Added: 2 years ago
From: kch86
Views: 5,057
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  • I dont get the white halo that sometimes apears around the SSAO...

    A goot trick to be thought of, is to make the edges of the screen gradually less influencial for the ambient oclusion and radiosity, to reduce the impact of when an object goes off-screen and its reflex abrubtly dissapears.

  • This blows my mind

  • This looks very good! I think if you reduced the intensity of the ssao and ssgi, you possably can approch a more realistic look...

    Well my question is: what's the performance impact, as in percentage?

  • Love the colour bleed, don't know if I would have put the cell shader with it though.

    Hope you had a nice holiday :P

  • Thanks! Actually there isn't any cell/toon shading. What you're seeing is probably the intended sharp lines of the SSAO. :)

  • Ah! Silly me :P

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