Added: 2 years ago
From: Frankliso
Views: 14,568
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  • your voice is annoying

  • shove some random stuff between support columns and floors then see what happens

  • you can do that, and make it more life like buy makeing scripts to tell blender if this object falls this fast at that height it will break.

  • cool video

  • shockwave at 2:30 was fucking legit

  • you talk like a two year old NERD!! Are you a GEEK! PS: U SUCK

  • how do you make the cubes fit so perfectly so the cubes dont jump arund at the start

  • You want to see some huge collapses? Check out my Blender Physics videos!

  • how do you render This?

  • You should have smashing/bending/pulverizing building blocks. Now all those building blocks are hard as hell, and so take 0% off from the energy.

  • very cool. I think folks would find it very challenging to create a complete and rapid collapse even with pieces just resting on one another. This is very interesting.

  • when you brick it (or checker it) it will simulate a more realistic collapse. But i'm also only 12 and kinda new to blender, but most of my building collapses are bricked. This gives it a more strait down kinda of motion.

  • Whaha, good video! But damn, that accent XD

  • u have a funny voice.

  • You could make a realistic building by creating grooves in the blocks (you can have irregular blocks right?) and then having it stay upright on its own in that way. Then make a big wrecking ball with a hinge that smashes into it! :D

  • i like this video.

    those physics are just amazing

  • blender should have rayfire from 3D's max

  • Oh I see, for WTC-7 to have had any chance at all of collapsing like it did in the late afternoon of 9/11, nothing, not the floors, not the beams, not the columns, nothing could be attached, (you would have to have had all the welded joints removed) and all the center columns for the lowest floor. Makes perfect sense to me. It's a miracle the stupid building stood there for 35 years before it fell down!

  • You could try texturing and setting up an enviorment...

  • Did you set proper relative mass in these simulations? For example, at 1:30, a few ceiling/floor plates fall down and then bump into a support column. Yet the column hardly moves, it seems the mass of the ceiling plate is too low here.

  • dude u have a sweet voice cool video too

  • Comment removed

  • clever stuff. I'm doing a building  at the end of my movie that is wrecked by plastic explosives. I'm building a miniature model for real. And this idea of the parts not being connected has been very helpfull to me. If I had a pannel that was pulled out under the sections constructed like this from one end to the next and shot in slow motion with dust and such, It should look outsanding. I'll also need to luma key in some cool explosions and flying stone and bricks.

  • yoe are gay!

    go learn ICT!

  • i think blender's game engine can be used to simulate a real life building collapse. you would jus have to kno wat ur doing. if u put a bunch of blocks up like that and jus let it drop, it wont fall down very realistically. theres a few things ud have to adjust in the real-time engine such as mass, friction, damping, and so on. also u would have to kno weather to make an object a rigid body or dynamic to achieve the effect u want. blender is a much more powerful program than sum think.

  • im lisnin 2 requiem for a dream right now :)

  • i downloaded blender but its way too complecated...

  • how did u export physics simulation

  • you go to the game bar at the top and click render game physics to IPO then press the p button to play the game engine then wait till what you want is done then press excape the it will be in the IPO or the frames down the bottom then just render nomaly

  • @edr817 You can also hit CTRL+ALT+SHFT+P to bake the physics. After it finishes hit ALT+A to preview it. This method provides better frame rate results when it comes to render time.

  • how do you duplicate multiple objects at once

  • The function is called Dupliverts :)

  • how do you do that?

  • You hold crtl and select the objects you want to duplicate and shft+s

  • @PyroHackTeam hit shift+D

  • A while from now. Check the world settings.

  • In the world settings, i only find gravity... and playing with that has turned out not usefull for this problem

  • The Blender Game Engine is due for a redo in Blender 2.50 I believe. You can also play with the Blender Game Engine's settings to get more realistic results.

  • What GE settings do you mean? i've tried restitution and friction and everything. Any word when 2.50 is to be expected?

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