What I mean is that if you wan't to make hole in the wall therever you want, it have to affect source code (map unit) and in idea at this moment it's impossible, so it's replaced by textures.
@Nervejunction It's because model architecture. You see, on creating character step you are "drawing" it in code (or some special program to it). When you are considering getting bullet by this character, you must draw it again, step by step while bullet is getting hot it will be look like. It's abut 6-7 steps so it's 6-7 same characters but with litte differences. Of course it's older way to make it, but I wan't you to understand it in the idea.
Hey man I really appreciate you explaining that to me...I know you have a much deeper understanding of this then I do. I know its not as simple as just magically making it happen like my comment may suggest ..in my perspective though the evolution of advancements is so unbalanced...these days we seem to have games that nail some aspects..and completely forget about the rest..mainly in graphics and effects..leaving out game play as a minor detail. Thanks for your comment:)
Yeah, no problem. About other aspects of games: in some of mane interviews, John Carmack was confused about timing in Rage, especially about position of sun (just like in Gothic 2 and 3). He said that after all they figured it out that it not really matters, because the game is not about that. They preffer to focus on core of the game than on details. About the game itself I though it's another shoot-to-kill game with awesome effects, but as I see it's more then that ;)
You really are clueless when it comes to optimizing audio. First you force us to turn it down when you slam the music at the start and require that we have to turn it all the way up just to even begin to hear the interview, very immature and sloppy.
LOL, his voice sounds a little like Krang from TMNT! ^_^
Seriously, Carmack is my programming hero. I'm currently writing a simple 3D engine(somewhere between Wolf3D and DOOM), and I can appreciate anyone who can write a fast 3D engine from scratch with no hardware acceleration.
this is why I love idsoftware and will continue supporting them
they speak fluently, they look professional and they want to have the original FEEL to the games, not the hollywood celling freak illuminati bullllSSShieeett!!!
John Carmack is one of the founders of id software and probably the greatest computer graphics programmer to have ever lived. He has pioneered 1st person shooters with such graphics engines for games like doom, quake and soon to be released rage. You can WIKI him for more info.
If what you are saying is true...so what? That's like saying Einstein got the idea for general relativity from Copernicus or Galileo. The fact is, he built a graphics engine along with a game that changed the way we perceived computer games. I bet you can find bits of his code in every major graphics engine on the market today.
No, read Masters of Doom. He got it from Wing Commander and other flight sims. Any puported connections to Nasa would only be in the past 10 or so years, well after he made the FPS genre.
Extremely annoying that the video starts with him speaking very low, followed by a tremendous loud intro video. Anyone who turned up his volume is met with an annoying and terribly loud jingle.
When making videos, prevent this from happening. Keep volume levels the same.
Hey CDACTION. The video was shot in SD colorspace (16-235) and the overlay/effects use HD colorspace (0-255). If you wanna make everything look even, you gotta stretch the SD to the HD... Just sayin'.
Wg. mnie jakość jest w porządku. Jakoś nie miałem problemów ze zrozumieniem. Może oglądaliście, gdy film byl tylko wstępnie obrobiony przez youtube? Jakiś czas po uploadzie jakość jest gorsza ;p.
John uses the right side of his brain, we use the wrong side.
simsniper 3 months ago
I want him to describe graphics technology to me every night before I go to bed.
mrmorozov9 4 months ago
this guy is so smart he cant speak like a normal person
EDIshames 5 months ago
What I mean is that if you wan't to make hole in the wall therever you want, it have to affect source code (map unit) and in idea at this moment it's impossible, so it's replaced by textures.
reikosoft 7 months ago in playlist Science and Technology
@Nervejunction It's because model architecture. You see, on creating character step you are "drawing" it in code (or some special program to it). When you are considering getting bullet by this character, you must draw it again, step by step while bullet is getting hot it will be look like. It's abut 6-7 steps so it's 6-7 same characters but with litte differences. Of course it's older way to make it, but I wan't you to understand it in the idea.
reikosoft 7 months ago in playlist Science and Technology
@reikosoft
Hey man I really appreciate you explaining that to me...I know you have a much deeper understanding of this then I do. I know its not as simple as just magically making it happen like my comment may suggest ..in my perspective though the evolution of advancements is so unbalanced...these days we seem to have games that nail some aspects..and completely forget about the rest..mainly in graphics and effects..leaving out game play as a minor detail. Thanks for your comment:)
Nervejunktion 7 months ago
@Nervejunktion
Yeah, no problem. About other aspects of games: in some of mane interviews, John Carmack was confused about timing in Rage, especially about position of sun (just like in Gothic 2 and 3). He said that after all they figured it out that it not really matters, because the game is not about that. They preffer to focus on core of the game than on details. About the game itself I though it's another shoot-to-kill game with awesome effects, but as I see it's more then that ;)
reikosoft 7 months ago
waaaay over my head
charmander4533 1 year ago
Szkoda że napisów nie ma bo koleś gada tak że trudno coś zrozumieć, ale wydaje się wszystko sensowne
TheGagman000 1 year ago
On John's t-shirt, under the glass of water, it says "half full".
It means he's an optimist. :)
EndeavourAccuracy 1 year ago
@EndeavourAccuracy well if you code things you gotta be, trust me!
BuddhaMaster84 1 year ago
wtf is compact disc(cd)? =)))
LevitskiSRGE 2 years ago
You really are clueless when it comes to optimizing audio. First you force us to turn it down when you slam the music at the start and require that we have to turn it all the way up just to even begin to hear the interview, very immature and sloppy.
