@dbeatk That's AA. Not AF.
weinstein888 1 year ago
@dbeatk
Coverage Sampling Antialiasing
There's a few types of Anti-aliasing.
Usul573 1 year ago
thank you verry much sir, verry well described
Bruisinwar 1 year ago
On 1440x900 I only notice a 2 fps drop from bilinear to 16x AF filtering. My GPU is sucky by todays standards too, only a 512 mb 4670.
GoldenMurderer 1 year ago
I think this guy has spent a lot of time practising his smiles.
seafireliv 1 year ago 30
@seafireliv i have a feeling you haven'e been PRACTICING your spelling
mrapter7 2 months ago
@mrapter7 Well you have to consider that around the world multiple different things maybe happening that may be affecting time and effectiveness of my spelling.
One of those factors could be that I don`t care about spelling perfectly for a simple comment on utube.
seafireliv 1 month ago
@seafireliv hehe no mate, i think this is normal
SexxXyBoy22 1 month ago
What the fuck did he just say in the beginning.
txmetalcobra 1 year ago 3
@txmetalcobra I have NO idea, dude. Sounds like "Hello Granny Multi-Reynolds from 3 Gayman.com. Please reguris (???) for 3GM.com"
Very informative video though. :D Never knew you could pretty much turn off AA at high resolutions.
Arcterion 1 year ago
your videos would be better with an example.
QuacknessCA 1 year ago
thx man always wanted to know what this does =D
darkray1 1 year ago
Wow Diction fail right off the bat.
christophertaylor87 1 year ago
To bad neither of the consoles have this.
Prygst 1 year ago
@Prygst Lol dude, just lol.
Shinzu92 1 year ago
Enable Transcribe Audio Beta And Go To 0.:42. Oh, You Silly Japanese And Your Bad Games That Are Somehow Connected To Nixon Year! .................Anyways, Just Wanted To Say I Love All Of Your Videos. Great Information In Each And Every Video. You've Answered Questions I Havn't Even Thought To Ask Yet! That's Just How Good They Are!
letswatchsomevideos7 1 year ago
i thought it was that glow in the recent graphics... thanks ;)
grineti5 1 year ago
@grineti5 I noticed that in Half Life 2. Weird.
AccountExpendable 1 year ago
Some people don't seem to fully grasp what AF does and doesn't do.
First, AF does not give you unrealistic sight, yes, in real life things at a distance are more blured, but AF does not effect that, if you look at an object at an angle close up in real life it is not a blurry mess, AF is distance independent.
Second, AF does not depend on a high resolution or high resolution textures to make a difference.
MrGigith 1 year ago
how about u just google it instead watching a video of a person who needs to push one's self esteem... saves lots of time.
minn0x 1 year ago
@minn0x FAG hes just tryin to help u NOOBS
BHT70 1 year ago
@minn0x stop trying to sound highly educated because as I can see by your use of "one's" in the incorrect context.
Fear3001 1 year ago
hello there... rodney reynolds bla bla.com please bla bla dick cock 3gm .com????? i cant understand a shit what ur saying until 0:06
LackOfAk 1 year ago
he speaks so fast in the begining.
214BIgl 1 year ago
This guy is AWESOME......................
kishona69 1 year ago
Thank you, good sir <3
Cl0ud0 1 year ago
Thanks man good info!
BF2Hax0rZ 1 year ago
Thanx allot for this! Awsome
weaveroll 1 year ago
thanks man,
im trying out different settings in just cause 2 and its a bit hard to get the perfect settings, this helps a bit...
i got a nvidia geforce 9800GT, 4gb ram, core2quad @ 2.8GHz, any 1 got an idea what settings would be ok??
great vids!
later
Ni3kk 1 year ago
thanks!
MaroSSo1993 1 year ago
so ok plz some one answer this i want to play fsx on the best spec and my comp will handle anything do i not need a filter on or shall i use : 1 of the following: Anisotropic, Bilinear, or Trilinear PLZZZ HELP will be very greatfull
benhez 1 year ago
@benhez you should choose Anisotropic filtering.
YTubeMoralAction 1 year ago
@YTubeMoralAction chhers dude ill check it out and let u no
benhez 1 year ago
If anyone is still confused, the Wikipedia page on Anisotropic Filtering has an excellent picture that illustrates very clearly what AF does.
EyeOnTheTV 2 years ago 3
didn't get it
crimson177 2 years ago
The higher the AF the clearer things look at a distance.
paroxysmvideos 2 years ago 51
@paroxysmvideos the video put into 11 words
EWTRgaming 4 months ago
@paroxysmvideos
I lol'd.
