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  • 0:30 Bits like this sucked in the NBR+ and NGR+.

    2:30 I think air t1 was at its best in this entry merely because it happened to actually work (a lot) as a set-up for the desired grab spam.

    5:50 These things are fucking pointless.

    6:50 t0 to OH infinite suits me fine.

    8:00 It is horse shit that only spawning foes can be pushed off this thing. Hell, I'd like to just leap off myself and land down below. This ride is slow.

    NOTE: Some of the checkpoints in this game are just terrible.

  • 22:22 Reminds me of the early version of what I did later (evading into the charge or just under the headbutt). Seeing a move like that fail made me want to try evading through the beams of Persephone (not always a great call).

  • @BigVEE (Air t1) That + the range it has (and the grab has to)

    (birds¿?) If so, yep...pretty stupid fight.

    (Elevator) I actually tried to ring them out....that's why I was letting go the OH before dies...to ring at least an enemy..but my timing was off

  • @TazOne1 >air t1

    It had about everything save for damage. Block cancels helped it be safer and more quickly repeated (Persephone).

    >Harplings

    Indeed. The foe itself was a failure when left alone.

    >trying to ring-out

    I'm not as good with that as I used to be in said fight. I feel good if I get just the one out.

  • this version is for PSP or PS2 ?

  • @NANONANONIN it's from PSP and PS3, am playing on PS3 though

  • this is madness!!!

  • @VaanGogh hahaha xd

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