water test
0:32
Added: 3 years ago
From: khaldar
Views: 13,571
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  • How did you light the water? I have huge trouble getting my ocean looking real..

  • A single lamp and a cloud texture set to reflection map input. The waves are a tiled normal map, some hundred thousand polygons of displacement baked into a texture, set for nor, spec, and hard under map to.

  • its a texture displacement. you can make it move but dynamic is what the fluid simulation is for.

  • Nice! You should make the water more dynamic!

  • I would love a further description in the creating of this.

  • What do you mean by "8 sample OSA" in the description?

    And a great animation btw! :D

  • he means 8x AA (anti aliasing)

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