Thank you fo9r saving my time.
cifeso 3 months ago
@paroxysmvideos
for*
cifeso 3 months ago
i wonder when x32 will come out
LizzyAston 2 years ago
thx rod! that was good awnser there. learned alot :)
Yadmeister 2 years ago
Yeah same here, I use 16x AF and I still don't see a difference in performance :O
vangstaz 2 years ago
This guy has such a contagious grin. Right after he says "keep your questions coming" you can't help but smile back. lol
jasonblake49 2 years ago 92
@jasonblake49 wtf
c4rdsh4rk 1 year ago
@jasonblake49 maybe ur just gay.
fthis12345 1 year ago
@jasonblake49 he has a ring on his finger bro... or lady... or....
EwWwFilthy 1 year ago
@jasonblake49 i find it a scary grin XD
obiwan544 1 year ago
@jasonblake49 lmao..agreed..also very helpfull too..xD
DozerDog07 7 months ago
hello rodney jeez u scared me ther
ShroomSamich 2 years ago
I'm playing at a resolution of 1680*1050 so i don't need 4x AA :o
I didn't know that! Thx Rod!
melanie1254 2 years ago
Good question and answer!
thanks Rod..
Ashprr 2 years ago
What is a good and cheap water cooling system, doesn't have to be the best but something that would cool my system efficiently without hurting my wallet. and what would be the best computer case to go with that cooling system?
Funkymonk202 2 years ago
corsiar h50 is like 77 bucks
FedoraFTW 2 years ago
So let me get this straight. I game at 1920x1080, so I can just leave AA on 0x or 2x and the images will still look good ?
sectumsempra55 2 years ago
@sectumsempra55 That depends on what you think looks nice. I prefer having at least 8xAA if possible (I have 1920x1080 monitor). Take some screenshots and compare them. You will see difference.
LaDeXi 2 years ago
they will still look good because of the high resolution, but AA would smooth out the rough edges and make it look even better
JUDDPOWNSYOU 2 years ago
hmmkönte echt so schön sein wenn mich einer vor dem allein sein rettet!
Cindyhaacka 2 years ago
thx for this. you are making my day good.
jslayering 2 years ago
Thank you very much for your knowledge, you are the man
aberkae 2 years ago
@veronicalarissa817 wow youre so smart!!!!! yep yep ur right!!
tippete123 2 years ago 2
AF i turn up to X16 all the time, doesn't seem to affect performance at all.
DualCorePower 2 years ago 3
Very nice explanation
Se7enTips 2 years ago 2
thanks
Jin3001 2 years ago
So it allows you to see sharp textures from far away?
TheMuslumPedophile 2 years ago
Thanks Rodney, as helpful as always.
Quite a mouthful!
rockit91 2 years ago
I find when I turn the AF filtering on very high things can become so clear that it's almost unnatural looking. So I ussually set it to 4x or 8x max. I wear glasses, I wonder if that has anything to do with it?
yeeyoh 2 years ago
I alllways believed AF was for things in the distance clearer, for instance when your sniping in BF and what you think is a pperson in the distance your shooting ay, is actually a shrub, AF fixes this.
REVHE4D 2 years ago
Comment removed
dannyphantom783 2 years ago
Never, ever, ever, increase Anti-Aliasing! Waste of FPS.
dannyphantom783 2 years ago 3
only if you have a low end Computer
REVHE4D 2 years ago 4
l4d 2 max fps is 60 mine stays there even when i lower it so i might as well keep it on
chaosquall1 2 years ago 2
take vsync off then your fps can be more
putsipa 2 years ago
hm not sure what vsync does ill look it up mind explaning it to me?
chaosquall1 2 years ago
its in l4d2 settings
putsipa 2 years ago
Vsync keeps all of the pixels on the screen at the same framerates, basically stops the screen image from "Tearing."
Wolfie123123 2 years ago
i think ill keep it on i dont want the image to tear, 60 fps is fine. Thanks for the reply.
chaosquall1 2 years ago
Vsync syncs the FPS with the moniter refresh rate. I.e 60Hz = 60Fps max. If it can't do that it will go to 30Fps. It gives a much smoother rate of FPS as it keep it at 60Fps and not a range from 30 to say 150.
leighnov 2 years ago
yes you are right but Vsync actually places all your frames into a mean value (average) and so you will not get a big jump in frames/second it will be all smooth like you said; but you will not see more then 60 frames per second on a 60 hertz monitor because of the refresh rate, but when frames fall below 60 that means the average falls below 60.
aberkae 2 years ago
Not if you want to have nice realistic smooth edges.
WhatTehFux 2 years ago
depends on your rez :) I have 1920x1080, so I only do 2 max, unless if it's a game I just walk over so x16 AA doesn't matter just for the sake of it.
