Added: 1 year ago
From: newscientistvideo
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  • 0:38 omg its a fking ninja in training

  • These animations keep their balance better than me

  • 0:51 he can never quite step on that pesky square =/

  • Hello robots, today we are going to learn how to walk :D

  • GTA IV!

  • That's not new.

    Endorphin uses the same method for years!

  • Spore 2?

  • 0:18 = "Haters gonna hate"

  • @0:52 the robot's feet are going through one another, this robot will trip and fall flat on it's metal face.

  • "These models could make more realistic video game characters."

    Maybe they can begin with giving your character legs.

  • I wanna be a llama!

  • Nice! ^^ I wish they'd make animation even more simple though so I could use it xD

  • "but are also being applied to help teach robots to walk"

    Seriously, why don't they just make Asimo run on the Euphoria engine?

  • We could teach them to WALTZ!

  • dosen't endorphin Physics engine do this?  (Physics engine from GTA 4)

  • Think this is how I walk & dance now:)

  • We gotta move these refrigerators... Gotta move these color TVs...

  • 0:33 is a Woman

  • @Skandar0007 lol

  • another reason why robots are going to take over the UNIVERSE

  • The guy at 0:35 reminds meh of GTA4 niko when he is hit by someone slightly XD

  • the guy on :15 bottom right must be HELL BOY

  • Reminds me of what GTA 4 and The force unleashed used

    Euphoria I think it's called

  • @SpacePopeIII Do you mean Endorphin?

  • Why using this when you can use motion capture? A lot easier and realistic.

  • @9OmniSlash6 motion capture more expensive my friend

  • funky robots :)

  • Nothing new. NaturalMotion already did that

  • Kick ass! Use this in a new elder scrolls! and everything else from now on!

  • They need to use this in the new mechwarrior

  • lol, unexpected events. *gets hit in the head with a basket ball*

  • Reminds me of Sumotori dreams

  • Can't wait for moonwalking robots

  • lol, Unity 3d did this like 2 years ago xD

  • I've been waiting for this

  • I think the Ministry of Silly Walks is going to need more funding for their virtual members.

  • 0:35 is the best part IMO

  • Google "euphoria engine" this tech is like over 10 years old and is allready in a bunch of games. the one you can tell that its really well implemented in is GTA IV.

  • @thelasthallow no, you see, euphoria is a resource hog and it's horrible. it looks good on consoles but that's because of the 30fps limit.

  • @Hergonan then why dose the few games its in run at 60fps?

  • @thelasthallow depends on the console, I guess PS3 would run it at 60fps, but as far as I know X360 runs games at 30. If you tried GTA4 and SW: The Force Unleashed on the PC you will know how horrible the games will run =(

  • @Hergonan: Nope Xbox360 definitely runs at 60 fps and ups

  • @Hergonan Actually GTA IV runs Great on my PC so i dont know what people complain about. i could care less about SW the force unreashed. all games on all consoles run at 60Fps (atleast the ones i was actually interested in) Hell even games on the PSP run at 60fps.

  • Cheating reality with science! I want my fully mapped reality engine. *harrumph*

  • thumbs down for religion... we didn't pray this shit into existence we used our brains

  • @CropDuster33

    Instead, say thank you to who made for you this brain.

  • Haha!

    That's the dance from Where the Hell is Matt @ 0:42

    Awesome!

  • DON'T TEACH ROBOTS TO WALK

  • @LemonadePicnics what? why not?

  • Skynet is working faster and faster...

  • @thelleht

    naturally it's not new but the mathematics behind the movement control are getting more accurate as you saw in the video. I'm sure that if you have played various video games and felt the way some characters move you will see how this demonstration is a good improvement compared to those games.

  • very good

  • Wow, these are good. One of the most challenging things about animated walking is to try not to have the feet slide on the ground. This may sound like something easy, but is actually really difficult.

  • @hackstermaster not a bad idea

  • Awesome! I want to throw balls at CG people's faces for a living...

    Also, way to misspell University of British Columbia...

  • Nice work Ministry of Silly Walks!