ChicaWolverina 2 years ago 4
LOL, his voice sounds a little like Krang from TMNT! ^_^
Seriously, Carmack is my programming hero. I'm currently writing a simple 3D engine(somewhere between Wolf3D and DOOM), and I can appreciate anyone who can write a fast 3D engine from scratch with no hardware acceleration.
SamusDrake 2 years ago
a gdzie napisy PL >?
HeLLVaderous 2 years ago 6
this is why I love idsoftware and will continue supporting them
they speak fluently, they look professional and they want to have the original FEEL to the games, not the hollywood celling freak illuminati bullllSSShieeett!!!
idsoftware ruls
TheDiamond123123 2 years ago 6
lol illuminati. Right on :-)
EXetoC 2 years ago
i cant wait for id tech 5 developer tools
..i thought source dev kit was piss easy already but my god when i saw the demo in 2007 i was blown away.
Vleesball 2 years ago
This guy is a Genius!!
Pintolool 2 years ago 31
@Pintolool no. he just has a lot of free time.
nbensa 1 year ago
tak jak pisaliście w gazecie "nikt go nie rozumie"
pd3111 2 years ago
gosh... He's so sexy ^^
Debbie2000 2 years ago 2
the sound.. oh god the sound
ToothyMcshark 2 years ago 2
This has been flagged as spam show
PISS IN MY ASS
BatShitCrazeh 2 years ago
+1 to you sir!
gizmofsu 2 years ago
This guy is a fucking god. I wish I was this nerdy...
MesaMXR 2 years ago 7
Cheers John & CD Action
morgs2020 2 years ago 5
Carmack is GOD!
TempleOfSyrinx 2 years ago 3
This comment has received too many negative votes show
who is he? is he making PS4 or is he game designer???
MustySomalia 2 years ago
He's pretty much the inventor of the modern First-Person Shooter
CuttyP123 2 years ago 10
This comment has received too many negative votes show
can you define a bit more plz ??
MustySomalia 2 years ago
John Carmack is one of the founders of id software and probably the greatest computer graphics programmer to have ever lived. He has pioneered 1st person shooters with such graphics engines for games like doom, quake and soon to be released rage. You can WIKI him for more info.
TempleOfSyrinx 2 years ago 4
You know carmack got the FPS concept from NASA right ?
I 'm pretty sure he got the idea for the FPS genre from a game made by NASA back in 1971.
He has connections in nasa so.. = ) no doubt in my mind he got the idea for fps games from there.
Vleesball 2 years ago
If what you are saying is true...so what? That's like saying Einstein got the idea for general relativity from Copernicus or Galileo. The fact is, he built a graphics engine along with a game that changed the way we perceived computer games. I bet you can find bits of his code in every major graphics engine on the market today.
TempleOfSyrinx 2 years ago
No, read Masters of Doom. He got it from Wing Commander and other flight sims. Any puported connections to Nasa would only be in the past 10 or so years, well after he made the FPS genre.
NinjaRunningWild 2 years ago
Extremely annoying that the video starts with him speaking very low, followed by a tremendous loud intro video. Anyone who turned up his volume is met with an annoying and terribly loud jingle.
When making videos, prevent this from happening. Keep volume levels the same.
4562123214 2 years ago 42
Noted, will do.
MagazynCDAction 2 years ago 9
Hey CDACTION. The video was shot in SD colorspace (16-235) and the overlay/effects use HD colorspace (0-255). If you wanna make everything look even, you gotta stretch the SD to the HD... Just sayin'.
MrKlorox 2 years ago 2
Will Rage have multiplayer mode?
InStars 2 years ago
dunno why but I never get tired of watching and listening john carmack's interviews. This guy is pure genious :o)
BrunoPT 2 years ago 5
couldn't have said it better myself. :)
b20vteg 2 years ago
This man is the GOD of 3d and FPS gaming! He rulez!
meetajhu 2 years ago
Yeah, he literally created the entire FPS genre.
MrKlorox 2 years ago
Great interview, must be the best I've seen in a long time!
piipposeta 2 years ago 3
when was this interview? 2007 , 2008 , 2009?
erikouwehand 2 years ago
About a month ago.
MagazynCDAction 2 years ago
July 2009
MagazynCDAction 2 years ago
Nie mam problemow ze zrozumieniem. Get skill noobz. ;)
pimpolinka69 2 years ago
Podajecie czlowiekowi picie w takiej butelce?
Oj cd action, nie kompromitujcie sie :D
Wysoka szklaneczka by bardziej, ale coz...
coolmikepl 2 years ago 6
widac ze bylo nagrywane kalkulatorem... :P
ikspe 2 years ago 2
Wg. mnie jakość jest w porządku. Jakoś nie miałem problemów ze zrozumieniem. Może oglądaliście, gdy film byl tylko wstępnie obrobiony przez youtube? Jakiś czas po uploadzie jakość jest gorsza ;p.
PuerRidcully 2 years ago
Wspaniały wywiad :) Gdyby nie to, że Carmac mówi wybitnie wyraźnie, jakość zabiłaby nagranie.
Qoureno 2 years ago
Za cicho, poza tym jakość słaba... :P Thx from the mountain.
Qoureno 2 years ago
Comment removed
Qoureno 2 years ago
Powiem tyle slepy jestem ale napisow nie widze... :D
klQ2 2 years ago 2
Oplaca sie siedziec po nocy przy kompie, a mialem juz isc spac. Wiec wyglada na to, ze ludzie z CD-Action nie spia chyba, jak wy to robicie?
digger479 2 years ago