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From: 3DGAMEMAN
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  • hey Rodney u'r GAY

  • thank you man it nice to some one that know his way around tech stuff happy gamin

  • Great explanation, it really would be amazing if you put in examples for AA, AF... games with it and w/o it

  • thank you

  • Hold 8 for Jazz hands. LOL !!

  • AA is always important no matter what your resolution

  • How do you know how high you can set AF (2x, 4x, 8x...)? My video card is an ATI Mobility Radeon 7500.

  • @psx2514 you must check how heavy is the game and how powerfull is your computer mate.. But this video card is not very powerfull.. If you have for example a dual core cpu 2.4 and above, you can set it for sure 4x... The bigger number is the lowest performance of the pc & game.. Try it at 6x or 8x.. if the game makes some small interruptions and your video card gets hot after some time.. then put it down.. also the same for resolution of the game..

  • @SexxXyBoy22 Here are my specs. I have an intel pentium M processor (1.7 Ghz), 1 GB of physical RAM (plus 1.5 GB of virtual memory), and a ATI Mobility Radeon Graphics card. I basically want to know what I can set AF to when playing emulated N64 games on Project 64. Also, what could I set it to when I play more technically superior games such as Half Life 2?

  • @SexxXyBoy22 Oh, and my max resolution is 1360 x 768.

  • Really good explanation

  • Sir! you rock thank you very much for this upload.

  • Your explanation is really good but it wud be better if you provide images as example and stuff, yeah?

  • so Anisotropic higher is render distance higher?

  • I play in 1920x1200, but still like AA, at 4x

  • Thank you, very helpful :)

  • evolve man. more images, less talking.

    web is that. if i wish a text, i go to a forum or such, wikihell too.

    evolve to images!

  • He uses hand gestures like a pro.

    

  • Wonderfully explained, thanks! Now im going to to and play around with my resolution, AA and AF and see how to get the clearest image without lagging my pc to a standstill.

  • u should make a vid about this plz: I have a problem with objects that popup out of nowhere. For example, in crysis, while i'm moving across the terrain, rocks and plants just magically pop up out of nowhere. There's no fade in/ fade out with these objects, they just seem to appear instantly. what's going on?

  • What does FXAA do exactly.

  • @BmCNinJa # FXAA - Fast Approximate Anti-Aliasing i believe its in most gfx cards these days without needing a setting on it's like a faster version for people who use huge screens to make it like AA but without losing much fps ect. Google is your friend here mate.

  • @EKSBEntertainment I did google it, but I didn't really understood what they try to say. Thx for the reply.

  • Thanks sir, you actually helped quite alot...*turns anisotropic filtering on*

  • Thanks Dr. Cox!

  • 1:03 Anisotropic filtering explanation

  • Anisotropic Flirtering 

  • what is trilinear and bilinear?

  • @TheIceMOCHA Trilinear is basiclly less effective then 2x, but it still exists. Bilinear is less then Trillinear.

  • @TheIceMOCHA trilinear and bilinear refers to the level of anti-aliasing. anti-aliasing helps to smooth out what is called "jaggies". ever notice how when objects are at an incline, what it really looks like is stairs? well AA creates layers of the object's outline dynamically to your point of view. so it makes the object's outline look smoother and not as jagged. jaggies are most prevalent in natively low-res games

  • @TheIceMOCHA bilinear AA doubles the visual layers of an object's outline. trilinear triples the layers

  • @TheIceMOCHA Doing the same thing on 1, 2 , or 3 axis mono = 1, bi = 2 , tri = 3 axis. Simple as that. Or just filtering on a axis, there.

  • @TheIceMOCHA learn prefixes

  • @TheIceMOCHA 3 lines / 2 lines

  • @TheIceMOCHA smooth interpolation modes, good for high-detailed, high-resolution scaled down images.

  • Anisotropic filter (AF) in my opinion reduces bluriness from a distance, the higher the multiplier the more clear.

