Added: 3 years ago
From: krisx2S
Views: 9,381
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  • everyone! Beware of gamma correction and normal maps! they will display poorly if both max and the image are at 2.2. If you have max at 2.2 then use 1.0 or original gamma for the normal map image

  • m super confused what should be added first ? should we first apply textures/diffuse map or other maps on the model before applying normal map ?

  • @sabz2011

    You dont have to apply any texture .. at all. :)

  • thanks!! its a great tutorial!

  • please could you do a new one, this is seems to be the best normal mapping tutorial on the web i can find. but i cant see fully what your doing maybe you could add some sound, or a higher resolution one would be fine to.

  • @tintony06

    I've made a new one in higher rez. You can find it in my profile ( if you're still interested )

  • wish you can upload a higher resolution video. i can't really see what you add on the stack of modifier.

  • Unwrap UVW

    Edit Poly

    MeshSmooth

    I can record a new one if You still need it.

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