22 monitors or less can need it a bit. :p
Zerololz 2 years ago
Save some FPS!
dannyphantom783 2 years ago 2
You know, if you play the game called Call of Duty 2. You can see the options where you can setup the texture filtering options: Bilinear, Trilinear, and Anisotropic. Which allows the game to make it look much sharper images and also increases the bump map such as Model Detail, pictures, etc. If people are using high resolution:1600x1200,1920x1080, then you don't need Anti-Aliasing (AA) because the graphics look good since you already put Anisotropic Filtering.
dannyphantom783 2 years ago
it makes it so you can see textures far away
captainclayman 2 years ago
Basically Anistropic filtering just filters the textures so that they are calculated to appear on an angle using a simple system of algorithms, typically one uses billinear or trilinnear filtering modes.
If you want to know more about Anisotropic filtering or any other computational option that you have available within your game settings, I reccomend you check your graphics card manufacturers website, or just read through all the annotations in the source code for your video card drivers
Geeks!
Slixys 2 years ago 2
pcmag(dot)com/encyclopedia_term/0,2542,t=bilinear+interpolation&i=38607,00.asp
better description
radicalgarbage02 2 years ago
Thank you.
rlbailor 2 years ago 3
Learn something new every day.
garyprimefluffy 2 years ago 3
Huh, I learned something today, I always set my anisotropic and anti aliasing to as high as they'll go, because i know AA makes the jaggies go away, but never really understood or googled what anisotropic filtering did. So I learned something today, thanks Rodney. 5/5 ^^
Budskee420 2 years ago 4
Another kickass video Rodney!
sandiegoborn32 2 years ago
Very good video quality in this video! Better than any videos before.
LostRituals 2 years ago
Thank you Rodney Reynolds. You are a gentleman and a scholar.
sarsamis 2 years ago 45
@sarsamis And so are you.
JoDaddyy 1 year ago
sooo what is bilinear and trilinear mean
dacasman 2 years ago
They're filtering strategies. Trilinear is provides a higher quality at a slower speed. How much slower depends on video card. It doesn't make THAT much of a difference in either performance or visuals for me.
ams2990 2 years ago
Bilinear filtering is a way of smoothing out textures that are applied to a 3D object. What I mean by that is, it takes a pixel and the ones in line with it, and blends them together to produce an image that doesn't look as pixelated as it would without it. It does this procedurally for every texutre-pixel (also known as a texel).
Trilinear filetering is the same thing, but does a better job at it.
Bi-linear does this blending process in the x and y axes, while tri-linear is in x,y, and z.
radicalgarbage02 2 years ago
thanks ^-^
dacasman 2 years ago
Wow, Rod--is that really a diploma from Ding Dong School?
strandwolf 2 years ago
wow you really use ur hands on this one.
jfrydom 2 years ago 3
good vid really been getting into these lots of good interesting info btw great camera too works great when u put hd on
slickman78 2 years ago
Even if you do use a high resolution, you should still use 2x AA
Lvaneede 2 years ago
True. I run 1680x1050, I just run 2x. I used to run 4x minimum on my 1280x1024.
As much grass is in MW2, 2x AA makes it look quite a bit better..
bullzisnipr3 2 years ago
I'm glad he pronounced it, I've never known how to say it.. lol.
I did know what it is, just not grammar..
Good stuff as usual Rodney!
bullzisnipr3 2 years ago
Nice one. - Had to pause at 1:28 for a sec and saw you looked like a stoned hippie explaining Anisotropic. lol Had to post it but thanks for explaining.
TokerMate 2 years ago
One way I remembered to tell the difference between the two:
Anisotropic Filtering deals with textures; they make them sharper.
Anti-Aliasing deals with the edges of textures.
The more AA and AF you demand, the more video memory it will need. Unless the video memory is faster, has lower latencies, and has at least 512MB onboard, this will make your card slow down depending on the game. That's where GDDR3 - GDDR5 as well as 1GB and 2GB video cards come in, especially at higher resolutions.
soma1509 2 years ago 2
So AF works on the textures when you're looking at them from really steep angles? But AA works on the edges of polygons where they meet to smooth the edges out. AA could work on polygons with no textures at all just smoothing out the contrast where they meet but AF works on the texture itself.
MN12BIRD 2 years ago
Omg that's helps so much thank you
eddiesax114477 2 years ago
What is multisampling?
like "24-bit color 24bit-depth 8x multisampling"
in the game it says that.
Thanks for anny answer :>
clayn15 2 years ago
pretty much the same as AA. just if im correct its a bit of a newer type of it using transparency and stuff