very cool. I think folks would find it very challenging to create a complete and rapid collapse even with pieces just resting on one another. This is very interesting.
when you brick it (or checker it) it will simulate a more realistic collapse. But i'm also only 12 and kinda new to blender, but most of my building collapses are bricked. This gives it a more strait down kinda of motion.
You could make a realistic building by creating grooves in the blocks (you can have irregular blocks right?) and then having it stay upright on its own in that way. Then make a big wrecking ball with a hinge that smashes into it! :D
Oh I see, for WTC-7 to have had any chance at all of collapsing like it did in the late afternoon of 9/11, nothing, not the floors, not the beams, not the columns, nothing could be attached, (you would have to have had all the welded joints removed) and all the center columns for the lowest floor. Makes perfect sense to me. It's a miracle the stupid building stood there for 35 years before it fell down!
Did you set proper relative mass in these simulations? For example, at 1:30, a few ceiling/floor plates fall down and then bump into a support column. Yet the column hardly moves, it seems the mass of the ceiling plate is too low here.
clever stuff. I'm doing a building at the end of my movie that is wrecked by plastic explosives. I'm building a miniature model for real. And this idea of the parts not being connected has been very helpfull to me. If I had a pannel that was pulled out under the sections constructed like this from one end to the next and shot in slow motion with dust and such, It should look outsanding. I'll also need to luma key in some cool explosions and flying stone and bricks.
i think blender's game engine can be used to simulate a real life building collapse. you would jus have to kno wat ur doing. if u put a bunch of blocks up like that and jus let it drop, it wont fall down very realistically. theres a few things ud have to adjust in the real-time engine such as mass, friction, damping, and so on. also u would have to kno weather to make an object a rigid body or dynamic to achieve the effect u want. blender is a much more powerful program than sum think.
you go to the game bar at the top and click render game physics to IPO then press the p button to play the game engine then wait till what you want is done then press excape the it will be in the IPO or the frames down the bottom then just render nomaly
@edr817 You can also hit CTRL+ALT+SHFT+P to bake the physics. After it finishes hit ALT+A to preview it. This method provides better frame rate results when it comes to render time.
The Blender Game Engine is due for a redo in Blender 2.50 I believe. You can also play with the Blender Game Engine's settings to get more realistic results.
your voice is annoying
MrGoGoPotter 8 months ago
shove some random stuff between support columns and floors then see what happens
HariPuttar1 8 months ago
you can do that, and make it more life like buy makeing scripts to tell blender if this object falls this fast at that height it will break.
brandonhughes7 11 months ago
cool video
VollmerProductions 11 months ago
shockwave at 2:30 was fucking legit
boxtobrilliance 1 year ago
you talk like a two year old NERD!! Are you a GEEK! PS: U SUCK
AndiGutten 1 year ago
how do you make the cubes fit so perfectly so the cubes dont jump arund at the start
coolymichael 1 year ago
You want to see some huge collapses? Check out my Blender Physics videos!
Blendiv 1 year ago
how do you render This?
zzxcrozzy 1 year ago
You should have smashing/bending/pulverizing building blocks. Now all those building blocks are hard as hell, and so take 0% off from the energy.
didimooo555 1 year ago
very cool. I think folks would find it very challenging to create a complete and rapid collapse even with pieces just resting on one another. This is very interesting.
gyrocam 1 year ago
when you brick it (or checker it) it will simulate a more realistic collapse. But i'm also only 12 and kinda new to blender, but most of my building collapses are bricked. This gives it a more strait down kinda of motion.
6daylater 1 year ago
Whaha, good video! But damn, that accent XD
MCdeRegt 1 year ago
u have a funny voice.
TWILIGHT275 1 year ago
You could make a realistic building by creating grooves in the blocks (you can have irregular blocks right?) and then having it stay upright on its own in that way. Then make a big wrecking ball with a hinge that smashes into it! :D
KooKas2oo8 1 year ago
i like this video.
those physics are just amazing
Lar0n 2 years ago
blender should have rayfire from 3D's max
multimediahelp1 2 years ago
Oh I see, for WTC-7 to have had any chance at all of collapsing like it did in the late afternoon of 9/11, nothing, not the floors, not the beams, not the columns, nothing could be attached, (you would have to have had all the welded joints removed) and all the center columns for the lowest floor. Makes perfect sense to me. It's a miracle the stupid building stood there for 35 years before it fell down!
bestinhouse 2 years ago
You could try texturing and setting up an enviorment...
clubpenguin1help 2 years ago
Did you set proper relative mass in these simulations? For example, at 1:30, a few ceiling/floor plates fall down and then bump into a support column. Yet the column hardly moves, it seems the mass of the ceiling plate is too low here.
nemoDaedalus 2 years ago
dude u have a sweet voice cool video too
baxterproduce10 2 years ago
Comment removed
baxterproduce10 2 years ago
clever stuff. I'm doing a building at the end of my movie that is wrecked by plastic explosives. I'm building a miniature model for real. And this idea of the parts not being connected has been very helpfull to me. If I had a pannel that was pulled out under the sections constructed like this from one end to the next and shot in slow motion with dust and such, It should look outsanding. I'll also need to luma key in some cool explosions and flying stone and bricks.
kezadrone 2 years ago
yoe are gay!
go learn ICT!
martijnenco 2 years ago
i think blender's game engine can be used to simulate a real life building collapse. you would jus have to kno wat ur doing. if u put a bunch of blocks up like that and jus let it drop, it wont fall down very realistically. theres a few things ud have to adjust in the real-time engine such as mass, friction, damping, and so on. also u would have to kno weather to make an object a rigid body or dynamic to achieve the effect u want. blender is a much more powerful program than sum think.
Johneysteel 2 years ago
im lisnin 2 requiem for a dream right now :)
Paterson212 2 years ago
i downloaded blender but its way too complecated...
F1RE2WATER 2 years ago
how did u export physics simulation
edr817 2 years ago
you go to the game bar at the top and click render game physics to IPO then press the p button to play the game engine then wait till what you want is done then press excape the it will be in the IPO or the frames down the bottom then just render nomaly
sportfx 2 years ago
@edr817 You can also hit CTRL+ALT+SHFT+P to bake the physics. After it finishes hit ALT+A to preview it. This method provides better frame rate results when it comes to render time.
KRIS6promo 1 year ago
how do you duplicate multiple objects at once
PyroHackTeam 2 years ago
The function is called Dupliverts :)
Frankliso 2 years ago
how do you do that?
PyroHackTeam 2 years ago
You hold crtl and select the objects you want to duplicate and shft+s
JBstargate1 2 years ago
@PyroHackTeam hit shift+D
HariPuttar1 1 year ago
A while from now. Check the world settings.
super3boy 2 years ago
In the world settings, i only find gravity... and playing with that has turned out not usefull for this problem
Frankliso 2 years ago
The Blender Game Engine is due for a redo in Blender 2.50 I believe. You can also play with the Blender Game Engine's settings to get more realistic results.
super3boy 2 years ago
What GE settings do you mean? i've tried restitution and friction and everything. Any word when 2.50 is to be expected?
Frankliso 2 years ago