  • @720942008

    It's more reducing blurriness from objects at certain angles I guess, from a distance yes often I guess.

  • @CatalystDestiny

    Anything else I can help with?

  • @CatalystDestiny

    Drivers and user friendliness: Nvidia all the ways on this one. Even though ATI is getting better with this, Nvidia is still a lot better on this one.

    Keep in mind that you need a processor that is up to par as well. Ever heard of CPU bottlenecking? For example: There is absolutely no point in having a GTX 580 with and i3. It simply can't keep up with the video card. In that case you will only have a small portion of the video card's power available to you.

    Anything else I c

  • @CatalystDestiny

    Well the 590 is actually 2 video cards. If you put it in you'll have an SLI system. I meant the best single video card is the 580. Also, there are known problems in some games regarding SLI or Crossfire.

    In addition, it not because of 3D that you're paying more it's just because of the premium brand name. Think of intel vs amd.

    You should also think of power consumption. For exampe: ATI 6990 peaked out at 352 Watts whereas the Nvidia GTX 590 peaked at 428 Watts.

    Drivers and

  • @Selsiuss2

    Well a very respectable ATI 6870 can run almost everything at settings maxed out. I've personally come across only a handful of games it can't run at max at 60FPS. It costs around $200CAD.

    The best cards in the world are made by Nvidia currently, but they have a worse performance to cost ratio than ATI.

    The very best card right now is the Nvidia GTX 580. this one costs upwards of $500. Make your choice.

    And for your second question.... No one can answer that really. Really nice?

  • @SoundsticksIII The best card right now is actually the GTX 590, but yeah nvids cost to power ratio is worse than radeons because of the nvid 3dvision crap they focus so much, while radeon barebones it and leaves it to third party software to do 3d gaming and such, that keeps radeons prices down immensely, which is great imo, since my fav cards are the ICEQ radeons, like the ICEQ 6850 and 6950.

  • How powerful a video card or how powerful a crossfire setup would one need to play the highest resolution games out today with their graphics settings at maximum with all of the video card(s) video and gaming enhancing features turned all the way to the maximum, and how much would it cost?

  • @Selsiuss2 Oh and how good would an ultra high-res game look at max game settings with max anti-aliasing and anisotropic filtering?

  • What's the difference between AF and Bilinear filtering?

  • @psx2514

    bilinear is basic, trilinear is better, anisotropic is the best

    Games can let you choose between all three and how much of AF often.

  • @Usul573 What "x" should I set it to? 2x, 4x...?

  • @psx2514

    I guess 16xAF if you can.

    For me, I like to be able to run a game at 1920x1080, with 4xAA and 16xAF, should be crystal clear.

    AA and AF both need quite a bit of bandwidth to have them both looking great.

    Just experiment, and upgrading could help I guess depending on a few things.

  • @Usul573 AF cancels the Affects of AA... Just so you know. AF sharpens the image, and AA blurs the image to make the jagged edges seem more rounded.

  • @SWIFTzTrigger

    AA doesn't blur the image, depending on the type of AA, MSAA or SSAA renders the image at a higher resolution and then downsamples it.

    Of course, the type of resolution, type of image, type of AF and type of AA all affect how the image actually turns out, might be blurry sometimes but not others.

  • does AF affect performance in games?

  • I appreciate the information, not gonna stress cuz I've high framerates anymore because my aa is too high anymore Thx.

  • man i saw you frst time and you have so much charisma no homo

  • Thanks for the laymans explanation, helped me greatly. :)

  • thanks man, very helpful.

  • AA= get rid of ur zig zag corner :D but it increase the resolution to sharp the image..so if u run at like 800x600 AAx2 =1600x1200 i believe..yes if u increase AA sum games decrease up to 10fps or more.