  • @Mixerious

    That's the first thing I thought of when I saw that. XD

  • 0:34 TO THE FACE

  • Euphoria and Endorphin... this is no news. This technology has existed for a very long time already. I have been playing around with this software for years.

    Check out one of my videos - dynamic motion synthesis.

  • nice, this will definitly be useful for robots running around in the future

  • Kind of similar to Endorphine/Euphoria technology used in GTA IV, Red Dead Redemption and The Force Unleashed. Check it out if you find this interesting. Virtual nervoussystem and so on, quite cool. searth "Euphoria Tech (GTA IV Engine)" on YT.

    Cant wait to see more of these technologies in movies and games.

  • f*** yes! when this gets published I wonder if it will be available for consumers.

  • You know - This is just the beginning

  • Even better, more realistic DINOSAURS!

  • better AI !! the closer we are to the "world being taken over by robots" muhahhahaha !!

  • Can someone tell me the difference between this and the euphoria engine?

  • They already have this in video games. Its called Euphoria. Look it up. Its in gta4

  • i like this

  • Wow this is amazing, the gaming industry could really go high with this.

  • so is 3d p0rn gonna be better?

  • @kokorosenshi

    You are so funny you crack me up very much you are the funniest person alive oh my gosh.

    ...

  • ever notice that the guy's videos are better?

  • does this project need helpers...?f

  • SPORE 2

  • or, you know, you could just hire an animator...

  • GTA 4 Endorphin

  • Cool!

  • Is That Reallly A Good Idea???

  • Stop plying your robots with bourbon and then filming them. How would you like it.

  • This is old news... Game designers has already implemented this stuff in games like NBA10 and various Adventure games

  • They say "teaching robots to walk" right as they show the animated robots whose feet pass through one another. Protip: Don't use THAT one for the robots.

  • I think they already have this concept fully working on an older game called Spore

  • Thumbs up if you love SCIENCE!

  • now that's pretty neat!

  • MATH!!!

    SCIENCE!!!

    For the Future of the human race!!!

  • NHL11

  • I wanna see the moonwalk

  • Can't wait for the future! : )

  • Euphoria, anyone?

  • @MagicAccent It isn't really like euphoria though. In games like Red Dead och Gta 4, the walking is still only animation, whereas here it's fully dynamic.

  • 0:04 he kicks himself in the head rofl

  • ministry of silly walking

  • @andrefonseca12 Ministry Of Silly Walks*

  • I hope they do get robots that an walk beter soon

  • I'm waiting for someone to use this software to recreate the Ministry of Silly Walks.

  • wow this is really interesting

  • nice bro.

  • I hate that this video talks as if people haven't been animating bipedal walks for over a century by hand! It's really not that complex. And it goes without saying that this only has application in simulation tech including some video games.

  • @MercifulMing its difficult to make it appear natural and accurate, this is the new and best method. he implies this in the video, you should spend more time paying attention and less time thinking of how its wrong

  • @MercifulMing

    This video refers to simulated walking using computers, not drawing. Drawing figures who walk is not at all the same thing, drawing them requires no knowledge of the inner mechanics of a body.

  • @MercifulMing Stating the obvious.

  • @MercifulMing

    It could help bipedal robots in the future walk...

    Since robots most likely visiualize the path before walking it.

  • A significant advance.

  • Cooool

  • Great!

  • Teach a robot that their legs can go through each other? That'll end well.

  • @ConveX91 At least they won't be launched into a somersault like the first robot.

  • They're walking like they've done a dump in their pants.

  • Nifty :-)

  • I',looking forward to intelligent walking becoming common place in videogames.

  • 0:34 pwnd

    0:50 had a bit too much to drink? :D

  • @lagas5 joke fail

  • @Bloody5451 that was not a joke that was a sad truth made.

  • that just made me laugh lol

  • This is really cool :D

  • for some reason i laughed at the guy getting hit by the ball >.<

  • Good. This might make animations in games a little bit more realistic. They suck ass

  • They can make characters walk in game without motion capture but it doesn't look so very realistic, all Motion Capture does is to make all human motions look realistic and make cut-scene more movie like

  • Holy.. This could be applied to not only walking but to so many things O.o This thing alone could completely revolutionize gaming.

