I dont get the white halo that sometimes apears around the SSAO...
A goot trick to be thought of, is to make the edges of the screen gradually less influencial for the ambient oclusion and radiosity, to reduce the impact of when an object goes off-screen and its reflex abrubtly dissapears.
I dont get the white halo that sometimes apears around the SSAO...
A goot trick to be thought of, is to make the edges of the screen gradually less influencial for the ambient oclusion and radiosity, to reduce the impact of when an object goes off-screen and its reflex abrubtly dissapears.
buzinaocara 2 years ago
This blows my mind
AdeonC 2 years ago
This looks very good! I think if you reduced the intensity of the ssao and ssgi, you possably can approch a more realistic look...
Well my question is: what's the performance impact, as in percentage?
StatusQuo209 2 years ago
Love the colour bleed, don't know if I would have put the cell shader with it though.
Hope you had a nice holiday :P
NemoKradXNA 2 years ago
Thanks! Actually there isn't any cell/toon shading. What you're seeing is probably the intended sharp lines of the SSAO. :)
kch86 2 years ago
Ah! Silly me :P
NemoKradXNA 2 years ago