  • well high rez an aa i can still notice a pretty big difference

  • so.... if i turn Anisotropic filtering off will that affect my aiming in a game? I don't want everything to be skewed and have my bullets never hit where i point them.

  • 0:03 pplplpllppllp support pllp support 3GM dot com

  • Just what the fu*k does he says every time at beginning of his videos!? XD

  • @TheHavocX XD i dont understand either!

  • I have black ops and I run with 1680x1050 and what settings should I use to get ultra performance but at the same time nice picture? I have a AMD Phenom II x4 3,2 ghz and XFX 5770. thx

  • @vik2rrr you should be able to run max easily, it's not that demanding of a game

  • what bout 16qx CSAA and CSAA

  • @dbeatk That's AA. Not AF.

  • @dbeatk

    Coverage Sampling Antialiasing

    There's a few types of Anti-aliasing.

  • thank you verry much sir, verry well described

  • On 1440x900 I only notice a 2 fps drop from bilinear to 16x AF filtering. My GPU is sucky by todays standards too, only a 512 mb 4670.

  • I think this guy has spent a lot of time practising his smiles.

  • @seafireliv i have a feeling you haven'e been PRACTICING your spelling

  • @mrapter7 Well you have to consider that around the world multiple different things maybe happening that may be affecting time and effectiveness of my spelling.

    One of those factors could be that I don`t care about spelling perfectly for a simple comment on utube.

  • @seafireliv hehe no mate, i think this is normal

  • What the fuck did he just say in the beginning.

  • @txmetalcobra I have NO idea, dude. Sounds like "Hello Granny Multi-Reynolds from 3 Gayman.com. Please reguris (???) for 3GM.com"

    Very informative video though. :D Never knew you could pretty much turn off AA at high resolutions.

  • your videos would be better with an example.

  • thx man always wanted to know what this does =D

  • Wow Diction fail right off the bat.

  • To bad neither of the consoles have this.

  • @Prygst Lol dude, just lol.

  • Enable Transcribe Audio Beta And Go To 0.:42. Oh, You Silly Japanese And Your Bad Games That Are Somehow Connected To Nixon Year! .................Anyways, Just Wanted To Say I Love All Of Your Videos. Great Information In Each And Every Video. You've Answered Questions I Havn't Even Thought To Ask Yet! That's Just How Good They Are!

  • i thought it was that glow in the recent graphics... thanks ;)

  • @grineti5 I noticed that in Half Life 2. Weird.

  • Some people don't seem to fully grasp what AF does and doesn't do.

    First, AF does not give you unrealistic sight, yes, in real life things at a distance are more blured, but AF does not effect that, if you look at an object at an angle close up in real life it is not a blurry mess, AF is distance independent.

    Second, AF does not depend on a high resolution or high resolution textures to make a difference.

  • how about u just google it instead watching a video of a person who needs to push one's self esteem... saves lots of time.

  • @minn0x FAG hes just tryin to help u NOOBS

  • @minn0x stop trying to sound highly educated because as I can see by your use of "one's" in the incorrect context.

  • hello there... rodney reynolds bla bla.com please bla bla dick cock 3gm .com????? i cant understand a shit what ur saying until 0:06

  • he speaks so fast in the begining.

  • This guy is AWESOME......................

  • Thank you, good sir <3

  • Thanks man good info!

  • Thanx allot for this! Awsome

  • thanks man,

    im trying out different settings in just cause 2 and its a bit hard to get the perfect settings, this helps a bit...

    i got a nvidia geforce 9800GT, 4gb ram, core2quad @ 2.8GHz, any 1 got an idea what settings would be ok??

    great vids!

    later

  • thanks!

  • so ok plz some one answer this i want to play fsx on the best spec and my comp will handle anything do i not need a filter on or shall i use : 1 of the following: Anisotropic, Bilinear, or Trilinear PLZZZ HELP will be very greatfull

  • @benhez you should choose Anisotropic filtering.