  • 0:43 - the middle guy is "Where the hell is Matt"! :D

  • this is quite good

  • This is well known for a lot of time its used in games and its Called Euphoria Engine...

  • @WampireDj Yeah like GTA IV. That uses the Euphoria Engine.

  • @WampireDj

    Yes, but does Euphoria Engine use pure physics? Do the characters actually have to stay balanced in order to not fall? I've never heard or seen any one make such a statement about Euphoria Engine. This engine looks different, the walking isn't as realistic as Euphoria Engine either, but that can be tuned.

  • now only if they can moon walk

  • Cool!

  • i cant wait to replace my future wife in the year 2050 with a robot

  • I was gonna say, this program could be helpful to teach robots to walk. ^^;

  • @StarDr0ps There are robots who can walk :)

  • @Learil: Yep, I know. x3

  • Once the robots learn the moonwalk we are all done for.

  • Walking on two feet can be useful in trying to locate survivors after natural disasters.

  • @ttobyg I loled hard.

  • Sweet.

  • just what we need walking killing machines

  • Totally pointless for films... but will be good in some games.

  • @Vortex42 dude you will eat those words in 5 years.

  • @CognosSquare If you were a fish, you would be flopping around in a cooler right now.Look up trolling

  • @derman077 You do not comprehend trolling. I stated an honest opinion.

    Just like

    Bill Gates: "640 k ought to be enough for anyone"

    I would have said "dude you will eat those words in 10 years."

  • @CognosSquare Well said. You just won the game.

  • @CognosSquare You are wrong. Or rather, I should say - Sure, maybe some films will be made using vacuous, soulless, heartless, craftless automatic animation like this... but I can guarantee you I won't be making films that way, and I won't be watching films made that way.

  • @Vortex42 dude you reply 10 months later. Thats what I call a lag.

    Id like to see your gait. It must be a sight to behold dude.

  • @CognosSquare lol - Yeah, sorry about that - I've been pretty busy. ;o)

  • @TheReasonWhyGuy No - It's a horrendous idea. Perhaps you want your films to be completely lacking *any* kind of human craftsmanship whatsoever. I happen to be a film maker and animator and actually care about how films get made, and ensuring they are done with artistry. Automatic Animation is a disturbing and horrific idea.

  • @Vortex42 "Automatic Animation is a disturbing"

    Calling something mundane "disturbing" is often a side effect of being too involved in a narrow field of interest.

    Looking at this a little more "objectively"... when it comes down to movie production, you wouldn't use this on the character at the center of attention anyway. You'd likely use it on crowds, or extra's walking in the background.

    HOWEVER, I'll say that this is likely more useful for games, that doesn't negate it's film making value.

  • Thats just great :)

  • this will help games alot 

  • Video games generally use motion capture to simulate realistic autonomous movement. This doesn't come close.

  • @DeeJayBounce true for human chars but i doubt they motion capture dragons or aliens

  • I'm saying the dynamics of walking are much better captured through motion capture rather than tweaking a piece of software four million times and still not getting close.

  • @DeeJayBounce Yup. It's hard to make a robot on motion capture though.

  • The DYNAMICS, not the PHYSIQUE.

  • @DeeJayBounce

    True, but that is 1 mocap for every cycle. This will give variation to the cycle and it can adapt to diferent situation. And mocap cost about 200 bucks a second (recording time) and takes alot of time to clean, and mocap cant realy be applied to robots thou =)

    BUT you are right, it think it might take alot of time to make a natural motion purely with software

  • @DeeJayBounce "tweaking a piece of software four million times and still not getting close."

    This is the first generation of the software. As with all software, it will get better. No one said that motion capture has to be thrown out now, and you must replace it with this by next week.

  • @DeeJayBounce in the next year they will use this stuff who knows ? FPS will not live so long !

  • @DeeJayBounce This is better in a few ways since motion capture isn't flexible. This can be used adapt to any situation real time. It's not a recording.

  • Those are some funky moves

  • Neat.

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