Added: 4 years ago
From: technolope
Views: 75,266
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  • i think you may have just fucked up my shit

  • i dont mean to be a ass or anything, but i think you should put this in HQ cuz looking at it in this quality doesn't show its fully beauty but nice work !!

  • the first part look like some sort of austin powers intro, rofll ;P

  • I didn't see any water or fire this was retarded.

  • @ProperSauce kid gtfo, we don't need your immaturity here. Just leave.

  • @nameno1elsehas i'm still here

  • Now all you need is to put a texture ambi-organic mesh over this with a floating point texture like Crysis to make the water look real and refract light correctly.

  • you definately need to put a trance track to this

  • Perhaps speed it up to make it look smoother?

  • nice, looks like a wireframe mesh vis of smoke in realflow 4

  • no clue what this is but it looks cool... 5/5

  • art or not . its incredibly interesting. It took you 3 weeks to animate this? definitely the most complicated animation I've ever seen,

  • @ 1dt I was like big whoop he can use meta, but this came out nice. Render time? And what system specs?

  • I don't know what "meta" is, but this animation took about 3 weeks on a quad-core Phenom at 2.5 GHz.

  • @technolope Isn't RAM more important when it comes to rendering?

  • @FunnyMcBunny It all depends. Many rendering situations (like in games) just need very parallel GPUs, scientific visualization typically uses large data sets, so RAM is most important; but physical simulation done before rendering requires lots of CPU power (speed and parallelization).

  • @technolope

    I believe he's talking about metaballs (basically spheres that "gloop" together and only the outside layer is rendered)

  • @FunnyMcBunny Depends on what you're doing and what you're looking for. CPU will increase the speed of the rendering and simulations, but generally you need ridiculous amounts of RAM for complex simulations. Each part of the simulation is generally stored in the RAM, depending on the size. If it's a large simulation, each part will be written to the hard disk, but in large simulations, a single frame can take up many many GBs meaning it will fill the RAM before it can be written to the hdd.

  • Nice effect!!

  • This is art u dumbasses...

    Not a fucking animation to show what he can do.

    Retards.

  • Art is an institution and not anything what YOU call art it is.

    MORON.

  • vale verga tu weaaa

  • very cool, but would be better with some colors and maybe a differente texture , but it's really nice!

  • buy another!!!

  • what is real flow anyways? yea i am pretty retarded lol but it looks cool

  • realflow is a 3d animation program (like c4d) which lets you simulate realistic water (and smoke) effects. But it's complicated and if you're PC is slow the letting one drop fall will take a veeerry long time

  • woah cewl o.o

  • real flow is not like c4d at all

  • living snake skin anybody? very nice haha. I like it

    what did you use?

  • I made the geometry using a big program that I wrote for my thesis. For rendering, I used Radiance.

  • U are so pro OMG

    good lies

  • I'd absolutely love to see this in HD!

  • It exists (1080p30). It's at a show in Tampa until March 24. I'm also collaborating on an HD version for live performance. Will Youtube show my uploaded HD content, or do I need to pay?

  • No payment is required.

  • looks trippy

  • I don't know what you'd be able to use this for besides a nightmare or alternate reality where reality is pulled into a "web" of elusive dreams.

  • A large rock striking gas giant?

  • Looks like some kind of alternate dementia liquid spider web.

  • pretty

  • looks a bit like a planet getting crashed by ring meteors xD

  • Good, but i needs a diff texture IMHO it needs to look softer and whiter in complexion and also more partical breakup

  • it´s totally amazing - I was sitting in front of this tv on siggraph slow art exhibition for 30 minutes just to see it again! congratulations!

  • how did you do this? processing?

  • I've never used Processing before---I mainly work on Linux. Oh, I see they have a Linux version, finally.

    I'll look into it, but I somehow doubt it is able to handle the everything-affects-everything type of computations that I did for both the modeling and rendering of the clip.

    I used a whole pile of C code: some from my research, some from a great renderer called Radiance.

  • wow...what is this?

  • It is a lot of things. At one level, it is a fluid simulation from my graduate school research. At another, it is my first experiment in radiosity raytracing for animation. Finally, it is a new media art piece that looks at the essence of fluid (its motion) by stripping away all of its context. Is it smoke, or water, or fire, or none of those, or all of those?

  • Nice, but Toooo slow

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