  • @YTubeMoralAction chhers dude ill check it out and let u no

  • If anyone is still confused, the Wikipedia page on Anisotropic Filtering has an excellent picture that illustrates very clearly what AF does.

  • didn't get it

  • The higher the AF the clearer things look at a distance.

  • @paroxysmvideos the video put into 11 words

  • @paroxysmvideos

    I lol'd.

    Thank you fo9r saving my time.

  • @paroxysmvideos

    for*

  • i wonder when x32 will come out

  • thx rod! that was good awnser there. learned alot :)

  • Yeah same here, I use 16x AF and I still don't see a difference in performance :O

  • This guy has such a contagious grin. Right after he says "keep your questions coming" you can't help but smile back. lol

  • @jasonblake49 wtf

  • @jasonblake49 maybe ur just gay.

  • @jasonblake49 he has a ring on his finger bro... or lady... or....

  • @jasonblake49 i find it a scary grin XD

  • @jasonblake49 lmao..agreed..also very helpfull too..xD

  • hello rodney jeez u scared me ther

  • I'm playing at a resolution of 1680*1050 so i don't need 4x AA :o

    I didn't know that! Thx Rod!

  • Good question and answer!

    thanks Rod..

  • What is a good and cheap water cooling system, doesn't have to be the best but something that would cool my system efficiently without hurting my wallet. and what would be the best computer case to go with that cooling system?

  • corsiar h50 is like 77 bucks

  • So let me get this straight. I game at 1920x1080, so I can just leave AA on 0x or 2x and the images will still look good ?

  • @sectumsempra55 That depends on what you think looks nice. I prefer having at least 8xAA if possible (I have 1920x1080 monitor). Take some screenshots and compare them. You will see difference.

  • they will still look good because of the high resolution, but AA would smooth out the rough edges and make it look even better

  • hmmkönte echt so schön sein wenn mich einer vor dem allein sein rettet!

  • thx for this. you are making my day good.

  • Thank you very much for your knowledge, you are the man

  • @veronicalarissa817 wow youre so smart!!!!! yep yep ur right!!

  • AF i turn up to X16 all the time, doesn't seem to affect performance at all.

  • Very nice explanation

  • thanks

  • So it allows you to see sharp textures from far away?

  • Thanks Rodney, as helpful as always.

    Quite a mouthful!

  • I find when I turn the AF filtering on very high things can become so clear that it's almost unnatural looking. So I ussually set it to 4x or 8x max. I wear glasses, I wonder if that has anything to do with it?

  • I alllways believed AF was for things in the distance clearer, for instance when your sniping in BF and what you think is a pperson in the distance your shooting ay, is actually a shrub, AF fixes this.

  • Comment removed

  • Never, ever, ever, increase Anti-Aliasing! Waste of FPS.

  • only if you have a low end Computer

  • l4d 2 max fps is 60 mine stays there even when i lower it so i might as well keep it on

  • take vsync off then your fps can be more

  • hm not sure what vsync does ill look it up mind explaning it to me?

  • its in l4d2 settings

  • Vsync keeps all of the pixels on the screen at the same framerates, basically stops the screen image from "Tearing."

  • i think ill keep it on i dont want the image to tear, 60 fps is fine. Thanks for the reply.

  • Vsync syncs the FPS with the moniter refresh rate. I.e 60Hz = 60Fps max. If it can't do that it will go to 30Fps. It gives a much smoother rate of FPS as it keep it at 60Fps and not a range from 30 to say 150.

  • yes you are right but Vsync actually places all your frames into a mean value (average) and so you will not get a big jump in frames/second it will be all smooth like you said; but you will not see more then 60 frames per second on a 60 hertz monitor because of the refresh rate, but when frames fall below 60 that means the average falls below 60.

  • Not if you want to have nice realistic smooth edges.

  • depends on your rez :) I have 1920x1080, so I only do 2 max, unless if it's a game I just walk over so x16 AA doesn't matter just for the sake of it.

    22 monitors or less can need it a bit. :p

  • Save some FPS!

  • You know, if you play the game called Call of Duty 2. You can see the options where you can setup the texture filtering options: Bilinear, Trilinear, and Anisotropic. Which allows the game to make it look much sharper images and also increases the bump map such as Model Detail, pictures, etc. If people are using high resolution:1600x1200,1920x1080­, then you don't need Anti-Aliasing (AA) because the graphics look good since you already put Anisotropic Filtering.

  • it makes it so you can see textures far away

  • Basically Anistropic filtering just filters the textures so that they are calculated to appear on an angle using a simple system of algorithms, typically one uses billinear or trilinnear filtering modes.

    If you want to know more about Anisotropic filtering or any other computational option that you have available within your game settings, I reccomend you check your graphics card manufacturers website, or just read through all the annotations in the source code for your video card drivers

    Geeks!

  • pcmag(dot)com/encyclopedia_ter­m/0,2542,t=bilinear+interpolat­ion&i=38607,00.asp

    better description

  • Thank you.

  • Learn something new every day.

  • Huh, I learned something today, I always set my anisotropic and anti aliasing to as high as they'll go, because i know AA makes the jaggies go away, but never really understood or googled what anisotropic filtering did. So I learned something today, thanks Rodney. 5/5 ^^

  • Another kickass video Rodney!

  • Very good video quality in this video! Better than any videos before.

  • Thank you Rodney Reynolds. You are a gentleman and a scholar.

  • @sarsamis And so are you.

  • sooo what is bilinear and trilinear mean

  • They're filtering strategies. Trilinear is provides a higher quality at a slower speed. How much slower depends on video card. It doesn't make THAT much of a difference in either performance or visuals for me.

  • Bilinear filtering is a way of smoothing out textures that are applied to a 3D object. What I mean by that is, it takes a pixel and the ones in line with it, and blends them together to produce an image that doesn't look as pixelated as it would without it. It does this procedurally for every texutre-pixel (also known as a texel).

    Trilinear filetering is the same thing, but does a better job at it.

    Bi-linear does this blending process in the x and y axes, while tri-linear is in x,y, and z.

  • thanks ^-^

  • Wow, Rod--is that really a diploma from Ding Dong School?

  • wow you really use ur hands on this one.

  • good vid really been getting into these lots of good interesting info btw great camera too works great when u put hd on

  • Even if you do use a high resolution, you should still use 2x AA

  • True. I run 1680x1050, I just run 2x. I used to run 4x minimum on my 1280x1024.

    As much grass is in MW2, 2x AA makes it look quite a bit better..

  • I'm glad he pronounced it, I've never known how to say it.. lol.

    I did know what it is, just not grammar..

    Good stuff as usual Rodney!

  • Nice one. - Had to pause at 1:28 for a sec and saw you looked like a stoned hippie explaining Anisotropic. lol Had to post it but thanks for explaining.

  • One way I remembered to tell the difference between the two:

    Anisotropic Filtering deals with textures; they make them sharper.

    Anti-Aliasing deals with the edges of textures.

    The more AA and AF you demand, the more video memory it will need. Unless the video memory is faster, has lower latencies, and has at least 512MB onboard, this will make your card slow down depending on the game. That's where GDDR3 - GDDR5 as well as 1GB and 2GB video cards come in, especially at higher resolutions.

  • So AF works on the textures when you're looking at them from really steep angles? But AA works on the edges of polygons where they meet to smooth the edges out. AA could work on polygons with no textures at all just smoothing out the contrast where they meet but AF works on the texture itself.

  • Omg that's helps so much thank you

  • What is multisampling?

    like "24-bit color 24bit-depth 8x multisampling"

    in the game it says that.

    Thanks for anny answer :>

  • pretty much the same as AA. just if im correct its a bit of a newer type of it using transparency and stuff